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[7026] Current arena season id and state send and setting in mangosd.conf.
Also classes and DB data for new batlegrounds/arena. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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commit
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21 changed files with 490 additions and 17 deletions
67
src/game/BattleGroundSA.cpp
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67
src/game/BattleGroundSA.cpp
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "BattleGround.h"
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#include "BattleGroundSA.h"
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BattleGroundSA::BattleGroundSA()
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{
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}
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BattleGroundSA::~BattleGroundSA()
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{
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}
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void BattleGroundSA::Update(time_t diff)
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{
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BattleGround::Update(diff);
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}
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void BattleGroundSA::AddPlayer(Player *plr)
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{
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BattleGround::AddPlayer(plr);
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//create score and add it to map, default values are set in constructor
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BattleGroundSAScore* sc = new BattleGroundSAScore;
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m_PlayerScores[plr->GetGUID()] = sc;
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}
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void BattleGroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
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{
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}
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void BattleGroundSA::HandleAreaTrigger(Player *Source, uint32 Trigger)
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{
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// this is wrong way to implement these things. On official it done by gameobject spell cast.
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if(GetStatus() != STATUS_IN_PROGRESS)
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return;
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}
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void BattleGroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
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{
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std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
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if(itr == m_PlayerScores.end()) // player not found...
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return;
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BattleGround::UpdatePlayerScore(Source,type,value);
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}
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