Move PlayersNearGrid() to Map class.

This commit is contained in:
hunuza 2008-11-16 13:32:47 +01:00
parent 79558a32d9
commit 520fce4b27
5 changed files with 25 additions and 30 deletions

View file

@ -192,8 +192,6 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
Corpse* ConvertCorpseForPlayer(uint64 player_guid);
bool PlayersNearGrid(uint32 x,uint32 y,uint32 m_id,uint32 i_id) const;
static void UpdateObject(Object* obj, Player* exceptPlayer);
static void _buildUpdateObject(Object* obj, UpdateDataMapType &);