Merge commit 'origin/master' into 310

This commit is contained in:
VladimirMangos 2009-06-08 11:28:08 +04:00
commit 526cf21d33
5 changed files with 75 additions and 66 deletions

View file

@ -78,6 +78,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
switch(criteria->requiredType)
{
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
@ -92,6 +93,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
{
case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED:
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
if(!creature.id || !objmgr.GetCreatureTemplate(creature.id))
@ -185,6 +187,22 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
if(difficalty.difficalty >= TOTAL_DIFFICULTIES)
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY (%u) have wrong difficulty in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,difficalty.difficalty);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
if(map_players.maxcount <= 0)
{
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) have wrong max players count in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,map_players.maxcount);
return false;
}
return true;
default:
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria->ID, criteria->requiredType,dataType);
return false;
@ -201,9 +219,7 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, ui
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
if (!target || target->GetTypeId()!=TYPEID_UNIT)
return false;
if (target->GetEntry() != creature.id)
return false;
return true;
return target->GetEntry() == creature.id;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (!target || target->GetTypeId()!=TYPEID_PLAYER)
return false;
@ -241,6 +257,12 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, ui
if (!target)
return false;
return target->getGender() == gender.gender;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED:
return false; // always fail
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
return source->GetMap()->GetSpawnMode()==difficalty.difficalty;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
}
return false;
}
@ -661,61 +683,24 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// specialized cases
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
if(achievementCriteria->kill_creature.creatureID != miscvalue1)
continue;
// LOT achievement->ID required special custom checks
switch(achievement->ID)
{
// Just heroic
case 489: case 490: case 491: case 492: case 493: case 494: case 495:
case 496: case 497: case 498: case 499: case 500: case 563: case 565:
case 567: case 569: case 573: case 575: case 577: case 623: case 625:
case 667: case 668: case 669: case 670: case 671: case 672: case 673:
case 674: case 675: case 676: case 677: case 678: case 679: case 680:
case 681: case 682: case 1367: case 1368: case 1378: case 1379:
case 1380: case 1381: case 1382: case 1383: case 1384: case 1385:
case 1386: case 1387: case 1388: case 1389: case 1390: case 1393:
case 1394: case 1400: case 1402: case 1504: case 1505: case 1506:
case 1507: case 1508: case 1509: case 1510: case 1511: case 1512:
case 1513: case 1514: case 1515: case 1721: case 1754: case 1756:
case 1768: case 1817: case 1865:
if(GetPlayer()->GetDifficulty()!=DIFFICULTY_HEROIC)
continue;
break;
// Heroic + other
case 579: case 1296: case 1297: case 1816: case 1834: case 1857: case 1859:
case 1860: case 1861: case 1862: case 1864: case 1866: case 1867: case 1868:
case 1870: case 1871: case 1872: case 1873: case 1875: case 1877: case 1919:
case 2036: case 2037: case 2038: case 2039: case 2040: case 2041: case 2042:
case 2043: case 2044: case 2045: case 2046: case 2048: case 2052: case 2053:
case 2054: case 2056: case 2057: case 2058: case 2139: case 2140: case 2147:
case 2149: case 2150: case 2151: case 2152: case 2154: case 2155: case 2156:
case 2157: case 2179: case 2181: case 2183: case 2185: case 2186:
if(GetPlayer()->GetDifficulty()!=DIFFICULTY_HEROIC)
continue;
// FIX ME: mark as fail always until implement
continue;
// Normal + other
case 578: case 624: case 1790: case 1856: case 1858: case 1869: case 1874:
case 1996: case 1997: case 2047: case 2049: case 2050: case 2051: case 2146:
case 2148: case 2153: case 2178: case 2180: case 2182: case 2184: case 2187:
if(GetPlayer()->GetDifficulty()!=DIFFICULTY_NORMAL)
continue;
// FIX ME: mark as fail always until implement
continue;
// Just Normal
default:
if(GetPlayer()->GetDifficulty()!=DIFFICULTY_NORMAL)
continue;
break;
};
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
if(!data)
continue;
if(!data->Meets(GetPlayer(),unit))
continue;
SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
break;
@ -1759,6 +1744,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
}
uint32 count = 0;
uint32 disabled_count = 0;
barGoLink bar(result->GetRowCount());
do
{
@ -1776,14 +1762,19 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
AchievementCriteriaData data(fields[1].GetUInt32(),fields[2].GetUInt32(),fields[3].GetUInt32());
if(!data.IsValid(criteria))
if (!data.IsValid(criteria))
{
continue;
}
// this will allocate empty data set storage
AchievementCriteriaDataSet& dataSet = m_criteriaDataMap[criteria_id];
if (data.dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED)
++disabled_count;
// add real data only for not NONE data types
if(data.dataType!=ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
dataSet.Add(data);
// counting data by and data types
@ -1801,6 +1792,8 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
switch(criteria->requiredType)
{
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
break; // any cases
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
if(criteria->win_rated_arena.flag!=ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
continue;
@ -1820,11 +1813,11 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
}
if(!GetCriteriaDataSet(criteria))
sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria->ID, criteria->requiredType);
sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
}
sLog.outString();
sLog.outString(">> Loaded %u additional achievement criteria data.",count);
sLog.outString(">> Loaded %u additional achievement criteria data (%u disabled).",count,disabled_count);
}
void AchievementGlobalMgr::LoadCompletedAchievements()

View file

@ -53,9 +53,12 @@ enum AchievementCriteriaDataType
ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8, // minvalue value provided with achievement update must be not less that limit
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9, // minlevel minlevel of target
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10,// gender 0=male; 1=female
ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED = 11,// used to prevent achievement createria complete if not all requirement implemented and listed in table
ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12,// difficulty normal/heroic difficulty for current event map
ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13,// count "with less than %u people in the zone"
};
#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 11 // maximum value in AchievementCriteriaDataType enum
#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 14 // maximum value in AchievementCriteriaDataType enum
class Player;
class Unit;
@ -65,54 +68,66 @@ struct AchievementCriteriaData
AchievementCriteriaDataType dataType;
union
{
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE
// ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0 (no data)
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1
struct
{
uint32 id;
} creature;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2
struct
{
uint32 class_id;
uint32 race_id;
} classRace;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH = 3
struct
{
uint32 percent;
} health;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4
struct
{
uint32 own_team_flag;
} player_dead;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7
struct
{
uint32 spell_id;
uint32 effect_idx;
} aura;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6
struct
{
uint32 id;
} area;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE
// ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8
struct
{
uint32 minvalue;
} value;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9
struct
{
uint32 minlevel;
} level;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10
struct
{
uint32 gender;
} gender;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED = 11 (no data)
// ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12
struct
{
uint32 difficalty;
} difficalty;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13
struct
{
uint32 maxcount;
} map_players;
// ...
struct
{

View file

@ -63,7 +63,7 @@ void PetAI::MoveInLineOfSight(Unit *u)
void PetAI::AttackStart(Unit *u)
{
if( inCombat || !u || (m_creature->isPet() && ((Pet*)m_creature)->getPetType() == MINI_PET) )
if(!u || (m_creature->isPet() && ((Pet*)m_creature)->getPetType() == MINI_PET))
return;
if(m_creature->Attack(u,true))

View file

@ -28,6 +28,7 @@ template<class T>
void PointMovementGenerator<T>::Initialize(T &unit)
{
unit.StopMoving();
unit.addUnitState(UNIT_STAT_MOVING);
Traveller<T> traveller(unit);
i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7975"
#define REVISION_NR "7979"
#endif // __REVISION_NR_H__