Move PlayersNearGrid() to Map class.

This commit is contained in:
hunuza 2008-11-16 13:32:47 +01:00
parent 79558a32d9
commit 520fce4b27
5 changed files with 25 additions and 30 deletions

View file

@ -34,7 +34,7 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, c
info.UpdateTimeTracker(t_diff);
if( info.getTimeTracker().Passed() )
{
if( grid.ActiveObjectsInGrid() == 0 && !ObjectAccessor::Instance().PlayersNearGrid(x, y, m.GetId(), m.GetInstanceId()) )
if( grid.ActiveObjectsInGrid() == 0 && !m.PlayersNearGrid(x, y) )
{
ObjectGridStoper stoper(grid);
stoper.StopN();

View file

@ -920,7 +920,7 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool pForce)
assert( grid != NULL);
{
if(!pForce && ObjectAccessor::Instance().PlayersNearGrid(x, y, i_id, i_InstanceId) )
if(!pForce && PlayersNearGrid(x, y) )
return false;
DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id);
@ -1444,6 +1444,28 @@ void Map::SendToPlayers(WorldPacket const* data) const
itr->getSource()->GetSession()->SendPacket(data);
}
bool Map::PlayersNearGrid(uint32 x, uint32 y) const
{
CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
cell_min << 2;
cell_min -= 2;
cell_max >> 2;
cell_max += 2;
for(MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
{
Player* plr = iter->getSource();
CellPair p = MaNGOS::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY());
if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
return true;
}
return false;
}
template void Map::Add(Corpse *);
template void Map::Add(Creature *);
template void Map::Add(GameObject *);

View file

@ -236,6 +236,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
uint32 GetPlayersCountExceptGMs() const;
bool PlayersNearGrid(uint32 x,uint32 y) const;
void SendToPlayers(WorldPacket const* data) const;

View file

@ -511,32 +511,6 @@ ObjectAccessor::UpdatePlayers(uint32 diff)
iter->second->Update(diff);
}
bool
ObjectAccessor::PlayersNearGrid(uint32 x, uint32 y, uint32 m_id, uint32 i_id) const
{
CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
cell_min << 2;
cell_min -= 2;
cell_max >> 2;
cell_max += 2;
//TODO: Guard player
HashMapHolder<Player>::MapType& playerMap = HashMapHolder<Player>::GetContainer();
for(HashMapHolder<Player>::MapType::const_iterator iter=playerMap.begin(); iter != playerMap.end(); ++iter)
{
if( m_id != iter->second->GetMapId() || i_id != iter->second->GetInstanceId() )
continue;
CellPair p = MaNGOS::ComputeCellPair(iter->second->GetPositionX(), iter->second->GetPositionY());
if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
return true;
}
return false;
}
void
ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m)
{

View file

@ -192,8 +192,6 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
Corpse* ConvertCorpseForPlayer(uint64 player_guid);
bool PlayersNearGrid(uint32 x,uint32 y,uint32 m_id,uint32 i_id) const;
static void UpdateObject(Object* obj, Player* exceptPlayer);
static void _buildUpdateObject(Object* obj, UpdateDataMapType &);