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[9789] Implement spell selection, for creatures in instances, based on map difficulty
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10 changed files with 45 additions and 10 deletions
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@ -358,7 +358,7 @@ class Spell
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void EffectSpecCount(SpellEffectIndex eff_idx);
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void EffectActivateSpec(SpellEffectIndex eff_idx);
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Spell( Unit* Caster, SpellEntry const *info, bool triggered, ObjectGuid originalCasterGUID = ObjectGuid(), Spell** triggeringContainer = NULL );
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Spell( Unit* caster, SpellEntry const *info, bool triggered, ObjectGuid originalCasterGUID = ObjectGuid(), Spell** triggeringContainer = NULL );
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~Spell();
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void prepare(SpellCastTargets const* targets, Aura* triggeredByAura = NULL);
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