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[9789] Implement spell selection, for creatures in instances, based on map difficulty
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10 changed files with 45 additions and 10 deletions
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@ -1077,7 +1077,7 @@ void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castIte
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CastSpell(Victim, spellInfo, triggered, castItem, triggeredByAura, originalCaster);
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}
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void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
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void Unit::CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
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{
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if(!spellInfo)
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{
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