[10711] Check localization data for existance main table entres.

Data will skipped for nonexistent entries, and reported with
disabled LogFilter_DbStrictedCheck filter.
This commit is contained in:
VladimirMangos 2010-11-09 19:53:31 +03:00
parent 24eb9ec87a
commit 534ff29f15
8 changed files with 118 additions and 54 deletions

View file

@ -16062,7 +16062,7 @@ void Player::_LoadItemLoot(QueryResult *result)
if (!item)
{
CharacterDatabase.PExecute("DELETE FROM item_loot WHERE guid = '%u'", item_guid);
sLog.outError("Player::_LoadItemLoot: Player %s has loot for not existed item (GUID: %u) in `item_loot`, deleted.", GetName(), item_guid );
sLog.outError("Player::_LoadItemLoot: Player %s has loot for nonexistent item (GUID: %u) in `item_loot`, deleted.", GetName(), item_guid );
continue;
}