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Applied dep and realm updates
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2020 changed files with 39571 additions and 173090 deletions
299
dep/acelite/ace/DLL_Manager.h
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299
dep/acelite/ace/DLL_Manager.h
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// -*- C++ -*-
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//=============================================================================
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/**
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* @file DLL_Manager.h
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*
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* $Id: DLL_Manager.h 95913 2012-06-21 17:14:36Z johnnyw $
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*
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* @author Don Hinton <dhinton@ieee.org>
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*/
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//=============================================================================
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#ifndef ACE_DLL_MANAGER_H
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#define ACE_DLL_MANAGER_H
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#include /**/ "ace/pre.h"
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#include /**/ "ace/ACE_export.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#include "ace/Auto_Ptr.h"
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#include "ace/Containers_T.h"
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#include "ace/SStringfwd.h"
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#include "ace/os_include/os_dlfcn.h"
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#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
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# include "ace/Thread_Mutex.h"
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#endif /* ACE_MT_SAFE */
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#define ACE_DEFAULT_DLL_MANAGER_SIZE 1024
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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/**
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* @class ACE_DLL_Handle
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*
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* @brief Provides an abstract interface for handling various DLL
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* operations.
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*
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* This class is an wrapper over the various methods for utilizing a
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* dynamically linked library (DLL), which is called a shared library
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* on some platforms. It is refcounted and managed by
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* ACE_DLL_Manager, so there will only be a single instance of this
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* class for each dll loaded, no matter how many instances of ACE_DLL
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* an application has open. Operations open(), close(), and symbol()
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* have been implemented to help opening/closing and extracting symbol
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* information from a DLL, respectively.
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*
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* Most of this class came from the original ACE_DLL class. ACE_DLL
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* is now just an interface that passed all it's calls either directly
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* or via ACE_DLL_Manager to this class for execution.
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*
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*/
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class ACE_Export ACE_DLL_Handle
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{
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public:
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/// Default construtor.
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ACE_DLL_Handle (void);
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/// Destructor.
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~ACE_DLL_Handle (void);
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/// Returns the name of the shared library (without prefixes or suffixes).
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const ACE_TCHAR *dll_name () const;
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/**
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* This method opens and dynamically links a library/DLL.
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* @param dll_name The filename or path of the DLL to load. ACE will
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* attempt to apply the platform's standard library/DLL prefixes
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* and suffixes, allowing a simple, unadorned name to be passed
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* regardless of platform. The set of name transforms is listed
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* below. A @i decorator is a platform's name designator for a debug
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* vs release build. For example, on Windows it is usually "d".
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* @li Prefix + name + decorator + suffix
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* @li Prefix + name + suffix
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* @li Name + decorator + suffix
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* @li Name + suffix
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* @li Name
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* Note that the transforms with @i decorator will be avoided if
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* ACE is built with the @c ACE_DISABLE_DEBUG_DLL_CHECK config macro.
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*
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* @Note There is another mode for locating library/DLL files that
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* was used in old versions of ACE. The alternate method builds
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* more combinations of pathname by combining the names transforms
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* above with locations listed in the platform's standard "path"
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* locations (e.g., @c LD_LIBRARY_PATH). It can be enabled by building
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* ACE with the @c ACE_MUST_HELP_DLOPEN_SEARCH_PATH config macro.
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* Use of this option is discouraged since it avoids the standard
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* platform search options and security mechanisms.
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*
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* @param open_mode Flags to alter the actions taken when loading the DLL.
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* The possible values are:
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* @li @c RTLD_LAZY (this the default): loads identifier symbols but
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* not the symbols for functions, which are loaded dynamically
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* on demand.
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* @li @c RTLD_NOW: performs all necessary relocations when
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* @a dll_name is first loaded
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* @li @c RTLD_GLOBAL: makes symbols available for relocation
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* processing of any other DLLs.
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* @param handle If a value other than @c ACE_INVALID_HANDLE is supplied,
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* this object is assigned the specified handle instead of attempting
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* to open the specified @a dll_name.
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* @retval -1 On failure
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* @retval 0 On success.
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*/
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int open (const ACE_TCHAR *dll_name,
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int open_mode,
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ACE_SHLIB_HANDLE handle);
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/// Call to close the DLL object. If unload = 0, it only decrements
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/// the refcount, but if unload = 1, then it will actually unload
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/// the library when the refcount == 0;
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int close (int unload = 0);
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/// Return the current refcount.
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sig_atomic_t refcount (void) const;
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/// If @a symbol_name is in the symbol table of the DLL a pointer to
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/// the @a symbol_name is returned. Otherwise, returns 0. Set the
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/// ignore_errors flag to supress logging errors if symbol_name isn't
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/// found. This is nice if you just want to probe a dll to see what's
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/// available, since missing functions in that case aren't really errors.
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void *symbol (const ACE_TCHAR *symbol_name, int ignore_errors = 0);
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/**
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* Return the handle to the caller. If @a become_owner is non-0 then
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* caller assumes ownership of the handle so we decrement the retcount.
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*/
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ACE_SHLIB_HANDLE get_handle (int become_owner = 0);
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private:
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/// Returns a pointer to a string explaining why <symbol> or <open>
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/// failed. This is used internal to print out the error to the log,
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/// but since this object is shared, we can't store or return the error
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/// to the caller.
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auto_ptr <ACE_TString> error (void);
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/// Builds array of DLL names to try to dlopen, based on platform
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/// and configured DLL prefixes/suffixes.
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/// Returns the array of names to try in try_names.
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void get_dll_names (const ACE_TCHAR *dll_name,
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ACE_Array<ACE_TString> &try_names);
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/// Disallow copying and assignment since we don't handle them.
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ACE_DLL_Handle (const ACE_DLL_Handle &);
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void operator= (const ACE_DLL_Handle &);
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private:
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/// Keep track of how many ACE_DLL objects have a reference to this
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/// dll.
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sig_atomic_t refcount_;
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/// Name of the shared library.
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ACE_TCHAR *dll_name_;
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/// Handle to the actual library loaded by the OS.
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ACE_SHLIB_HANDLE handle_;
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/// Keeps track of whether or not open() has ever been called. This
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/// helps get around problem on Linux, and perhaps other OS's, that
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/// seg-fault if dlerror() is called before the ld library has been
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/// initialized by a call to dlopen().
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static sig_atomic_t open_called_;
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#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
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/// Synchronization variable for the MT_SAFE Repository
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ACE_Thread_Mutex lock_;
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#endif /* ACE_MT_SAFE */
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};
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class ACE_Framework_Repository;
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/**
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* @class ACE_DLL_Manager
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*
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* @brief This class is a singleton and serves as a factory and
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* repository for instances of ACE_DLL_Handle.
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*
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* This class is a singleton whose lifetime is managed by the
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* ACE_Framework_Repository. Although it is normally meant to be
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* used directly only by ACE_DLL, applications can call the unload_policy()
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* methods in order get/set the the dll unload policy. Unload policies include
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* per_process/per-dll and eager/lazy. Dlls can export set their own policy
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* by using the ACE_DLL_UNLOAD_POLICY macro found in config-all.h. If a dll
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* choses to set an unload policy, it will be used when the per-dll policy
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* (the default) is in effect. If the per-dll policy is in effect and a dll
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* has not chosen to set a policy, the current per-process policy will be
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* used.
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*
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* The following policy macros are provided in config-all.h:
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*
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* ACE_DLL_UNLOAD_POLICY_PER_PROCESS - Per-process policy that unloads dlls
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* eagerly.
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*
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* ACE_DLL_UNLOAD_POLICY_PER_DLL - Apply policy on a per-dll basis. If the
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* dll doesn't use one of the macros below, the current per-process policy
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* will be used.
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*
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* ACE_DLL_UNLOAD_POLICY_LAZY - Don't unload dll when refcount reaches
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* zero, i.e., wait for either an explicit unload request or program exit.
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*
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* ACE_DLL_UNLOAD_POLICY_DEFAULT - Default policy allows dlls to control
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* their own destinies, but will unload those that don't make a choice eagerly.
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*
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*/
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class ACE_Export ACE_DLL_Manager
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{
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public:
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friend class ACE_Framework_Repository;
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friend class ACE_Object_Manager;
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enum
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{
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DEFAULT_SIZE = ACE_DEFAULT_DLL_MANAGER_SIZE
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};
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/// Return a unique instance
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static ACE_DLL_Manager *instance (int size = ACE_DLL_Manager::DEFAULT_SIZE);
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/// Factory for ACE_DLL_Handle objects. If one already exits,
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/// its refcount is incremented.
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ACE_DLL_Handle *open_dll (const ACE_TCHAR *dll_name,
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int openmode,
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ACE_SHLIB_HANDLE handle);
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/// Close the underlying dll. Decrements the refcount.
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int close_dll (const ACE_TCHAR *dll_name);
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/// Returns the current per-process UNLOAD_POLICY.
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u_long unload_policy (void) const;
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/// Set the per-process UNLOAD_POLICY. If the policy is changed from
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/// LAZY to EAGER, then it will also unload any dlls with zero
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/// refcounts.
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void unload_policy (u_long unload_policy);
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protected:
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/// Default constructor.
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ACE_DLL_Manager (int size = ACE_DLL_Manager::DEFAULT_SIZE);
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/// Destructor.
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~ACE_DLL_Manager (void);
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/// Allocate handle_vector_.
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int open (int size);
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/// Close all open dlls and deallocate memory.
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int close (void);
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/// Find dll in handle_vector_.
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ACE_DLL_Handle *find_dll (const ACE_TCHAR *dll_name) const;
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/// Applies strategy for unloading dll.
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int unload_dll (ACE_DLL_Handle *dll_handle, int force_unload = 0);
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private:
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/// Close the singleton instance.
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static void close_singleton (void);
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/// Disallow copying and assignment since we don't handle these.
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ACE_DLL_Manager (const ACE_DLL_Manager &);
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void operator= (const ACE_DLL_Manager &);
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private:
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/// Vector containing all loaded handle objects.
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ACE_DLL_Handle **handle_vector_;
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/// Current number of handles.
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int current_size_;
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/// Maximum number of handles.
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int total_size_;
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/// Unload strategy.
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u_long unload_policy_;
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/// Pointer to a process-wide ACE_DLL_Manager.
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static ACE_DLL_Manager *instance_;
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#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
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/// Synchronization variable for the MT_SAFE Repository
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ACE_Thread_Mutex lock_;
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#endif /* ACE_MT_SAFE */
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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#include /**/ "ace/post.h"
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#endif /* ACE_DLL_MANAGER_H */
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