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[11222] Move possition setup for Creature and subclases before Create call.
Some called from Create code can req. proper pos setup for creature. Bad side: But in way how currently code orginized impossible setup excetly position for most Creature sublasses. So in this part need more work.
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c132e54f73
commit
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7 changed files with 171 additions and 105 deletions
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@ -4479,6 +4479,21 @@ void Spell::DoSummon(SpellEffectIndex eff_idx)
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return;
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}
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// Summon in dest location
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float x, y, z;
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if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
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{
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x = m_targets.m_destX;
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y = m_targets.m_destY;
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z = m_targets.m_destZ;
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}
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else
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// FIXME: Setup near to finish point because GetObjectBoundingRadius set in Create but some Create calls can be dependent from proper position
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// if totem have creature_template_addon.auras with persistent point for example or script call
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m_caster->GetClosePoint(x, y, z, 0);
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spawnCreature->Relocate(x, y, z, -m_caster->GetOrientation());
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Map *map = m_caster->GetMap();
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uint32 pet_number = sObjectMgr.GeneratePetNumber();
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if (!spawnCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), map, m_caster->GetPhaseMask(),
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@ -4489,18 +4504,12 @@ void Spell::DoSummon(SpellEffectIndex eff_idx)
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return;
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}
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// Summon in dest location
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float x, y, z;
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if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
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if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
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{
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x = m_targets.m_destX;
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y = m_targets.m_destY;
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z = m_targets.m_destZ;
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}
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else
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m_caster->GetClosePoint(x, y, z, spawnCreature->GetObjectBoundingRadius());
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spawnCreature->Relocate(x, y, z, -m_caster->GetOrientation());
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}
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spawnCreature->Relocate(x, y, z, -m_caster->GetOrientation());
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spawnCreature->SetSummonPoint(x, y, z, -m_caster->GetOrientation());
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if (!spawnCreature->IsPositionValid())
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@ -4940,16 +4949,6 @@ void Spell::DoSummonGuardian(SpellEffectIndex eff_idx, uint32 forceFaction)
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{
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Pet* spawnCreature = new Pet(petType);
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Map *map = m_caster->GetMap();
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uint32 pet_number = sObjectMgr.GeneratePetNumber();
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if (!spawnCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), map,m_caster->GetPhaseMask(),
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m_spellInfo->EffectMiscValue[eff_idx], pet_number))
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{
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sLog.outError("no such creature entry %u", m_spellInfo->EffectMiscValue[eff_idx]);
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delete spawnCreature;
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return;
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}
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float px, py, pz;
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// If dest location if present
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if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
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@ -4967,9 +4966,29 @@ void Spell::DoSummonGuardian(SpellEffectIndex eff_idx, uint32 forceFaction)
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}
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// Summon if dest location not present near caster
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else
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m_caster->GetClosePoint(px, py, pz,spawnCreature->GetObjectBoundingRadius());
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// FIXME: Setup near to finish point because GetObjectBoundingRadius set in Create but some Create calls can be dependent from proper position
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// if totem have creature_template_addon.auras with persistent point for example or script call
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m_caster->GetClosePoint(px, py, pz, 0);
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spawnCreature->Relocate(px, py, pz, m_caster->GetOrientation());
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Map *map = m_caster->GetMap();
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uint32 pet_number = sObjectMgr.GeneratePetNumber();
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if (!spawnCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), map,m_caster->GetPhaseMask(),
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m_spellInfo->EffectMiscValue[eff_idx], pet_number))
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{
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sLog.outError("no such creature entry %u", m_spellInfo->EffectMiscValue[eff_idx]);
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delete spawnCreature;
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return;
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}
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// Summon if dest location not present near caster
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if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
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{
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m_caster->GetClosePoint(px, py, pz,spawnCreature->GetObjectBoundingRadius());
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spawnCreature->Relocate(px, py, pz, m_caster->GetOrientation());
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}
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spawnCreature->SetSummonPoint(px, py, pz, m_caster->GetOrientation());
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if (!spawnCreature->IsPositionValid())
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@ -5427,6 +5446,14 @@ void Spell::EffectSummonPet(SpellEffectIndex eff_idx)
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return;
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}
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// FIXME: Setup near to finish point because GetObjectBoundingRadius set in Create but some Create calls can be dependent from proper position
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// if totem have creature_template_addon.auras with persistent point for example or script call
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float px, py, pz;
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m_caster->GetClosePoint(px, py, pz, 0);
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NewSummon->Relocate(px, py, pz, m_caster->GetOrientation());
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Map *map = m_caster->GetMap();
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uint32 pet_number = sObjectMgr.GeneratePetNumber();
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if(!NewSummon->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), map, m_caster->GetPhaseMask(),
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@ -5436,7 +5463,6 @@ void Spell::EffectSummonPet(SpellEffectIndex eff_idx)
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return;
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}
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float px, py, pz;
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m_caster->GetClosePoint(px, py, pz, NewSummon->GetObjectBoundingRadius());
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NewSummon->Relocate(px, py, pz, m_caster->GetOrientation());
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@ -7578,6 +7604,19 @@ void Spell::DoSummonTotem(SpellEffectIndex eff_idx, uint8 slot_dbc)
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Totem* pTotem = new Totem;
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// FIXME: Setup near to finish point because GetObjectBoundingRadius set in Create but some Create calls can be dependent from proper position
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// if totem have creature_template_addon.auras with persistent point for example or script call
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float angle = slot < MAX_TOTEM_SLOT ? M_PI_F/MAX_TOTEM_SLOT - (slot*2*M_PI_F/MAX_TOTEM_SLOT) : 0;
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float x, y, z;
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m_caster->GetClosePoint(x, y, z, 0, 2.0f, angle);
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// totem must be at same Z in case swimming caster and etc.
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if (fabs( z - m_caster->GetPositionZ() ) > 5)
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z = m_caster->GetPositionZ();
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pTotem->Relocate(x, y, z, m_caster->GetOrientation());
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if (!pTotem->Create(m_caster->GetMap()->GenerateLocalLowGuid(HIGHGUID_UNIT), m_caster->GetMap(), m_caster->GetPhaseMask(),
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m_spellInfo->EffectMiscValue[eff_idx], team))
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{
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@ -7592,9 +7631,6 @@ void Spell::DoSummonTotem(SpellEffectIndex eff_idx, uint8 slot_dbc)
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pTotem->SetDisplayId(modelid_race);
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}
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float angle = slot < MAX_TOTEM_SLOT ? M_PI_F/MAX_TOTEM_SLOT - (slot*2*M_PI_F/MAX_TOTEM_SLOT) : 0;
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float x, y, z;
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m_caster->GetClosePoint(x, y, z, pTotem->GetObjectBoundingRadius(), 2.0f, angle);
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// totem must be at same Z in case swimming caster and etc.
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@ -8081,6 +8117,21 @@ void Spell::DoSummonCritter(SpellEffectIndex eff_idx, uint32 forceFaction)
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// summon new pet
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Pet* critter = new Pet(MINI_PET);
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float x, y, z;
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// If dest location if present
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if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
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{
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x = m_targets.m_destX;
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y = m_targets.m_destY;
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z = m_targets.m_destZ;
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}
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else
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// FIXME: Setup near to finish point because GetObjectBoundingRadius set in Create but some Create calls can be dependent from proper position
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// if pet have creature_template_addon.auras with persistent point for example or script call
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m_caster->GetClosePoint(x, y, z, 0);
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critter->Relocate(x, y, z, m_caster->GetOrientation());
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Map *map = m_caster->GetMap();
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uint32 pet_number = sObjectMgr.GeneratePetNumber();
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if(!critter->Create(map->GenerateLocalLowGuid(HIGHGUID_PET), map, m_caster->GetPhaseMask(),
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@ -8091,19 +8142,12 @@ void Spell::DoSummonCritter(SpellEffectIndex eff_idx, uint32 forceFaction)
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return;
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}
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float x, y, z;
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// If dest location if present
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if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
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// Summon if dest location not present near caster
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if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
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{
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x = m_targets.m_destX;
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y = m_targets.m_destY;
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z = m_targets.m_destZ;
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}
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// Summon if dest location not present near caster
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else
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m_caster->GetClosePoint(x, y, z, critter->GetObjectBoundingRadius());
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critter->Relocate(x, y, z, m_caster->GetOrientation());
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critter->Relocate(x, y, z, m_caster->GetOrientation());
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}
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critter->SetSummonPoint(x, y, z, m_caster->GetOrientation());
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if(!critter->IsPositionValid())
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