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[11222] Move possition setup for Creature and subclases before Create call.
Some called from Create code can req. proper pos setup for creature. Bad side: But in way how currently code orginized impossible setup excetly position for most Creature sublasses. So in this part need more work.
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7 changed files with 171 additions and 105 deletions
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@ -1230,17 +1230,18 @@ bool Creature::LoadFromDB(uint32 guidlow, Map *map)
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if (map->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, guidlow)))
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return false;
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if (!Create(guidlow, map, data->phaseMask, data->id, TEAM_NONE, data, eventData))
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return false;
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// set coordinates before call Create because some code can be depend from correct coordinates values.
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Relocate(data->posX, data->posY, data->posZ, data->orientation);
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if(!IsPositionValid())
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if (!IsPositionValid())
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{
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sLog.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
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return false;
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}
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if (!Create(guidlow, map, data->phaseMask, data->id, TEAM_NONE, data, eventData))
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return false;
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m_respawnradius = data->spawndist;
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m_respawnDelay = data->spawntimesecs;
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