diff --git a/src/game/ConfusedMovementGenerator.h b/src/game/ConfusedMovementGenerator.h index e4cd7e65d..a775f71ba 100644 --- a/src/game/ConfusedMovementGenerator.h +++ b/src/game/ConfusedMovementGenerator.h @@ -38,7 +38,7 @@ class MANGOS_DLL_SPEC ConfusedMovementGenerator void Reset(T &); bool Update(T &, const uint32 &); - MovementGeneratorType GetMovementGeneratorType() { return CONFUSED_MOTION_TYPE; } + MovementGeneratorType GetMovementGeneratorType() const { return CONFUSED_MOTION_TYPE; } private: void _InitSpecific(T &, bool &, bool &); TimeTracker i_nextMoveTime; diff --git a/src/game/FleeingMovementGenerator.h b/src/game/FleeingMovementGenerator.h index 47290382d..e9b6425bf 100644 --- a/src/game/FleeingMovementGenerator.h +++ b/src/game/FleeingMovementGenerator.h @@ -36,7 +36,7 @@ class MANGOS_DLL_SPEC FleeingMovementGenerator void Reset(T &); bool Update(T &, const uint32 &); - MovementGeneratorType GetMovementGeneratorType() { return FLEEING_MOTION_TYPE; } + MovementGeneratorType GetMovementGeneratorType() const { return FLEEING_MOTION_TYPE; } private: void _setTargetLocation(T &owner); @@ -68,7 +68,7 @@ class MANGOS_DLL_SPEC TimedFleeingMovementGenerator FleeingMovementGenerator(fright), i_totalFleeTime(time) {} - MovementGeneratorType GetMovementGeneratorType() { return TIMED_FLEEING_MOTION_TYPE; } + MovementGeneratorType GetMovementGeneratorType() const { return TIMED_FLEEING_MOTION_TYPE; } bool Update(Unit &, const uint32 &); void Finalize(Unit &); diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h index af6f68c05..d28949ae1 100644 --- a/src/game/HomeMovementGenerator.h +++ b/src/game/HomeMovementGenerator.h @@ -43,7 +43,7 @@ class MANGOS_DLL_SPEC HomeMovementGenerator void Reset(Creature &); bool Update(Creature &, const uint32 &); void modifyTravelTime(uint32 travel_time) { i_travel_timer = travel_time; } - MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; } + MovementGeneratorType GetMovementGeneratorType() const { return HOME_MOTION_TYPE; } bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; } private: diff --git a/src/game/IdleMovementGenerator.h b/src/game/IdleMovementGenerator.h index 04321009a..e96bf855c 100644 --- a/src/game/IdleMovementGenerator.h +++ b/src/game/IdleMovementGenerator.h @@ -30,7 +30,7 @@ class MANGOS_DLL_SPEC IdleMovementGenerator : public MovementGenerator void Interrupt(Unit &) {} void Reset(Unit &); bool Update(Unit &, const uint32 &) { return true; } - MovementGeneratorType GetMovementGeneratorType() { return IDLE_MOTION_TYPE; } + MovementGeneratorType GetMovementGeneratorType() const { return IDLE_MOTION_TYPE; } }; extern IdleMovementGenerator si_idleMovement; @@ -45,7 +45,7 @@ class MANGOS_DLL_SPEC DistractMovementGenerator : public MovementGenerator void Interrupt(Unit& ); void Reset(Unit& ); bool Update(Unit& owner, const uint32& time_diff); - MovementGeneratorType GetMovementGeneratorType() { return DISTRACT_MOTION_TYPE; } + MovementGeneratorType GetMovementGeneratorType() const { return DISTRACT_MOTION_TYPE; } private: uint32 m_timer; @@ -57,7 +57,7 @@ class MANGOS_DLL_SPEC AssistanceDistractMovementGenerator : public DistractMovem AssistanceDistractMovementGenerator(uint32 timer) : DistractMovementGenerator(timer) {} - MovementGeneratorType GetMovementGeneratorType() { return ASSISTANCE_DISTRACT_MOTION_TYPE; } + MovementGeneratorType GetMovementGeneratorType() const { return ASSISTANCE_DISTRACT_MOTION_TYPE; } void Finalize(Unit& unit); }; diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index b3492009f..61eea2430 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -5620,7 +5620,6 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) case IDLE_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_IDLE); break; case RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_RANDOM); break; case WAYPOINT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_WAYPOINT); break; - case ANIMAL_RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_ANIMAL_RANDOM); break; case CONFUSED_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_CONFUSED); break; case CHASE_MOTION_TYPE: { diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h index efba34791..5ed08f72c 100644 --- a/src/game/MotionMaster.h +++ b/src/game/MotionMaster.h @@ -32,22 +32,22 @@ class Unit; // values 0 ... MAX_DB_MOTION_TYPE-1 used in DB enum MovementGeneratorType { - IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h - RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h - WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h - MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB. - ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // Just a dummy - CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h - CHASE_MOTION_TYPE = 5, // TargetedMovementGenerator.h - HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h - FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h - POINT_MOTION_TYPE = 8, // PointMovementGenerator.h - FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h - DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h - ASSISTANCE_MOTION_TYPE= 11, // PointMovementGenerator.h (first part of flee for assistance) + IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h + RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h + WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h + MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB. + + CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h + CHASE_MOTION_TYPE = 5, // TargetedMovementGenerator.h + HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h + FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h + POINT_MOTION_TYPE = 8, // PointMovementGenerator.h + FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h + DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h + ASSISTANCE_MOTION_TYPE = 11, // PointMovementGenerator.h (first part of flee for assistance) ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h (second part of flee for assistance) - TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance) - FOLLOW_MOTION_TYPE = 14, // TargetedMovementGenerator.h + TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance) + FOLLOW_MOTION_TYPE = 14, // TargetedMovementGenerator.h }; enum MMCleanFlag @@ -99,12 +99,12 @@ class MANGOS_DLL_SPEC MotionMaster : private std::stack void MoveFollow(Unit* target, float dist, float angle); void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f); void MoveConfused(); - void MoveFleeing(Unit* enemy, uint32 time = 0); + void MoveFleeing(Unit* enemy, uint32 timeLimit = 0); void MovePoint(uint32 id, float x,float y,float z); void MoveSeekAssistance(float x,float y,float z); void MoveSeekAssistanceDistract(uint32 timer); void MoveTaxiFlight(uint32 path, uint32 pathnode); - void MoveDistract(uint32 time); + void MoveDistract(uint32 timeLimit); MovementGeneratorType GetCurrentMovementGeneratorType() const; diff --git a/src/game/MovementGenerator.h b/src/game/MovementGenerator.h index 014008251..9de256ff1 100644 --- a/src/game/MovementGenerator.h +++ b/src/game/MovementGenerator.h @@ -45,7 +45,7 @@ class MANGOS_DLL_SPEC MovementGenerator virtual bool Update(Unit &, const uint32 &time_diff) = 0; - virtual MovementGeneratorType GetMovementGeneratorType() = 0; + virtual MovementGeneratorType GetMovementGeneratorType() const = 0; virtual void unitSpeedChanged() { } @@ -123,5 +123,6 @@ struct MovementGeneratorFactory : public SelectableMovement typedef FactoryHolder MovementGeneratorCreator; typedef FactoryHolder::FactoryHolderRegistry MovementGeneratorRegistry; typedef FactoryHolder::FactoryHolderRepository MovementGeneratorRepository; + #endif diff --git a/src/game/PointMovementGenerator.h b/src/game/PointMovementGenerator.h index 2eacc8f0d..d109548bd 100644 --- a/src/game/PointMovementGenerator.h +++ b/src/game/PointMovementGenerator.h @@ -40,7 +40,7 @@ class MANGOS_DLL_SPEC PointMovementGenerator void MovementInform(T &); - MovementGeneratorType GetMovementGeneratorType() { return POINT_MOTION_TYPE; } + MovementGeneratorType GetMovementGeneratorType() const { return POINT_MOTION_TYPE; } bool GetDestination(float& x, float& y, float& z) const { x=i_x; y=i_y; z=i_z; return true; } private: @@ -57,7 +57,7 @@ class MANGOS_DLL_SPEC AssistanceMovementGenerator AssistanceMovementGenerator(float _x, float _y, float _z) : PointMovementGenerator(0, _x, _y, _z) {} - MovementGeneratorType GetMovementGeneratorType() { return ASSISTANCE_MOTION_TYPE; } + MovementGeneratorType GetMovementGeneratorType() const { return ASSISTANCE_MOTION_TYPE; } void Finalize(Unit &); }; diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h index f2ebbff08..19224ed4d 100644 --- a/src/game/RandomMovementGenerator.h +++ b/src/game/RandomMovementGenerator.h @@ -28,7 +28,7 @@ class MANGOS_DLL_SPEC RandomMovementGenerator : public MovementGeneratorMedium< T, RandomMovementGenerator > { public: - RandomMovementGenerator(const Unit &) : i_nextMoveTime(0) {} + explicit RandomMovementGenerator(const Unit &) : i_nextMoveTime(0) {} void _setRandomLocation(T &); void Initialize(T &); @@ -40,7 +40,7 @@ class MANGOS_DLL_SPEC RandomMovementGenerator { i_destinationHolder.GetLocationNow(mapid, x,y,z); } - MovementGeneratorType GetMovementGeneratorType() { return RANDOM_MOTION_TYPE; } + MovementGeneratorType GetMovementGeneratorType() const { return RANDOM_MOTION_TYPE; } bool GetResetPosition(T&, float& x, float& y, float& z); private: @@ -49,4 +49,5 @@ class MANGOS_DLL_SPEC RandomMovementGenerator DestinationHolder< Traveller > i_destinationHolder; uint32 i_nextMove; }; + #endif diff --git a/src/game/TargetedMovementGenerator.h b/src/game/TargetedMovementGenerator.h index 738d4233c..a8d446203 100644 --- a/src/game/TargetedMovementGenerator.h +++ b/src/game/TargetedMovementGenerator.h @@ -80,7 +80,7 @@ class MANGOS_DLL_SPEC ChaseMovementGenerator : public TargetedMovementGeneratorM : TargetedMovementGeneratorMedium >(target, offset, angle) {} ~ChaseMovementGenerator() {} - MovementGeneratorType GetMovementGeneratorType() { return CHASE_MOTION_TYPE; } + MovementGeneratorType GetMovementGeneratorType() const { return CHASE_MOTION_TYPE; } void Initialize(T &); void Finalize(T &); @@ -103,7 +103,7 @@ class MANGOS_DLL_SPEC FollowMovementGenerator : public TargetedMovementGenerator : TargetedMovementGeneratorMedium >(target, offset, angle) {} ~FollowMovementGenerator() {} - MovementGeneratorType GetMovementGeneratorType() { return FOLLOW_MOTION_TYPE; } + MovementGeneratorType GetMovementGeneratorType() const { return FOLLOW_MOTION_TYPE; } void Initialize(T &); void Finalize(T &); diff --git a/src/game/WaypointMovementGenerator.h b/src/game/WaypointMovementGenerator.h index 366c7f83a..226382790 100644 --- a/src/game/WaypointMovementGenerator.h +++ b/src/game/WaypointMovementGenerator.h @@ -84,7 +84,7 @@ public PathMovementBase void MovementInform(Creature &); - MovementGeneratorType GetMovementGeneratorType() { return WAYPOINT_MOTION_TYPE; } + MovementGeneratorType GetMovementGeneratorType() const { return WAYPOINT_MOTION_TYPE; } // now path movement implmementation void LoadPath(Creature &c); @@ -121,7 +121,7 @@ public PathMovementBase void Interrupt(Player &); void Reset(Player &); bool Update(Player &, const uint32 &); - MovementGeneratorType GetMovementGeneratorType() { return FLIGHT_MOTION_TYPE; } + MovementGeneratorType GetMovementGeneratorType() const { return FLIGHT_MOTION_TYPE; } void LoadPath(Player &); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 8753a8ab8..b6e1c19fe 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "9541" + #define REVISION_NR "9542" #endif // __REVISION_NR_H__