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Applied dep and realm updates
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2020 changed files with 39571 additions and 173090 deletions
168
dep/acelite/ace/Malloc_Base.h
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168
dep/acelite/ace/Malloc_Base.h
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// -*- C++ -*-
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//=============================================================================
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/**
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* @file Malloc_Base.h
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*
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* $Id: Malloc_Base.h 92085 2010-09-29 12:23:13Z johnnyw $
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*
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* @author Doug Schmidt and Irfan Pyarali
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*/
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//=============================================================================
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#ifndef ACE_MALLOC_BASE_H
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#define ACE_MALLOC_BASE_H
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#include /**/ "ace/pre.h"
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#include /**/ "ace/ACE_export.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#include "ace/os_include/sys/os_types.h"
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#include "ace/os_include/sys/os_mman.h"
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#include "ace/os_include/sys/os_types.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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// The definition of this class is located in Malloc.cpp.
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/**
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* @class ACE_Allocator
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*
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* @brief Interface for a dynamic memory allocator that uses inheritance
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* and dynamic binding to provide extensible mechanisms for
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* allocating and deallocating memory.
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*/
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class ACE_Export ACE_Allocator
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{
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public:
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/// Unsigned integer type used for specifying memory block lengths.
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typedef size_t size_type;
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// = Memory Management
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/// Get pointer to a default ACE_Allocator.
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static ACE_Allocator *instance (void);
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/// Set pointer to a process-wide ACE_Allocator and return existing
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/// pointer.
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static ACE_Allocator *instance (ACE_Allocator *);
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/// Delete the dynamically allocated Singleton
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static void close_singleton (void);
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/// "No-op" constructor (needed to make certain compilers happy).
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ACE_Allocator (void);
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/// Virtual destructor
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virtual ~ACE_Allocator (void);
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/// Allocate @a nbytes, but don't give them any initial value.
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virtual void *malloc (size_type nbytes) = 0;
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/// Allocate @a nbytes, giving them @a initial_value.
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virtual void *calloc (size_type nbytes, char initial_value = '\0') = 0;
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/// Allocate <n_elem> each of size @a elem_size, giving them
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/// @a initial_value.
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virtual void *calloc (size_type n_elem,
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size_type elem_size,
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char initial_value = '\0') = 0;
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/// Free @a ptr (must have been allocated by ACE_Allocator::malloc()).
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virtual void free (void *ptr) = 0;
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/// Remove any resources associated with this memory manager.
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virtual int remove (void) = 0;
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// = Map manager like functions
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/**
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* Associate @a name with @a pointer. If @a duplicates == 0 then do
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* not allow duplicate @a name/@a pointer associations, else if
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* @a duplicates != 0 then allow duplicate @a name/@a pointer
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* associations. Returns 0 if successfully binds (1) a previously
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* unbound @a name or (2) @a duplicates != 0, returns 1 if trying to
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* bind a previously bound @a name and @a duplicates == 0, else
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* returns -1 if a resource failure occurs.
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*/
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virtual int bind (const char *name, void *pointer, int duplicates = 0) = 0;
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/**
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* Associate @a name with @a pointer. Does not allow duplicate
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* @a name/@a pointer associations. Returns 0 if successfully binds
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* (1) a previously unbound @a name, 1 if trying to bind a previously
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* bound @a name, or returns -1 if a resource failure occurs. When
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* this call returns @a pointer's value will always reference the
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* void * that @a name is associated with. Thus, if the caller needs
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* to use @a pointer (e.g., to free it) a copy must be maintained by
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* the caller.
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*/
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virtual int trybind (const char *name, void *&pointer) = 0;
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/// Locate @a name and pass out parameter via pointer. If found,
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/// return 0, returns -1 if failure occurs.
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virtual int find (const char *name, void *&pointer) = 0;
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/// Returns 0 if the name is in the mapping. -1, otherwise.
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virtual int find (const char *name) = 0;
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/// Unbind (remove) the name from the map. Don't return the pointer
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/// to the caller
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virtual int unbind (const char *name) = 0;
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/// Break any association of name. Returns the value of pointer in
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/// case the caller needs to deallocate memory.
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virtual int unbind (const char *name, void *&pointer) = 0;
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// = Protection and "sync" (i.e., flushing memory to persistent
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// backing store).
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/**
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* Sync @a len bytes of the memory region to the backing store
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* starting at @c this->base_addr_. If @a len == -1 then sync the
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* whole region.
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*/
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virtual int sync (ssize_t len = -1, int flags = MS_SYNC) = 0;
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/// Sync @a len bytes of the memory region to the backing store
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/// starting at @a addr.
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virtual int sync (void *addr, size_type len, int flags = MS_SYNC) = 0;
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/**
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* Change the protection of the pages of the mapped region to @a prot
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* starting at <this->base_addr_> up to @a len bytes. If @a len == -1
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* then change protection of all pages in the mapped region.
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*/
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virtual int protect (ssize_t len = -1, int prot = PROT_RDWR) = 0;
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/// Change the protection of the pages of the mapped region to @a prot
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/// starting at @a addr up to @a len bytes.
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virtual int protect (void *addr, size_type len, int prot = PROT_RDWR) = 0;
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#if defined (ACE_HAS_MALLOC_STATS)
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/// Dump statistics of how malloc is behaving.
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virtual void print_stats (void) const = 0;
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#endif /* ACE_HAS_MALLOC_STATS */
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/// Dump the state of the object.
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virtual void dump (void) const = 0;
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private:
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// DO NOT ADD ANY STATE (DATA MEMBERS) TO THIS CLASS!!!! See the
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// <ACE_Allocator::instance> implementation for explanation.
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/// Pointer to a process-wide ACE_Allocator instance.
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static ACE_Allocator *allocator_;
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/// Must delete the <allocator_> if non-0.
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static int delete_allocator_;
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};
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ACE_END_VERSIONED_NAMESPACE_DECL
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#include /**/ "ace/post.h"
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#endif /* ACE_MALLOC_BASE_H */
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