[9789] Implement spell selection, for creatures in instances, based on map difficulty

This commit is contained in:
Laise 2010-04-24 20:07:28 +03:00
parent 6ad2d18f1a
commit 51546e1ff9
10 changed files with 45 additions and 10 deletions

View file

@ -1077,7 +1077,7 @@ void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castIte
CastSpell(Victim, spellInfo, triggered, castItem, triggeredByAura, originalCaster);
}
void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
void Unit::CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, ObjectGuid originalCaster)
{
if(!spellInfo)
{