[10963] Rename UNIT_STAND_STATE_SUBMERGED to more generic *_CUSTOM

Visual appearance depend on model animation capability.
In addition, change stand state for creature at enter combat when creature has custom stand state.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2011-01-05 00:13:00 +01:00
parent b206e5ddd0
commit 514a66fd67
3 changed files with 6 additions and 2 deletions

View file

@ -7719,6 +7719,10 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
// should probably be removed for the attacked (+ it's party/group) only, not global
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
// client does not handle this state on it's own (reset to default at LoadCreatureAddon)
if (getStandState() == UNIT_STAND_STATE_CUSTOM)
SetStandState(UNIT_STAND_STATE_STAND);
if (((Creature*)this)->AI())
((Creature*)this)->AI()->EnterCombat(enemy);