[8073] Use new database fields in offline player answer to CMSG_NAME_QUERY.

Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
hunuza 2009-06-23 19:46:57 +02:00
parent 8a32a19bad
commit 517697768a
2 changed files with 21 additions and 17 deletions

View file

@ -63,17 +63,17 @@ void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid)
CharacterDatabase.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack, GetAccountId(),
!sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
// ------- Query Without Declined Names --------
// 0 1 2
"SELECT guid, name, SUBSTRING(data, LENGTH(SUBSTRING_INDEX(data, ' ', '%u'))+2, LENGTH(SUBSTRING_INDEX(data, ' ', '%u')) - LENGTH(SUBSTRING_INDEX(data, ' ', '%u'))-1) "
// 0 1 2 3 4
"SELECT guid, name, race, gender, class "
"FROM characters WHERE guid = '%u'"
:
// --------- Query With Declined Names ---------
// 0 1 2
"SELECT characters.guid, name, SUBSTRING(data, LENGTH(SUBSTRING_INDEX(data, ' ', '%u'))+2, LENGTH(SUBSTRING_INDEX(data, ' ', '%u')) - LENGTH(SUBSTRING_INDEX(data, ' ', '%u'))-1), "
// 3 4 5 6 7
// 0 1 2 3 4
"SELECT characters.guid, name, race, gender, class, "
// 5 6 7 8 9
"genitive, dative, accusative, instrumental, prepositional "
"FROM characters LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid WHERE characters.guid = '%u'",
UNIT_FIELD_BYTES_0, UNIT_FIELD_BYTES_0+1, UNIT_FIELD_BYTES_0, GUID_LOPART(guid));
GUID_LOPART(guid));
}
void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 accountId)
@ -91,31 +91,35 @@ void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
std::string name = fields[1].GetCppString();
uint32 field = 0;
uint8 pRace = 0, pGender = 0, pClass = 0;
if(name == "")
name = session->GetMangosString(LANG_NON_EXIST_CHARACTER);
else
field = fields[2].GetUInt32();
{
pRace = fields[2].GetUInt8();
pGender = fields[3].GetUInt8();
pClass = fields[4].GetUInt8();
}
// guess size
WorldPacket data( SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+1+10) );
data.appendPackGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
data << uint8(0); // added in 3.1
data << name;
data << uint8(0);
data << uint8(field & 0xFF);
data << uint8((field >> 16) & 0xFF);
data << uint8((field >> 8) & 0xFF);
data << uint8(0); // realm name for cross realm BG usage
data << uint8(pRace); // race
data << uint8(pGender); // gender
data << uint8(pClass); // class
// if the first declined name field (3) is empty, the rest must be too
if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && fields[3].GetCppString() != "")
// if the first declined name field (5) is empty, the rest must be too
if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetCppString() != "")
{
data << uint8(1); // is declined
for(int i = 3; i < MAX_DECLINED_NAME_CASES+3; ++i)
for(int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i)
data << fields[i].GetCppString();
}
else
data << uint8(0); // is declined
data << uint8(0); // is not declined
session->SendPacket( &data );
delete result;