mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 19:37:03 +00:00
Applied dep and realm updates
This commit is contained in:
parent
12257a5bc2
commit
5260602e28
2020 changed files with 39571 additions and 173090 deletions
13
src/tools/vmap-assembler/.gitignore
vendored
Normal file
13
src/tools/vmap-assembler/.gitignore
vendored
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
#
|
||||
# NOTE! Don't add files that are generated in specific
|
||||
# subdirectories here. Add them in the ".gitignore" file
|
||||
# in that subdirectory instead.
|
||||
#
|
||||
# NOTE! Please use 'git-ls-files -i --exclude-standard'
|
||||
# command after changing this file, to see if there are
|
||||
# any tracked files which get ignored after the change.
|
||||
#
|
||||
# MaNGOS generated files at Windows build
|
||||
#
|
||||
|
||||
bin
|
||||
71
src/tools/vmap-assembler/CMakeLists.txt
Normal file
71
src/tools/vmap-assembler/CMakeLists.txt
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
#
|
||||
# This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS.
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#
|
||||
|
||||
cmake_minimum_required (VERSION 2.8)
|
||||
|
||||
project (MANGOS_VMAP_ASSEMB_IO)
|
||||
|
||||
set(EXECUTABLE_NAME "vmap-assembler")
|
||||
|
||||
# comment next line to disable debug mode
|
||||
#TODO: These should be general, not with the -D part for windows to work too?
|
||||
add_definitions("-DIOMAP_DEBUG")
|
||||
add_definitions("-DNO_CORE_FUNCS")
|
||||
|
||||
include_directories(
|
||||
"${CMAKE_SOURCE_DIR}/src/shared"
|
||||
"${CMAKE_SOURCE_DIR}/src/game/vmap/"
|
||||
"${CMAKE_SOURCE_DIR}/dep/include/g3dlite/"
|
||||
"${CMAKE_SOURCE_DIR}/src/framework/"
|
||||
"${ACE_INCLUDE_DIR}"
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
# add resource file to windows build
|
||||
set(EXECUTABLE_SRCS ${EXECUTABLE_SRCS} vmap-assembler.rc)
|
||||
endif()
|
||||
|
||||
add_executable(${EXECUTABLE_NAME} vmap_assembler.cpp ${EXECUTABLE_SRCS})
|
||||
|
||||
if(NOT ACE_USE_EXTERNAL)
|
||||
target_link_libraries(${EXECUTABLE_NAME} ace)
|
||||
else()
|
||||
target_link_libraries(${EXECUTABLE_NAME} ACE)
|
||||
endif()
|
||||
|
||||
target_link_libraries(${EXECUTABLE_NAME} vmap g3dlite zlib)
|
||||
|
||||
#Output the compiled exes to build/bin/$(Configuration)/tools directory on windows by default
|
||||
if(WIN32)
|
||||
if ( MSVC )
|
||||
set_target_properties(${EXECUTABLE_NAME} PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/bin/Release/tools
|
||||
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/bin/Debug/tools
|
||||
)
|
||||
elseif ( MINGW )
|
||||
set_target_properties(${EXECUTABLE_NAME} PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/bin/tools
|
||||
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/bin/tools
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
install(TARGETS ${EXECUTABLE_NAME} DESTINATION "${BIN_DIR}/${TOOLS_DIR}")
|
||||
if(WIN32 AND MSVC)
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/\${BUILD_TYPE}/${EXECUTABLE_NAME}.pdb" DESTINATION "${BIN_DIR}/${TOOLS_DIR}" CONFIGURATIONS Debug)
|
||||
endif()
|
||||
44
src/tools/vmap-assembler/README
Normal file
44
src/tools/vmap-assembler/README
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
vmap assembler
|
||||
--------------
|
||||
The *vmap assembler* will assemble custom height maps based on the model information
|
||||
extracted with the *vmap extractor*.
|
||||
|
||||
Requirements
|
||||
------------
|
||||
You will need a working installation of the [World of Warcraft][1] client patched
|
||||
to version 1.12.x.
|
||||
|
||||
Instructions - Linux
|
||||
--------------------
|
||||
Use the created executable to create the vmap files for MaNGOS.
|
||||
|
||||
The executable takes two arguments:
|
||||
|
||||
vmap-assembler <input_dir> <output_dir>
|
||||
|
||||
Example:
|
||||
|
||||
$ ./vmap-assembler Buildings vmaps
|
||||
|
||||
<output_dir> has to exist already and shall be empty.
|
||||
|
||||
The resulting files in <output_dir> are expected to be found in ${DataDir}/vmaps
|
||||
by mangos-worldd (DataDir is set in mangosd.conf).
|
||||
|
||||
Instructions - Windows
|
||||
----------------------
|
||||
Use the created executable (from command prompt) to create the vmap files for MaNGOS.
|
||||
The executable takes two arguments:
|
||||
|
||||
vmap-assembler.exe <input_dir> <output_dir>
|
||||
|
||||
Example:
|
||||
|
||||
C:\my_data_dir\> vmap-assembler.exe Buildings vmaps
|
||||
|
||||
<output_dir> has to exist already and shall be empty.
|
||||
The resulting files in <output_dir> are expected to be found in ${DataDir}\vmaps
|
||||
by mangos-worldd (DataDir is set in mangosd.conf).
|
||||
|
||||
|
||||
[1]: http://blizzard.com/games/wow/ "World of Warcraft"
|
||||
2
src/tools/vmap-assembler/VC100/.gitignore
vendored
Normal file
2
src/tools/vmap-assembler/VC100/.gitignore
vendored
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
*.user
|
||||
bin
|
||||
214
src/tools/vmap-assembler/VC100/vmap_assembler.vcxproj
Normal file
214
src/tools/vmap-assembler/VC100/vmap_assembler.vcxproj
Normal file
|
|
@ -0,0 +1,214 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{572FFF74-480C-4472-8ABF-81733BB4049D}</ProjectGuid>
|
||||
<RootNamespace>vmap_assembler</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\$(Platform)_$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\bin\$(Platform)_$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\bin\$(ProjectName)__$(Platform)_$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\bin\$(ProjectName)__$(Platform)_$(Configuration)\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkIncremental>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\bin\$(Platform)_$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\bin\$(Platform)_$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\bin\$(ProjectName)__$(Platform)_$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\bin\$(ProjectName)__$(Platform)_$(Configuration)\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)vmap_assembler.exe</OutputFile>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<AdditionalLibraryDirectories>
|
||||
</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)vmap_assembler.exe</OutputFile>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)vmap_assembler.exe</OutputFile>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)vmap_assembler.exe</OutputFile>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\vmap_assembler.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\BIH.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\MapTree.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\ModelInstance.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\TileAssembler.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\VMapManager2.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\WorldModel.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\src\game\vmap\BIH.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\MapTree.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\ModelInstance.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\TileAssembler.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\VMapManager2.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\VMapTools.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\WorldModel.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\win\VC100\g3dlite.vcxproj">
|
||||
<Project>{8072769e-cf10-48bf-b9e1-12752a5dac6e}</Project>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\win\VC100\zlib.vcxproj">
|
||||
<Project>{8f1dea42-6a5b-4b62-839d-c141a7bfacf2}</Project>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
2
src/tools/vmap-assembler/VC110/.gitignore
vendored
Normal file
2
src/tools/vmap-assembler/VC110/.gitignore
vendored
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
*.user
|
||||
bin
|
||||
218
src/tools/vmap-assembler/VC110/vmap_assembler.vcxproj
Normal file
218
src/tools/vmap-assembler/VC110/vmap_assembler.vcxproj
Normal file
|
|
@ -0,0 +1,218 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{572FFF74-480C-4472-8ABF-81733BB4049D}</ProjectGuid>
|
||||
<RootNamespace>vmap_assembler</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\$(Platform)_$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\bin\$(Platform)_$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\bin\$(ProjectName)__$(Platform)_$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\bin\$(ProjectName)__$(Platform)_$(Configuration)\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkIncremental>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\bin\$(Platform)_$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\bin\$(Platform)_$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\bin\$(ProjectName)__$(Platform)_$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\bin\$(ProjectName)__$(Platform)_$(Configuration)\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)vmap_assembler.exe</OutputFile>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<AdditionalLibraryDirectories>
|
||||
</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)vmap_assembler.exe</OutputFile>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)vmap_assembler.exe</OutputFile>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)vmap_assembler.exe</OutputFile>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\vmap_assembler.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\BIH.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\MapTree.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\ModelInstance.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\TileAssembler.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\VMapManager2.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\WorldModel.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\src\game\vmap\BIH.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\MapTree.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\ModelInstance.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\TileAssembler.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\VMapManager2.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\VMapTools.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\WorldModel.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\win\VC110\g3dlite.vcxproj">
|
||||
<Project>{8072769e-cf10-48bf-b9e1-12752a5dac6e}</Project>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\win\VC110\zlib.vcxproj">
|
||||
<Project>{8f1dea42-6a5b-4b62-839d-c141a7bfacf2}</Project>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
2
src/tools/vmap-assembler/VC120/.gitignore
vendored
Normal file
2
src/tools/vmap-assembler/VC120/.gitignore
vendored
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
*.user
|
||||
bin
|
||||
218
src/tools/vmap-assembler/VC120/vmap_assembler.vcxproj
Normal file
218
src/tools/vmap-assembler/VC120/vmap_assembler.vcxproj
Normal file
|
|
@ -0,0 +1,218 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{572FFF74-480C-4472-8ABF-81733BB4049D}</ProjectGuid>
|
||||
<RootNamespace>vmap_assembler</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\$(Platform)_$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\bin\$(Platform)_$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\bin\$(ProjectName)__$(Platform)_$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\bin\$(ProjectName)__$(Platform)_$(Configuration)\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkIncremental>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\bin\$(Platform)_$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\bin\$(Platform)_$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\bin\$(ProjectName)__$(Platform)_$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\bin\$(ProjectName)__$(Platform)_$(Configuration)\</IntDir>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)vmap_assembler.exe</OutputFile>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<AdditionalLibraryDirectories>
|
||||
</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)vmap_assembler.exe</OutputFile>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)vmap_assembler.exe</OutputFile>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\..\..\dep\include\g3dlite;..\..\..\src\shared;..\..\..\src\game\vmap;..\..\..\src\framework;..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)vmap_assembler.exe</OutputFile>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\vmap_assembler.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\BIH.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\MapTree.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\ModelInstance.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\TileAssembler.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\VMapManager2.cpp" />
|
||||
<ClCompile Include="..\..\..\src\game\vmap\WorldModel.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\src\game\vmap\BIH.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\MapTree.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\ModelInstance.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\TileAssembler.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\VMapManager2.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\VMapTools.h" />
|
||||
<ClInclude Include="..\..\..\src\game\vmap\WorldModel.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\win\VC120\g3dlite.vcxproj">
|
||||
<Project>{8072769e-cf10-48bf-b9e1-12752a5dac6e}</Project>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\win\VC120\zlib.vcxproj">
|
||||
<Project>{8f1dea42-6a5b-4b62-839d-c141a7bfacf2}</Project>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
25
src/tools/vmap-assembler/vmap-assembler.rc
Normal file
25
src/tools/vmap-assembler/vmap-assembler.rc
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
/*
|
||||
* MaNGOS is a full featured server for World of Warcraft, supporting
|
||||
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
|
||||
*
|
||||
* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
|
||||
* and lore are copyrighted by Blizzard Entertainment, Inc.
|
||||
*/
|
||||
|
||||
IDI_APPICON ICON DISCARDABLE "../tools.ico"
|
||||
56
src/tools/vmap-assembler/vmap_assembler.cpp
Normal file
56
src/tools/vmap-assembler/vmap_assembler.cpp
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
/**
|
||||
* MaNGOS is a full featured server for World of Warcraft, supporting
|
||||
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
|
||||
*
|
||||
* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
|
||||
* and lore are copyrighted by Blizzard Entertainment, Inc.
|
||||
*/
|
||||
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
#include "TileAssembler.h"
|
||||
|
||||
//=======================================================
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
if (argc != 3)
|
||||
{
|
||||
std::cout << "usage: " << argv[0] << " <raw data dir> <vmap dest dir>" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
std::string src = argv[1];
|
||||
std::string dest = argv[2];
|
||||
|
||||
std::cout << "using " << src << " as source directory and writing output to " << dest << std::endl;
|
||||
|
||||
VMAP::TileAssembler* ta = new VMAP::TileAssembler(src, dest);
|
||||
|
||||
if (!ta->convertWorld2())
|
||||
{
|
||||
std::cout << "exit with errors" << std::endl;
|
||||
delete ta;
|
||||
return 1;
|
||||
}
|
||||
|
||||
delete ta;
|
||||
std::cout << "Ok, all done" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
59
src/tools/vmap-assembler/vmap_assemblerVC100.sln
Normal file
59
src/tools/vmap-assembler/vmap_assemblerVC100.sln
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vmap_assembler", "VC100\vmap_assembler.vcxproj", "{572FFF74-480C-4472-8ABF-81733BB4049D}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\win\VC100\zlib.vcxproj", "{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3dlite", "..\..\win\VC100\g3dlite.vcxproj", "{8072769E-CF10-48BF-B9E1-12752A5DAC6E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug_NoPCH|Win32 = Debug_NoPCH|Win32
|
||||
Debug_NoPCH|x64 = Debug_NoPCH|x64
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug_NoPCH|Win32.ActiveCfg = Debug|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug_NoPCH|Win32.Build.0 = Debug|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug_NoPCH|x64.ActiveCfg = Debug|x64
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug_NoPCH|x64.Build.0 = Debug|x64
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug|x64.Build.0 = Debug|x64
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Release|Win32.Build.0 = Release|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Release|x64.ActiveCfg = Release|x64
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Release|x64.Build.0 = Release|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|x64.ActiveCfg = Debug_NoPCH|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|x64.Build.0 = Debug_NoPCH|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|x64.Build.0 = Debug|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|Win32.Build.0 = Release|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|x64.ActiveCfg = Release|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|x64.Build.0 = Release|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|x64.ActiveCfg = Debug_NoPCH|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|x64.Build.0 = Debug_NoPCH|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|x64.Build.0 = Debug|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|Win32.Build.0 = Release|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|x64.ActiveCfg = Release|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
59
src/tools/vmap-assembler/vmap_assemblerVC110.sln
Normal file
59
src/tools/vmap-assembler/vmap_assemblerVC110.sln
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vmap_assembler", "VC110\vmap_assembler.vcxproj", "{572FFF74-480C-4472-8ABF-81733BB4049D}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\win\VC110\zlib.vcxproj", "{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3dlite", "..\..\win\VC110\g3dlite.vcxproj", "{8072769E-CF10-48BF-B9E1-12752A5DAC6E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug_NoPCH|Win32 = Debug_NoPCH|Win32
|
||||
Debug_NoPCH|x64 = Debug_NoPCH|x64
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug_NoPCH|Win32.ActiveCfg = Debug|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug_NoPCH|Win32.Build.0 = Debug|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug_NoPCH|x64.ActiveCfg = Debug|x64
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug_NoPCH|x64.Build.0 = Debug|x64
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug|x64.Build.0 = Debug|x64
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Release|Win32.Build.0 = Release|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Release|x64.ActiveCfg = Release|x64
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Release|x64.Build.0 = Release|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|x64.ActiveCfg = Debug_NoPCH|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|x64.Build.0 = Debug_NoPCH|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|x64.Build.0 = Debug|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|Win32.Build.0 = Release|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|x64.ActiveCfg = Release|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|x64.Build.0 = Release|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|x64.ActiveCfg = Debug_NoPCH|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|x64.Build.0 = Debug_NoPCH|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|x64.Build.0 = Debug|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|Win32.Build.0 = Release|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|x64.ActiveCfg = Release|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
59
src/tools/vmap-assembler/vmap_assemblerVC120.sln
Normal file
59
src/tools/vmap-assembler/vmap_assemblerVC120.sln
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vmap_assembler", "VC120\vmap_assembler.vcxproj", "{572FFF74-480C-4472-8ABF-81733BB4049D}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\win\VC120\zlib.vcxproj", "{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3dlite", "..\..\win\VC120\g3dlite.vcxproj", "{8072769E-CF10-48BF-B9E1-12752A5DAC6E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug_NoPCH|Win32 = Debug_NoPCH|Win32
|
||||
Debug_NoPCH|x64 = Debug_NoPCH|x64
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug_NoPCH|Win32.ActiveCfg = Debug|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug_NoPCH|Win32.Build.0 = Debug|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug_NoPCH|x64.ActiveCfg = Debug|x64
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug_NoPCH|x64.Build.0 = Debug|x64
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Debug|x64.Build.0 = Debug|x64
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Release|Win32.Build.0 = Release|Win32
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Release|x64.ActiveCfg = Release|x64
|
||||
{572FFF74-480C-4472-8ABF-81733BB4049D}.Release|x64.Build.0 = Release|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|x64.ActiveCfg = Debug_NoPCH|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|x64.Build.0 = Debug_NoPCH|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|x64.Build.0 = Debug|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|Win32.Build.0 = Release|Win32
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|x64.ActiveCfg = Release|x64
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|x64.Build.0 = Release|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|x64.ActiveCfg = Debug_NoPCH|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|x64.Build.0 = Debug_NoPCH|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|x64.Build.0 = Debug|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|Win32.Build.0 = Release|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|x64.ActiveCfg = Release|x64
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Loading…
Add table
Add a link
Reference in a new issue