[0186] Update group opcodes

Signed-off-by: Yaki Khadafi <ElSolDolLo@gmail.com>
This commit is contained in:
Yaki Khadafi 2012-08-26 14:09:22 +03:00 committed by Antz
parent e27d8ce9ae
commit 535f86e71f
8 changed files with 282 additions and 150 deletions

View file

@ -45,34 +45,61 @@
void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res)
{
WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (4 + member.size() + 1 + 4 + 4));
WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4 + 8);
data << uint32(operation);
data << member; // max len 48
data << uint32(res);
data << uint32(0); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
data << ObjectGuid(); // if result == 27 (ERR_VOTE_KICK_REASON_NEEDED), then it's guid of player being kicked (member's guid)
SendPacket(&data);
}
void WorldSession::SendGroupInvite(Player* player, bool alreadyInGroup /*= false*/)
{
WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
data << uint8(alreadyInGroup ? 0 : 1); // invited/already in group flag
data << GetPlayer()->GetName(); // max len 48
data << uint32(0); // unk
data << uint8(0); // count
WorldPacket data(SMSG_GROUP_INVITE, 21); // guess size
data.WriteBit(0);
data.WriteGuidMask<0, 3, 2>(player->GetObjectGuid());
data.WriteBit(!alreadyInGroup);
data.WriteGuidMask<6, 5>(player->GetObjectGuid());
data.WriteBits(0, 9); // realm name length
data.WriteGuidMask<4>(player->GetObjectGuid());
data.WriteBits(strlen(player->GetName()), 7);
data.WriteBits(0, 24); // count
data.WriteBit(0);
data.WriteGuidMask<1, 7>(player->GetObjectGuid());
data.WriteGuidBytes<1, 4>(player->GetObjectGuid());
data << uint32(WorldTimer::getMSTime());
data << uint32(0) << uint32(0);
data.WriteGuidBytes<6, 0, 2, 3>(player->GetObjectGuid());
// for(int i = 0; i < count; ++i)
// data << uint32(0);
data << uint32(0); // unk
data.WriteGuidBytes<5>(player->GetObjectGuid());
data.WriteGuidBytes<7>(player->GetObjectGuid());
data.append(player->GetName(), strlen(player->GetName()));
data << uint32(0);
player->GetSession()->SendPacket(&data);
}
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recv_data)
{
std::string membername;
recv_data >> membername;
recv_data.read_skip<uint32>(); // roles mask?
ObjectGuid guid;
recv_data.read_skip<uint32>(); // cross-realm party related
recv_data.read_skip<uint32>(); // roles mask?
recv_data.ReadGuidMask<2, 7>(guid);
uint32 realmLength = recv_data.ReadBits(9);
recv_data.ReadGuidMask<3>(guid);
uint32 nameLength = recv_data.ReadBits(10);
recv_data.ReadGuidMask<5, 4, 6, 0, 1>(guid);
recv_data.ReadGuidBytes<4, 7, 6>(guid);
std::string membername = recv_data.ReadString(nameLength);
std::string realmname = recv_data.ReadString(realmLength);
// attempt add selected player
@ -191,71 +218,71 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recv_data)
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
}
void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recv_data)
void WorldSession::HandleGroupInviteResponseOpcode(WorldPacket& recv_data)
{
recv_data.read_skip<uint32>(); // roles mask?
bool unk = recv_data.ReadBit();
bool accepted = recv_data.ReadBit();
if (unk)
recv_data.read_skip<uint32>();
Group* group = GetPlayer()->GetGroupInvite();
if (!group)
return;
if (group->GetLeaderGuid() == GetPlayer()->GetObjectGuid())
if (accepted)
{
sLog.outError("HandleGroupAcceptOpcode: %s tried to accept an invite to his own group",
GetPlayer()->GetGuidStr().c_str());
return;
}
// remove in from invites in any case
group->RemoveInvite(GetPlayer());
// remove in from invites in any case
group->RemoveInvite(GetPlayer());
if (group->GetLeaderGuid() == GetPlayer()->GetObjectGuid())
{
sLog.outError("HandleGroupInviteResponseOpcode: %s tried to accept an invite to his own group",
GetPlayer()->GetGuidStr().c_str());
return;
}
/** error handling **/
/********************/
/** error handling **/
/********************/
// not have place
if (group->IsFull())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
return;
}
// not have place
if (group->IsFull())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
return;
}
Player* leader = sObjectMgr.GetPlayer(group->GetLeaderGuid());
Player* leader = sObjectMgr.GetPlayer(group->GetLeaderGuid());
// forming a new group, create it
if (!group->IsCreated())
{
if (leader)
group->RemoveInvite(leader);
if (group->Create(group->GetLeaderGuid(), group->GetLeaderName()))
sObjectMgr.AddGroup(group);
else
// forming a new group, create it
if (!group->IsCreated())
{
if (leader)
group->RemoveInvite(leader);
if (group->Create(group->GetLeaderGuid(), group->GetLeaderName()))
sObjectMgr.AddGroup(group);
else
return;
}
// everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
if (!group->AddMember(GetPlayer()->GetObjectGuid(), GetPlayer()->GetName()))
return;
}
else
{
// uninvite, group can be deleted
GetPlayer()->UninviteFromGroup();
// everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
if (!group->AddMember(GetPlayer()->GetObjectGuid(), GetPlayer()->GetName()))
return;
}
// remember leader if online
Player* leader = sObjectMgr.GetPlayer(group->GetLeaderGuid());
if (!leader || !leader->GetSession())
return;
void WorldSession::HandleGroupDeclineOpcode(WorldPacket& /*recv_data*/)
{
Group* group = GetPlayer()->GetGroupInvite();
if (!group)
return;
// remember leader if online
Player* leader = sObjectMgr.GetPlayer(group->GetLeaderGuid());
// uninvite, group can be deleted
GetPlayer()->UninviteFromGroup();
if (!leader || !leader->GetSession())
return;
// report
WorldPacket data(SMSG_GROUP_DECLINE, 10); // guess size
data << GetPlayer()->GetName();
leader->GetSession()->SendPacket(&data);
// report
WorldPacket data(SMSG_GROUP_DECLINE, 10); // guess size
data << GetPlayer()->GetName();
leader->GetSession()->SendPacket(&data);
}
}
void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recv_data)
@ -726,19 +753,39 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
if (mask & GROUP_UPDATE_FLAG_ZONE)
*data << uint16(player->GetZoneId());
if (mask & GROUP_UPDATE_FLAG_UNK)
*data << uint16(0);
if (mask & GROUP_UPDATE_FLAG_POSITION)
*data << uint16(player->GetPositionX()) << uint16(player->GetPositionY());
*data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()) << uint16(player->GetPositionZ());
if (mask & GROUP_UPDATE_FLAG_AURAS)
{
*data << uint8(0); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below
const uint64& auramask = player->GetAuraUpdateMask();
*data << uint64(auramask);
*data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks
// if aura is in auramask, so it seems no difference if there will be MAX_AURAS
for (uint32 i = 0; i < MAX_AURAS; ++i)
{
if (auramask & (uint64(1) << i))
{
*data << uint32(player->GetVisibleAura(i)->GetId());
*data << uint8(1);
if (SpellAuraHolder* holder = player->GetVisibleAura(i))
{
*data << uint32(holder->GetId());
*data << uint16(holder->GetAuraFlags());
if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
*data << int32(aura->GetModifier()->m_amount);
else
*data << int32(0);
}
else
{
*data << uint32(0);
*data << uint16(0);
}
}
}
}
@ -807,19 +854,50 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
{
if (pet)
{
*data << uint8(0); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below
const uint64& auramask = pet->GetAuraUpdateMask();
*data << uint64(auramask);
*data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks
// if aura is in auramask, so it seems no difference if there will be MAX_AURAS
for (uint32 i = 0; i < MAX_AURAS; ++i)
{
if (auramask & (uint64(1) << i))
{
*data << uint32(pet->GetVisibleAura(i)->GetId());
*data << uint8(1);
if (SpellAuraHolder* holder = pet->GetVisibleAura(i))
{
*data << uint32(holder->GetId());
*data << uint16(holder->GetAuraFlags());
if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
*data << int32(aura->GetModifier()->m_amount);
else
*data << int32(0);
}
else
{
*data << uint32(0);
*data << uint16(0);
}
}
}
}
else
{
*data << uint8(0);
*data << uint64(0);
*data << uint32(0);
}
}
if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
*data << int32(0);
if (mask & GROUP_UPDATE_FLAG_PHASE)
{
*data << uint32(8);
*data << uint32(0);
*data << uint8(0);
}
}
@ -848,9 +926,14 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
data << player->GetPackGUID();
uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF
uint32 mask1 = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP |
GROUP_UPDATE_FLAG_POWER_TYPE | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER |
GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION |
GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_AURAS |
GROUP_UPDATE_FLAG_PHASE;
if (pet)
mask1 = 0x7FFFFFFF; // for hunters and other classes with pets
mask1 = 0x7FEFFEFF; // full mask & ~(GROUP_UPDATE_FLAG_VEHICLE_SEAT | GROUP_UPDATE_FLAG_UNK)
Powers powerType = player->getPowerType();
data << uint32(mask1); // group update mask
@ -866,12 +949,14 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
uint16 iZoneId = 0;
uint16 iCoordX = 0;
uint16 iCoordY = 0;
uint16 iCoordZ = 0;
if (player->IsInWorld())
{
iZoneId = player->GetZoneId();
iCoordX = player->GetPositionX();
iCoordY = player->GetPositionY();
iCoordZ = player->GetPositionZ();
}
else if (player->IsBeingTeleported()) // Player is in teleportation
{
@ -879,6 +964,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
iZoneId = sTerrainMgr.GetZoneId(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z);
iCoordX = loc.coord_x;
iCoordY = loc.coord_y;
iCoordZ = loc.coord_z;
}
else
{
@ -888,17 +974,27 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
data << uint16(iZoneId); // GROUP_UPDATE_FLAG_ZONE
data << uint16(iCoordX); // GROUP_UPDATE_FLAG_POSITION
data << uint16(iCoordY); // GROUP_UPDATE_FLAG_POSITION
data << uint16(iCoordZ); // GROUP_UPDATE_FLAG_POSITION
data << uint8(1); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below
uint64 auramask = 0;
size_t maskPos = data.wpos();
data << uint64(auramask); // placeholder
data << uint64(auramask); // placeholder, server sends 0xFFFFFFFFFFFFFFFF here, but with 1 above it seems no difference
data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks
// if aura is in auramask, so it seems no difference if there will be MAX_AURAS
for (uint8 i = 0; i < MAX_AURAS; ++i)
{
if (uint32 aura = player->GetVisibleAura(i)->GetId())
if (SpellAuraHolder* holder = player->GetVisibleAura(i))
{
auramask |= (uint64(1) << i);
data << uint32(aura);
data << uint8(1);
data << uint32(holder->GetId());
data << uint16(holder->GetAuraFlags());
if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
data << int32(aura->GetModifier()->m_amount);
else
data << int32(0);
}
}
data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS
@ -915,16 +1011,25 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
data << uint16(pet->GetPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_CUR_POWER
data << uint16(pet->GetMaxPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_MAX_POWER
data << uint8(1); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below
uint64 petauramask = 0;
size_t petMaskPos = data.wpos();
data << uint64(petauramask); // placeholder
data << uint64(petauramask); // placeholder, server sends 0xFFFFFFFFFFFFFFFF here, but with 1 above it seems no difference
data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks
// if aura is in auramask, so it seems no difference if there will be MAX_AURAS
for (uint8 i = 0; i < MAX_AURAS; ++i)
{
if (uint32 petaura = pet->GetVisibleAura(i)->GetId())
if (SpellAuraHolder* holder = pet->GetVisibleAura(i))
{
petauramask |= (uint64(1) << i);
data << uint32(petaura);
data << uint8(1);
data << uint32(holder->GetId());
data << uint16(holder->GetAuraFlags());
if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
data << int32(aura->GetModifier()->m_amount);
else
data << int32(0);
}
}
data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
@ -932,9 +1037,15 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
else
{
data << uint8(0); // GROUP_UPDATE_FLAG_PET_NAME
data << uint8(1); // GROUP_UPDATE_FLAG_PET_AURAS
data << uint64(0); // GROUP_UPDATE_FLAG_PET_AURAS
data << uint32(0); // GROUP_UPDATE_FLAG_PET_AURAS
}
data << uint32(8); // GROUP_UPDATE_FLAG_PHASE
data << uint32(0); // GROUP_UPDATE_FLAG_PHASE
data << uint8(0); // GROUP_UPDATE_FLAG_PHASE
SendPacket(&data);
}