[8016] Work at npc click table data use.

* New fields in `npc_spellclick_spells` for allow set npc spell click mode from quest to infinity
  or to another quest, or from reward quest.
* Not expect (and forbid set UNIT_NPC_FLAG_SPELLCLICK in DB and set it at `npc_spellclick_spells` loading.
* Apply some speedups for creature checks affected by spel click state
This commit is contained in:
VladimirMangos 2009-06-15 00:52:35 +04:00
parent 08fe4933c5
commit 5254a498df
9 changed files with 106 additions and 30 deletions

View file

@ -106,6 +106,25 @@ LanguageDesc const* GetLanguageDescByID(uint32 lang)
return NULL;
}
bool SpellClickInfo::IsFitToRequirements(Player const* player) const
{
if(questStart)
{
// not in expected required quest state
if(!player || (!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart))
return false;
}
if(questEnd)
{
// not in expected forbidden quest state
if(!player || player->GetQuestRewardStatus(questEnd))
return false;
}
return true;
}
ObjectMgr::ObjectMgr()
{
m_hiCharGuid = 1;
@ -636,6 +655,12 @@ void ObjectMgr::LoadCreatureTemplates()
if(cInfo->rangeattacktime == 0)
const_cast<CreatureInfo*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME;
if(cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK)
{
sLog.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.",cInfo->Entry,UNIT_NPC_FLAG_SPELLCLICK);
const_cast<CreatureInfo*>(cInfo)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
}
if((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo->Entry,cInfo->trainer_type);
@ -6147,8 +6172,8 @@ void ObjectMgr::LoadNPCSpellClickSpells()
uint32 count = 0;
mSpellClickInfoMap.clear();
QueryResult *result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_id, cast_flags FROM npc_spellclick_spells");
// 0 1 2 3 4 5
QueryResult *result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags FROM npc_spellclick_spells");
if(!result)
{
@ -6184,25 +6209,45 @@ void ObjectMgr::LoadNPCSpellClickSpells()
continue;
}
uint32 quest = fields[2].GetUInt32();
uint32 quest_start = fields[2].GetUInt32();
// quest might be 0 to enable spellclick independent of any quest
if (quest)
if (quest_start)
{
if(mQuestTemplates.find(quest) == mQuestTemplates.end())
if(mQuestTemplates.find(quest_start) == mQuestTemplates.end())
{
sLog.outErrorDb("Table npc_spellclick_spells references unknown quest %u. Skipping entry.", spellid);
sLog.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start);
continue;
}
}
uint8 castFlags = fields[3].GetUInt8();
bool quest_start_active = fields[3].GetBool();
uint32 quest_end = fields[4].GetUInt32();
// quest might be 0 to enable spellclick active infinity after start quest
if (quest_end)
{
if(mQuestTemplates.find(quest_end) == mQuestTemplates.end())
{
sLog.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end);
continue;
}
}
uint8 castFlags = fields[5].GetUInt8();
SpellClickInfo info;
info.spellId = spellid;
info.questId = quest;
info.questStart = quest_start;
info.questStartCanActive = quest_start_active;
info.questEnd = quest_end;
info.castFlags = castFlags;
mSpellClickInfoMap.insert(SpellClickInfoMap::value_type(npc_entry, info));
// mark creature template as spell clickable
const_cast<CreatureInfo*>(cInfo)->npcflag |= UNIT_NPC_FLAG_SPELLCLICK;
++count;
} while (result->NextRow());