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[6858] Prevent cheating with ignore waiting in login queue.
Cheating preventing at reconect for queued session and sending unexpected packets to server. Removed unneeded after ACE related changes kicked sessions list.
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parent
874339ecee
commit
51546c7ab7
7 changed files with 56 additions and 47 deletions
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@ -45,7 +45,7 @@ WorldSession::WorldSession(uint32 id, WorldSocket *sock, uint32 sec, uint8 expan
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LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time),
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_player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion),
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m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(objmgr.GetIndexForLocale(locale)),
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_logoutTime(0), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_latency(0)
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_logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_latency(0)
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{
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if (sock)
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{
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@ -205,6 +205,13 @@ bool WorldSession::Update(uint32 /*diff*/)
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(this->*opHandle.handler)(*packet);
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break;
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case STATUS_AUTHED:
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// prevent cheating with skip queue wait
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if(m_inQueue)
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{
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logUnexpectedOpcode(packet, "the player not pass queue yet");
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break;
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}
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m_playerRecentlyLogout = false;
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(this->*opHandle.handler)(*packet);
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break;
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