[8897] More stricted checks for store operations.

* Use stricted definition valid pos for expected explicit pos cases
* Prevent attempts add bag to self at autostore.
This commit is contained in:
VladimirMangos 2009-11-30 16:50:51 +03:00
parent d48ce8b717
commit 5186046c5e
5 changed files with 20 additions and 18 deletions

View file

@ -44,13 +44,13 @@ void WorldSession::HandleSplitItemOpcode( WorldPacket & recv_data )
if (count == 0) if (count == 0)
return; //check count - if zero it's fake packet return; //check count - if zero it's fake packet
if(!_player->IsValidPos(srcbag, srcslot)) if(!_player->IsValidPos(srcbag, srcslot, true))
{ {
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return; return;
} }
if(!_player->IsValidPos(dstbag, dstslot)) if(!_player->IsValidPos(dstbag, dstslot, false)) // can be autostore pos
{ {
_player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL ); _player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
return; return;
@ -71,13 +71,13 @@ void WorldSession::HandleSwapInvItemOpcode( WorldPacket & recv_data )
if(srcslot == dstslot) if(srcslot == dstslot)
return; return;
if(!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot)) if(!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true))
{ {
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return; return;
} }
if(!_player->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot)) if(!_player->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, true))
{ {
_player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL ); _player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
return; return;
@ -123,13 +123,13 @@ void WorldSession::HandleSwapItem( WorldPacket & recv_data )
if(src == dst) if(src == dst)
return; return;
if(!_player->IsValidPos(srcbag, srcslot)) if(!_player->IsValidPos(srcbag, srcslot, true))
{ {
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); _player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return; return;
} }
if(!_player->IsValidPos(dstbag, dstslot)) if(!_player->IsValidPos(dstbag, dstslot, true))
{ {
_player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL ); _player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
return; return;
@ -783,7 +783,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket & recv_data )
if( !pItem ) if( !pItem )
return; return;
if(!_player->IsValidPos(dstbag, NULL_SLOT)) if(!_player->IsValidPos(dstbag, NULL_SLOT, false)) // can be autostore pos
{ {
_player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL ); _player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
return; return;

View file

@ -2011,10 +2011,11 @@ bool ChatHandler::HandleItemMoveCommand(const char* args)
if(srcslot==dstslot) if(srcslot==dstslot)
return true; return true;
if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,srcslot)) if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true))
return false; return false;
if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot)) // can be autostore pos
if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot, false))
return false; return false;
uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot); uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);

View file

@ -8646,16 +8646,16 @@ bool Player::IsBagPos( uint16 pos )
return false; return false;
} }
bool Player::IsValidPos( uint8 bag, uint8 slot ) bool Player::IsValidPos( uint8 bag, uint8 slot, bool explicit_pos )
{ {
// post selected // post selected
if(bag == NULL_BAG) if(bag == NULL_BAG && !explicit_pos)
return true; return true;
if (bag == INVENTORY_SLOT_BAG_0) if (bag == INVENTORY_SLOT_BAG_0)
{ {
// any post selected // any post selected
if (slot == NULL_SLOT) if (slot == NULL_SLOT && !explicit_pos)
return true; return true;
// equipment // equipment
@ -8693,7 +8693,7 @@ bool Player::IsValidPos( uint8 bag, uint8 slot )
return false; return false;
// any post selected // any post selected
if (slot == NULL_SLOT) if (slot == NULL_SLOT && !explicit_pos)
return true; return true;
return slot < pBag->GetBagSize(); return slot < pBag->GetBagSize();
@ -8707,7 +8707,7 @@ bool Player::IsValidPos( uint8 bag, uint8 slot )
return false; return false;
// any post selected // any post selected
if (slot == NULL_SLOT) if (slot == NULL_SLOT && !explicit_pos)
return true; return true;
return slot < pBag->GetBagSize(); return slot < pBag->GetBagSize();
@ -8999,8 +8999,9 @@ uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototy
if (bag==skip_bag) if (bag==skip_bag)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
// skip not existed bag or self targeted bag
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag ); Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag );
if (!pBag) if (!pBag || pBag==pSrcItem)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
ItemPrototype const* pBagProto = pBag->GetProto(); ItemPrototype const* pBagProto = pBag->GetProto();

View file

@ -1173,8 +1173,8 @@ class MANGOS_DLL_SPEC Player : public Unit
static bool IsBagPos( uint16 pos ); static bool IsBagPos( uint16 pos );
static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8, pos & 255); } static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8, pos & 255); }
static bool IsBankPos( uint8 bag, uint8 slot ); static bool IsBankPos( uint8 bag, uint8 slot );
bool IsValidPos( uint16 pos ) { return IsBankPos(pos >> 8, pos & 255); } bool IsValidPos( uint16 pos, bool explicit_pos ) { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
bool IsValidPos( uint8 bag, uint8 slot ); bool IsValidPos( uint8 bag, uint8 slot, bool explicit_pos );
uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); } uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); } void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const; bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "8896" #define REVISION_NR "8897"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__