[8897] More stricted checks for store operations.

* Use stricted definition valid pos for expected explicit pos cases
* Prevent attempts add bag to self at autostore.
This commit is contained in:
VladimirMangos 2009-11-30 16:50:51 +03:00
parent d48ce8b717
commit 5186046c5e
5 changed files with 20 additions and 18 deletions

View file

@ -44,13 +44,13 @@ void WorldSession::HandleSplitItemOpcode( WorldPacket & recv_data )
if (count == 0)
return; //check count - if zero it's fake packet
if(!_player->IsValidPos(srcbag, srcslot))
if(!_player->IsValidPos(srcbag, srcslot, true))
{
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
if(!_player->IsValidPos(dstbag, dstslot))
if(!_player->IsValidPos(dstbag, dstslot, false)) // can be autostore pos
{
_player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
return;
@ -71,13 +71,13 @@ void WorldSession::HandleSwapInvItemOpcode( WorldPacket & recv_data )
if(srcslot == dstslot)
return;
if(!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot))
if(!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true))
{
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
if(!_player->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot))
if(!_player->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, true))
{
_player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
return;
@ -123,13 +123,13 @@ void WorldSession::HandleSwapItem( WorldPacket & recv_data )
if(src == dst)
return;
if(!_player->IsValidPos(srcbag, srcslot))
if(!_player->IsValidPos(srcbag, srcslot, true))
{
_player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
if(!_player->IsValidPos(dstbag, dstslot))
if(!_player->IsValidPos(dstbag, dstslot, true))
{
_player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
return;
@ -783,7 +783,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode( WorldPacket & recv_data )
if( !pItem )
return;
if(!_player->IsValidPos(dstbag, NULL_SLOT))
if(!_player->IsValidPos(dstbag, NULL_SLOT, false)) // can be autostore pos
{
_player->SendEquipError( EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL );
return;

View file

@ -2011,10 +2011,11 @@ bool ChatHandler::HandleItemMoveCommand(const char* args)
if(srcslot==dstslot)
return true;
if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,srcslot))
if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true))
return false;
if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot))
// can be autostore pos
if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot, false))
return false;
uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);

View file

@ -8646,16 +8646,16 @@ bool Player::IsBagPos( uint16 pos )
return false;
}
bool Player::IsValidPos( uint8 bag, uint8 slot )
bool Player::IsValidPos( uint8 bag, uint8 slot, bool explicit_pos )
{
// post selected
if(bag == NULL_BAG)
if(bag == NULL_BAG && !explicit_pos)
return true;
if (bag == INVENTORY_SLOT_BAG_0)
{
// any post selected
if (slot == NULL_SLOT)
if (slot == NULL_SLOT && !explicit_pos)
return true;
// equipment
@ -8693,7 +8693,7 @@ bool Player::IsValidPos( uint8 bag, uint8 slot )
return false;
// any post selected
if (slot == NULL_SLOT)
if (slot == NULL_SLOT && !explicit_pos)
return true;
return slot < pBag->GetBagSize();
@ -8707,7 +8707,7 @@ bool Player::IsValidPos( uint8 bag, uint8 slot )
return false;
// any post selected
if (slot == NULL_SLOT)
if (slot == NULL_SLOT && !explicit_pos)
return true;
return slot < pBag->GetBagSize();
@ -8999,8 +8999,9 @@ uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototy
if (bag==skip_bag)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
// skip not existed bag or self targeted bag
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, bag );
if (!pBag)
if (!pBag || pBag==pSrcItem)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
ItemPrototype const* pBagProto = pBag->GetProto();

View file

@ -1173,8 +1173,8 @@ class MANGOS_DLL_SPEC Player : public Unit
static bool IsBagPos( uint16 pos );
static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8, pos & 255); }
static bool IsBankPos( uint8 bag, uint8 slot );
bool IsValidPos( uint16 pos ) { return IsBankPos(pos >> 8, pos & 255); }
bool IsValidPos( uint8 bag, uint8 slot );
bool IsValidPos( uint16 pos, bool explicit_pos ) { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
bool IsValidPos( uint8 bag, uint8 slot, bool explicit_pos );
uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8896"
#define REVISION_NR "8897"
#endif // __REVISION_NR_H__