[9789] Implement spell selection, for creatures in instances, based on map difficulty

This commit is contained in:
Laise 2010-04-24 20:07:28 +03:00
parent 6ad2d18f1a
commit 51546e1ff9
10 changed files with 45 additions and 10 deletions

View file

@ -358,7 +358,7 @@ class Spell
void EffectSpecCount(SpellEffectIndex eff_idx);
void EffectActivateSpec(SpellEffectIndex eff_idx);
Spell( Unit* Caster, SpellEntry const *info, bool triggered, ObjectGuid originalCasterGUID = ObjectGuid(), Spell** triggeringContainer = NULL );
Spell( Unit* caster, SpellEntry const *info, bool triggered, ObjectGuid originalCasterGUID = ObjectGuid(), Spell** triggeringContainer = NULL );
~Spell();
void prepare(SpellCastTargets const* targets, Aura* triggeredByAura = NULL);