[0186] Update group opcodes

Signed-off-by: Yaki Khadafi <ElSolDolLo@gmail.com>
This commit is contained in:
Yaki Khadafi 2012-08-26 14:09:22 +03:00 committed by Antz
parent e27d8ce9ae
commit 535f86e71f
8 changed files with 282 additions and 150 deletions

View file

@ -1040,6 +1040,7 @@ void Group::SendUpdate()
{
data << uint8(0);
data << uint32(0);
data << uint8(0);
}
data << GetObjectGuid(); // group guid
data << uint32(0); // 3.3, this value increments every time SMSG_GROUP_LIST is sent
@ -1057,7 +1058,7 @@ void Group::SendUpdate()
data << uint8(onlineState); // online-state
data << uint8(citr2->group); // groupid
data << uint8(GetFlags(*citr2)); // group flags
data << uint8(0); // 3.3, role?
data << uint8(0); // roles mask
}
data << m_leaderGuid; // leader guid

View file

@ -122,25 +122,48 @@ enum GroupUpdateFlags
GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // uint16
GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16
GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16
GROUP_UPDATE_FLAG_POSITION = 0x00000100, // uint16, uint16
GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint64 mask, for each bit set uint32 spellid + uint8 unk
GROUP_UPDATE_FLAG_PET_GUID = 0x00000400, // uint64 pet guid
GROUP_UPDATE_FLAG_PET_NAME = 0x00000800, // pet name, NULL terminated string
GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00001000, // uint16, model id
GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00002000, // uint32 pet cur health
GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00004000, // uint32 pet max health
GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00008000, // uint8 pet power type
GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00010000, // uint16 pet cur power
GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00020000, // uint16 pet max power
GROUP_UPDATE_FLAG_PET_AURAS = 0x00040000, // uint64 mask, for each bit set uint32 spellid + uint8 unk, pet auras...
GROUP_UPDATE_FLAG_VEHICLE_SEAT = 0x00080000, // uint32 vehicle_seat_id (index from VehicleSeat.dbc)
GROUP_UPDATE_PET = 0x0007FC00, // all pet flags
GROUP_UPDATE_FULL = 0x0007FFFF, // all known flags
GROUP_UPDATE_FLAG_UNK = 0x00000100, // uint16
GROUP_UPDATE_FLAG_POSITION = 0x00000200, // uint16, uint16, uint16
GROUP_UPDATE_FLAG_AURAS = 0x00000400, // uint64 mask, for each bit set uint32 spellid + uint8 unk
GROUP_UPDATE_FLAG_PET_GUID = 0x00000800, // uint64 pet guid
GROUP_UPDATE_FLAG_PET_NAME = 0x00001000, // pet name, NULL terminated string
GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00002000, // uint16, model id
GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00004000, // uint32 pet cur health
GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00008000, // uint32 pet max health
GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00010000, // uint8 pet power type
GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00020000, // uint16 pet cur power
GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00040000, // uint16 pet max power
GROUP_UPDATE_FLAG_PET_AURAS = 0x00080000, // uint64 mask, for each bit set uint32 spellid + uint8 unk, pet auras...
GROUP_UPDATE_FLAG_VEHICLE_SEAT = 0x00100000, // uint32 vehicle_seat_id (index from VehicleSeat.dbc)
GROUP_UPDATE_FLAG_PHASE = 0x00200000, // uint32, uint32, some bitstring or string
GROUP_UPDATE_PET = GROUP_UPDATE_FLAG_PET_GUID |
GROUP_UPDATE_FLAG_PET_NAME |
GROUP_UPDATE_FLAG_PET_MODEL_ID |
GROUP_UPDATE_FLAG_PET_CUR_HP |
GROUP_UPDATE_FLAG_PET_MAX_HP |
GROUP_UPDATE_FLAG_PET_POWER_TYPE |
GROUP_UPDATE_FLAG_PET_CUR_POWER |
GROUP_UPDATE_FLAG_PET_MAX_POWER |
GROUP_UPDATE_FLAG_PET_AURAS,
GROUP_UPDATE_FULL = GROUP_UPDATE_PET |
GROUP_UPDATE_FLAG_STATUS |
GROUP_UPDATE_FLAG_CUR_HP |
GROUP_UPDATE_FLAG_MAX_HP |
GROUP_UPDATE_FLAG_POWER_TYPE |
GROUP_UPDATE_FLAG_CUR_POWER |
GROUP_UPDATE_FLAG_MAX_POWER |
GROUP_UPDATE_FLAG_LEVEL |
GROUP_UPDATE_FLAG_ZONE |
GROUP_UPDATE_FLAG_POSITION |
GROUP_UPDATE_FLAG_AURAS |
GROUP_UPDATE_FLAG_PHASE,
};
#define GROUP_UPDATE_FLAGS_COUNT 20
// 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16,17,18,19
static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
#define GROUP_UPDATE_FLAGS_COUNT 22
// 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16,17,18,19,20,21
static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 2, 6, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8, 5 };
class Roll : public LootValidatorRef
{

View file

@ -45,34 +45,61 @@
void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res)
{
WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (4 + member.size() + 1 + 4 + 4));
WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4 + 8);
data << uint32(operation);
data << member; // max len 48
data << uint32(res);
data << uint32(0); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
data << ObjectGuid(); // if result == 27 (ERR_VOTE_KICK_REASON_NEEDED), then it's guid of player being kicked (member's guid)
SendPacket(&data);
}
void WorldSession::SendGroupInvite(Player* player, bool alreadyInGroup /*= false*/)
{
WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
data << uint8(alreadyInGroup ? 0 : 1); // invited/already in group flag
data << GetPlayer()->GetName(); // max len 48
data << uint32(0); // unk
data << uint8(0); // count
WorldPacket data(SMSG_GROUP_INVITE, 21); // guess size
data.WriteBit(0);
data.WriteGuidMask<0, 3, 2>(player->GetObjectGuid());
data.WriteBit(!alreadyInGroup);
data.WriteGuidMask<6, 5>(player->GetObjectGuid());
data.WriteBits(0, 9); // realm name length
data.WriteGuidMask<4>(player->GetObjectGuid());
data.WriteBits(strlen(player->GetName()), 7);
data.WriteBits(0, 24); // count
data.WriteBit(0);
data.WriteGuidMask<1, 7>(player->GetObjectGuid());
data.WriteGuidBytes<1, 4>(player->GetObjectGuid());
data << uint32(WorldTimer::getMSTime());
data << uint32(0) << uint32(0);
data.WriteGuidBytes<6, 0, 2, 3>(player->GetObjectGuid());
// for(int i = 0; i < count; ++i)
// data << uint32(0);
data << uint32(0); // unk
data.WriteGuidBytes<5>(player->GetObjectGuid());
data.WriteGuidBytes<7>(player->GetObjectGuid());
data.append(player->GetName(), strlen(player->GetName()));
data << uint32(0);
player->GetSession()->SendPacket(&data);
}
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recv_data)
{
std::string membername;
recv_data >> membername;
recv_data.read_skip<uint32>(); // roles mask?
ObjectGuid guid;
recv_data.read_skip<uint32>(); // cross-realm party related
recv_data.read_skip<uint32>(); // roles mask?
recv_data.ReadGuidMask<2, 7>(guid);
uint32 realmLength = recv_data.ReadBits(9);
recv_data.ReadGuidMask<3>(guid);
uint32 nameLength = recv_data.ReadBits(10);
recv_data.ReadGuidMask<5, 4, 6, 0, 1>(guid);
recv_data.ReadGuidBytes<4, 7, 6>(guid);
std::string membername = recv_data.ReadString(nameLength);
std::string realmname = recv_data.ReadString(realmLength);
// attempt add selected player
@ -191,71 +218,71 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recv_data)
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
}
void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recv_data)
void WorldSession::HandleGroupInviteResponseOpcode(WorldPacket& recv_data)
{
recv_data.read_skip<uint32>(); // roles mask?
bool unk = recv_data.ReadBit();
bool accepted = recv_data.ReadBit();
if (unk)
recv_data.read_skip<uint32>();
Group* group = GetPlayer()->GetGroupInvite();
if (!group)
return;
if (group->GetLeaderGuid() == GetPlayer()->GetObjectGuid())
if (accepted)
{
sLog.outError("HandleGroupAcceptOpcode: %s tried to accept an invite to his own group",
GetPlayer()->GetGuidStr().c_str());
return;
}
// remove in from invites in any case
group->RemoveInvite(GetPlayer());
// remove in from invites in any case
group->RemoveInvite(GetPlayer());
if (group->GetLeaderGuid() == GetPlayer()->GetObjectGuid())
{
sLog.outError("HandleGroupInviteResponseOpcode: %s tried to accept an invite to his own group",
GetPlayer()->GetGuidStr().c_str());
return;
}
/** error handling **/
/********************/
/** error handling **/
/********************/
// not have place
if (group->IsFull())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
return;
}
// not have place
if (group->IsFull())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
return;
}
Player* leader = sObjectMgr.GetPlayer(group->GetLeaderGuid());
Player* leader = sObjectMgr.GetPlayer(group->GetLeaderGuid());
// forming a new group, create it
if (!group->IsCreated())
{
if (leader)
group->RemoveInvite(leader);
if (group->Create(group->GetLeaderGuid(), group->GetLeaderName()))
sObjectMgr.AddGroup(group);
else
// forming a new group, create it
if (!group->IsCreated())
{
if (leader)
group->RemoveInvite(leader);
if (group->Create(group->GetLeaderGuid(), group->GetLeaderName()))
sObjectMgr.AddGroup(group);
else
return;
}
// everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
if (!group->AddMember(GetPlayer()->GetObjectGuid(), GetPlayer()->GetName()))
return;
}
else
{
// uninvite, group can be deleted
GetPlayer()->UninviteFromGroup();
// everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
if (!group->AddMember(GetPlayer()->GetObjectGuid(), GetPlayer()->GetName()))
return;
}
// remember leader if online
Player* leader = sObjectMgr.GetPlayer(group->GetLeaderGuid());
if (!leader || !leader->GetSession())
return;
void WorldSession::HandleGroupDeclineOpcode(WorldPacket& /*recv_data*/)
{
Group* group = GetPlayer()->GetGroupInvite();
if (!group)
return;
// remember leader if online
Player* leader = sObjectMgr.GetPlayer(group->GetLeaderGuid());
// uninvite, group can be deleted
GetPlayer()->UninviteFromGroup();
if (!leader || !leader->GetSession())
return;
// report
WorldPacket data(SMSG_GROUP_DECLINE, 10); // guess size
data << GetPlayer()->GetName();
leader->GetSession()->SendPacket(&data);
// report
WorldPacket data(SMSG_GROUP_DECLINE, 10); // guess size
data << GetPlayer()->GetName();
leader->GetSession()->SendPacket(&data);
}
}
void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recv_data)
@ -726,19 +753,39 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
if (mask & GROUP_UPDATE_FLAG_ZONE)
*data << uint16(player->GetZoneId());
if (mask & GROUP_UPDATE_FLAG_UNK)
*data << uint16(0);
if (mask & GROUP_UPDATE_FLAG_POSITION)
*data << uint16(player->GetPositionX()) << uint16(player->GetPositionY());
*data << uint16(player->GetPositionX()) << uint16(player->GetPositionY()) << uint16(player->GetPositionZ());
if (mask & GROUP_UPDATE_FLAG_AURAS)
{
*data << uint8(0); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below
const uint64& auramask = player->GetAuraUpdateMask();
*data << uint64(auramask);
*data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks
// if aura is in auramask, so it seems no difference if there will be MAX_AURAS
for (uint32 i = 0; i < MAX_AURAS; ++i)
{
if (auramask & (uint64(1) << i))
{
*data << uint32(player->GetVisibleAura(i)->GetId());
*data << uint8(1);
if (SpellAuraHolder* holder = player->GetVisibleAura(i))
{
*data << uint32(holder->GetId());
*data << uint16(holder->GetAuraFlags());
if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
*data << int32(aura->GetModifier()->m_amount);
else
*data << int32(0);
}
else
{
*data << uint32(0);
*data << uint16(0);
}
}
}
}
@ -807,19 +854,50 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
{
if (pet)
{
*data << uint8(0); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below
const uint64& auramask = pet->GetAuraUpdateMask();
*data << uint64(auramask);
*data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks
// if aura is in auramask, so it seems no difference if there will be MAX_AURAS
for (uint32 i = 0; i < MAX_AURAS; ++i)
{
if (auramask & (uint64(1) << i))
{
*data << uint32(pet->GetVisibleAura(i)->GetId());
*data << uint8(1);
if (SpellAuraHolder* holder = pet->GetVisibleAura(i))
{
*data << uint32(holder->GetId());
*data << uint16(holder->GetAuraFlags());
if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
*data << int32(aura->GetModifier()->m_amount);
else
*data << int32(0);
}
else
{
*data << uint32(0);
*data << uint16(0);
}
}
}
}
else
{
*data << uint8(0);
*data << uint64(0);
*data << uint32(0);
}
}
if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
*data << int32(0);
if (mask & GROUP_UPDATE_FLAG_PHASE)
{
*data << uint32(8);
*data << uint32(0);
*data << uint8(0);
}
}
@ -848,9 +926,14 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
data << player->GetPackGUID();
uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF
uint32 mask1 = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP |
GROUP_UPDATE_FLAG_POWER_TYPE | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER |
GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION |
GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_AURAS |
GROUP_UPDATE_FLAG_PHASE;
if (pet)
mask1 = 0x7FFFFFFF; // for hunters and other classes with pets
mask1 = 0x7FEFFEFF; // full mask & ~(GROUP_UPDATE_FLAG_VEHICLE_SEAT | GROUP_UPDATE_FLAG_UNK)
Powers powerType = player->getPowerType();
data << uint32(mask1); // group update mask
@ -866,12 +949,14 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
uint16 iZoneId = 0;
uint16 iCoordX = 0;
uint16 iCoordY = 0;
uint16 iCoordZ = 0;
if (player->IsInWorld())
{
iZoneId = player->GetZoneId();
iCoordX = player->GetPositionX();
iCoordY = player->GetPositionY();
iCoordZ = player->GetPositionZ();
}
else if (player->IsBeingTeleported()) // Player is in teleportation
{
@ -879,6 +964,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
iZoneId = sTerrainMgr.GetZoneId(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z);
iCoordX = loc.coord_x;
iCoordY = loc.coord_y;
iCoordZ = loc.coord_z;
}
else
{
@ -888,17 +974,27 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
data << uint16(iZoneId); // GROUP_UPDATE_FLAG_ZONE
data << uint16(iCoordX); // GROUP_UPDATE_FLAG_POSITION
data << uint16(iCoordY); // GROUP_UPDATE_FLAG_POSITION
data << uint16(iCoordZ); // GROUP_UPDATE_FLAG_POSITION
data << uint8(1); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below
uint64 auramask = 0;
size_t maskPos = data.wpos();
data << uint64(auramask); // placeholder
data << uint64(auramask); // placeholder, server sends 0xFFFFFFFFFFFFFFFF here, but with 1 above it seems no difference
data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks
// if aura is in auramask, so it seems no difference if there will be MAX_AURAS
for (uint8 i = 0; i < MAX_AURAS; ++i)
{
if (uint32 aura = player->GetVisibleAura(i)->GetId())
if (SpellAuraHolder* holder = player->GetVisibleAura(i))
{
auramask |= (uint64(1) << i);
data << uint32(aura);
data << uint8(1);
data << uint32(holder->GetId());
data << uint16(holder->GetAuraFlags());
if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
data << int32(aura->GetModifier()->m_amount);
else
data << int32(0);
}
}
data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS
@ -915,16 +1011,25 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
data << uint16(pet->GetPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_CUR_POWER
data << uint16(pet->GetMaxPower(petpowertype)); // GROUP_UPDATE_FLAG_PET_MAX_POWER
data << uint8(1); // if true, client clears all auras that are not in auramask and whose index is lower amount sent below
uint64 petauramask = 0;
size_t petMaskPos = data.wpos();
data << uint64(petauramask); // placeholder
data << uint64(petauramask); // placeholder, server sends 0xFFFFFFFFFFFFFFFF here, but with 1 above it seems no difference
data << uint32(MAX_AURAS); // server sends here number of visible auras, but client checks
// if aura is in auramask, so it seems no difference if there will be MAX_AURAS
for (uint8 i = 0; i < MAX_AURAS; ++i)
{
if (uint32 petaura = pet->GetVisibleAura(i)->GetId())
if (SpellAuraHolder* holder = pet->GetVisibleAura(i))
{
petauramask |= (uint64(1) << i);
data << uint32(petaura);
data << uint8(1);
data << uint32(holder->GetId());
data << uint16(holder->GetAuraFlags());
if (holder->GetAuraFlags() & AFLAG_EFFECT_AMOUNT_SEND)
for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
data << int32(aura->GetModifier()->m_amount);
else
data << int32(0);
}
}
data.put<uint64>(petMaskPos, petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
@ -932,9 +1037,15 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
else
{
data << uint8(0); // GROUP_UPDATE_FLAG_PET_NAME
data << uint8(1); // GROUP_UPDATE_FLAG_PET_AURAS
data << uint64(0); // GROUP_UPDATE_FLAG_PET_AURAS
data << uint32(0); // GROUP_UPDATE_FLAG_PET_AURAS
}
data << uint32(8); // GROUP_UPDATE_FLAG_PHASE
data << uint32(0); // GROUP_UPDATE_FLAG_PHASE
data << uint8(0); // GROUP_UPDATE_FLAG_PHASE
SendPacket(&data);
}

View file

@ -151,24 +151,23 @@ void InitializeOpcodes()
OPCODE(CMSG_SET_CONTACT_NOTES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetContactNotesOpcode );
OPCODE(CMSG_ADD_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddIgnoreOpcode );
OPCODE(CMSG_DEL_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelIgnoreOpcode );
//OPCODE(CMSG_GROUP_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode );
//OPCODE(SMSG_GROUP_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_GROUP_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode );
OPCODE(SMSG_GROUP_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_GROUP_CANCEL, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_GROUP_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_GROUP_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAcceptOpcode );
//OPCODE(CMSG_GROUP_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDeclineOpcode );
//OPCODE(SMSG_GROUP_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_GROUP_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteResponseOpcode );
OPCODE(SMSG_GROUP_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_GROUP_UNINVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteOpcode );
//OPCODE(CMSG_GROUP_UNINVITE_GUID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteGuidOpcode );
//OPCODE(SMSG_GROUP_UNINVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_GROUP_SET_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSetLeaderOpcode );
//OPCODE(SMSG_GROUP_SET_LEADER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_LOOT_METHOD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMethodOpcode );
//OPCODE(CMSG_GROUP_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDisbandOpcode );
//OPCODE(SMSG_GROUP_DESTROYED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_GROUP_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_PARTY_MEMBER_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_PARTY_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_GROUP_UNINVITE_GUID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteGuidOpcode );
OPCODE(SMSG_GROUP_UNINVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_GROUP_SET_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSetLeaderOpcode );
OPCODE(SMSG_GROUP_SET_LEADER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_LOOT_METHOD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMethodOpcode );
OPCODE(CMSG_GROUP_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDisbandOpcode );
OPCODE(SMSG_GROUP_DESTROYED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_GROUP_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_PARTY_MEMBER_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_PARTY_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(UMSG_UPDATE_GROUP_MEMBERS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_GUILD_CREATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildCreateOpcode );
//OPCODE(CMSG_GUILD_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInviteOpcode );
@ -658,7 +657,7 @@ void InitializeOpcodes()
OPCODE(SMSG_SPELLNONMELEEDAMAGELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnTalentOpcode );
//OPCODE(SMSG_RESURRECT_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_TOGGLE_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP );
OPCODE(CMSG_TOGGLE_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP );
//OPCODE(SMSG_ZONE_UNDER_ATTACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(MSG_AUCTION_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionHelloOpcode );
//OPCODE(CMSG_AUCTION_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem );
@ -701,15 +700,15 @@ void InitializeOpcodes()
OPCODE(SMSG_SPELLDISPELLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_DAMAGE_CALC_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_ENABLE_DAMAGE_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_GROUP_CHANGE_SUB_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupChangeSubGroupOpcode );
//OPCODE(CMSG_REQUEST_PARTY_MEMBER_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode);
OPCODE(CMSG_GROUP_CHANGE_SUB_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupChangeSubGroupOpcode );
OPCODE(CMSG_REQUEST_PARTY_MEMBER_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode);
//OPCODE(CMSG_GROUP_SWAP_SUB_GROUP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_RESET_FACTION_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_AUTOSTORE_BANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBankItemOpcode );
OPCODE(CMSG_AUTOBANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoBankItemOpcode );
//OPCODE(MSG_QUERY_NEXT_MAIL_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryNextMailTime );
//OPCODE(SMSG_RECEIVED_MAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_RAID_GROUP_ONLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_RAID_GROUP_ONLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_SET_DURABILITY_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_SET_PVP_RANK_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_ADD_PVP_MEDAL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
@ -717,8 +716,8 @@ void InitializeOpcodes()
//OPCODE(CMSG_SET_PVP_TITLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_PVP_CREDIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_AUCTION_REMOVED_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_GROUP_RAID_CONVERT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRaidConvertOpcode );
//OPCODE(CMSG_GROUP_ASSISTANT_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAssistantLeaderOpcode);
OPCODE(CMSG_GROUP_RAID_CONVERT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRaidConvertOpcode );
OPCODE(CMSG_GROUP_ASSISTANT_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAssistantLeaderOpcode);
OPCODE(CMSG_BUYBACK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuybackItem );
//OPCODE(SMSG_SERVER_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_SET_SAVED_INSTANCE_EXTEND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
@ -815,7 +814,7 @@ void InitializeOpcodes()
OPCODE(SMSG_ADDON_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_PET_UNLEARN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetUnlearnOpcode );
//OPCODE(SMSG_PET_UNLEARN_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_PARTY_MEMBER_STATS_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_PARTY_MEMBER_STATS_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_PET_SPELL_AUTOCAST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSpellAutocastOpcode );
OPCODE(SMSG_WEATHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_PLAY_TIME_WARNING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@ -862,8 +861,8 @@ void InitializeOpcodes()
//OPCODE(SMSG_INSTANCE_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_INSTANCE_RESET_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_UPDATE_LAST_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(MSG_RAID_TARGET_UPDATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidTargetUpdateOpcode );
//OPCODE(MSG_RAID_READY_CHECK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckOpcode );
OPCODE(MSG_RAID_TARGET_UPDATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidTargetUpdateOpcode );
OPCODE(MSG_RAID_READY_CHECK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckOpcode );
//OPCODE(CMSG_LUA_USAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_PET_ACTION_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_PET_DISMISS_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@ -1003,7 +1002,7 @@ void InitializeOpcodes()
//OPCODE(CMSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_DISMOUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(MSG_MOVE_UPDATE_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(MSG_RAID_READY_CHECK_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(MSG_RAID_READY_CHECK_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_VOICE_SESSION_ENABLE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleVoiceSessionEnableOpcode );
//OPCODE(SMSG_VOICE_SESSION_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_VOICE_PARENTAL_CONTROLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@ -1027,7 +1026,7 @@ void InitializeOpcodes()
//OPCODE(CMSG_CHEAT_PLAYER_LOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_CHEAT_PLAYER_LOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_KICK_REASON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(MSG_RAID_READY_CHECK_FINISHED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckFinishedOpcode);
OPCODE(MSG_RAID_READY_CHECK_FINISHED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckFinishedOpcode);
//OPCODE(CMSG_COMPLAIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleComplainOpcode );
//OPCODE(SMSG_COMPLAIN_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_FEATURE_SYSTEM_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@ -1320,7 +1319,7 @@ void InitializeOpcodes()
//OPCODE(SMSG_BATTLEFIELD_MANAGER_STATE_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(MSG_SET_RAID_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetRaidDifficultyOpcode );
OPCODE(MSG_SET_RAID_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetRaidDifficultyOpcode );
//OPCODE(CMSG_XPGAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_XPGAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_GMTICKET_RESPONSE_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );

View file

@ -145,24 +145,23 @@ enum Opcodes
CMSG_SET_CONTACT_NOTES = 0x6135, // 4.3.4 15595
CMSG_ADD_IGNORE = 0x4726, // 4.3.4 15595
CMSG_DEL_IGNORE = 0x6D26, // 4.3.4 15595
CMSG_GROUP_INVITE = 0x106F,
SMSG_GROUP_INVITE = 0x1070,
CMSG_GROUP_INVITE = 0x0513, // 4.3.4 15595
SMSG_GROUP_INVITE = 0x31B2, // 4.3.4 15595
CMSG_GROUP_CANCEL = 0x1071,
SMSG_GROUP_CANCEL = 0x1072,
CMSG_GROUP_ACCEPT = 0x1073,
CMSG_GROUP_DECLINE = 0x1074,
SMSG_GROUP_DECLINE = 0x1075,
CMSG_GROUP_INVITE_RESPONSE = 0x0410, // 4.3.4 15595
SMSG_GROUP_DECLINE = 0x6835, // 4.3.4 15595
CMSG_GROUP_UNINVITE = 0x1076,
CMSG_GROUP_UNINVITE_GUID = 0x1077,
SMSG_GROUP_UNINVITE = 0x1078,
CMSG_GROUP_SET_LEADER = 0x1079,
SMSG_GROUP_SET_LEADER = 0x107A,
CMSG_LOOT_METHOD = 0x107B,
CMSG_GROUP_DISBAND = 0x107C,
SMSG_GROUP_DESTROYED = 0x107D,
SMSG_GROUP_LIST = 0x107E,
SMSG_PARTY_MEMBER_STATS = 0x107F,
SMSG_PARTY_COMMAND_RESULT = 0x1080,
CMSG_GROUP_UNINVITE_GUID = 0x2E07, // 4.3.4 15595
SMSG_GROUP_UNINVITE = 0x0A07, // 4.3.4 15595
CMSG_GROUP_SET_LEADER = 0x4C17, // 4.3.4 15595
SMSG_GROUP_SET_LEADER = 0x0526, // 4.3.4 15595
CMSG_LOOT_METHOD = 0x2F24, // 4.3.4 15595
CMSG_GROUP_DISBAND = 0x2804, // 4.3.4 15595
SMSG_GROUP_DESTROYED = 0x2207, // 4.3.4 15595
SMSG_GROUP_LIST = 0x4C24, // 4.3.4 15595
SMSG_PARTY_MEMBER_STATS = 0x2104, // 4.3.4 15595
SMSG_PARTY_COMMAND_RESULT = 0x6E07, // 4.3.4 15595
UMSG_UPDATE_GROUP_MEMBERS = 0x1081,
CMSG_GUILD_CREATE = 0x1082,
CMSG_GUILD_INVITE = 0x1083,
@ -643,7 +642,7 @@ enum Opcodes
SMSG_SPELLNONMELEEDAMAGELOG = 0x4315, // 4.3.4 15595
CMSG_LEARN_TALENT = 0x1252,
SMSG_RESURRECT_FAILED = 0x1253,
CMSG_TOGGLE_PVP = 0x1254,
CMSG_TOGGLE_PVP = 0x6815, // 4.3.4 15595
SMSG_ZONE_UNDER_ATTACK = 0x1255,
MSG_AUCTION_HELLO = 0x2307, // 4.3.4 15595
CMSG_AUCTION_SELL_ITEM = 0x1257,
@ -686,15 +685,15 @@ enum Opcodes
SMSG_SPELLDISPELLOG = 0x4516, // 4.3.4 15595
SMSG_DAMAGE_CALC_LOG = 0x127D,
CMSG_ENABLE_DAMAGE_LOG = 0x127E,
CMSG_GROUP_CHANGE_SUB_GROUP = 0x127F,
CMSG_REQUEST_PARTY_MEMBER_STATS = 0x1280,
CMSG_GROUP_CHANGE_SUB_GROUP = 0x4124, // 4.3.4 15595
CMSG_REQUEST_PARTY_MEMBER_STATS = 0x0C04, // 4.3.4 15595
CMSG_GROUP_SWAP_SUB_GROUP = 0x1281,
CMSG_RESET_FACTION_CHEAT = 0x1282,
CMSG_AUTOSTORE_BANK_ITEM = 0x0607, // 4.3.4 15595
CMSG_AUTOBANK_ITEM = 0x2537, // 4.3.4 15595
MSG_QUERY_NEXT_MAIL_TIME = 0x0F04, // 4.3.4 15595
SMSG_RECEIVED_MAIL = 0x1286,
SMSG_RAID_GROUP_ONLY = 0x1287,
SMSG_RAID_GROUP_ONLY = 0x0837, // 4.3.4 15595
CMSG_SET_DURABILITY_CHEAT = 0x1288,
CMSG_SET_PVP_RANK_CHEAT = 0x1289,
CMSG_ADD_PVP_MEDAL_CHEAT = 0x128A,
@ -702,8 +701,8 @@ enum Opcodes
CMSG_SET_PVP_TITLE = 0x128C,
SMSG_PVP_CREDIT = 0x128D,
SMSG_AUCTION_REMOVED_NOTIFICATION = 0x128E,
CMSG_GROUP_RAID_CONVERT = 0x128F,
CMSG_GROUP_ASSISTANT_LEADER = 0x1290,
CMSG_GROUP_RAID_CONVERT = 0x6E27, // 4.3.4 15595
CMSG_GROUP_ASSISTANT_LEADER = 0x6025, // 4.3.4 15595
CMSG_BUYBACK_ITEM = 0x6C17, // 4.3.4 15595
SMSG_SERVER_MESSAGE = 0x1292,
CMSG_SET_SAVED_INSTANCE_EXTEND = 0x1293,
@ -800,7 +799,7 @@ enum Opcodes
SMSG_ADDON_INFO = 0x2C14, // 4.3.4 15595
CMSG_PET_UNLEARN = 0x12F1,
SMSG_PET_UNLEARN_CONFIRM = 0x12F2,
SMSG_PARTY_MEMBER_STATS_FULL = 0x12F3,
SMSG_PARTY_MEMBER_STATS_FULL = 0x0215, // 4.3.4 15595
CMSG_PET_SPELL_AUTOCAST = 0x2514, // 4.3.4 15595
SMSG_WEATHER = 0x2904, // 4.3.4 15595
SMSG_PLAY_TIME_WARNING = 0x12F6,
@ -847,8 +846,8 @@ enum Opcodes
SMSG_INSTANCE_RESET = 0x131F,
SMSG_INSTANCE_RESET_FAILED = 0x1320,
SMSG_UPDATE_LAST_INSTANCE = 0x1321,
MSG_RAID_TARGET_UPDATE = 0x1322,
MSG_RAID_READY_CHECK = 0x1323,
MSG_RAID_TARGET_UPDATE = 0x2C36, // 4.3.4 15595
MSG_RAID_READY_CHECK = 0x2304, // 4.3.4 15595
CMSG_LUA_USAGE = 0x1324,
SMSG_PET_ACTION_SOUND = 0x1325,
SMSG_PET_DISMISS_SOUND = 0x1326,
@ -988,7 +987,7 @@ enum Opcodes
CMSG_MOVE_SET_RUN_SPEED = 0x13AC,
SMSG_DISMOUNT = 0x13AD,
MSG_MOVE_UPDATE_CAN_FLY = 0x13AE,
MSG_RAID_READY_CHECK_CONFIRM = 0x13AF,
MSG_RAID_READY_CHECK_CONFIRM = 0x4F05, // 4.3.4 15595
CMSG_VOICE_SESSION_ENABLE = 0x13B0,
SMSG_VOICE_SESSION_ENABLE = 0x13B1,
SMSG_VOICE_PARENTAL_CONTROLS = 0x13B2,
@ -1012,7 +1011,7 @@ enum Opcodes
CMSG_CHEAT_PLAYER_LOOKUP = 0x13C4,
SMSG_CHEAT_PLAYER_LOOKUP = 0x13C5,
SMSG_KICK_REASON = 0x13C6,
MSG_RAID_READY_CHECK_FINISHED = 0x13C7,
MSG_RAID_READY_CHECK_FINISHED = 0x2E15, // 4.3.4 15595
CMSG_COMPLAIN = 0x13C8,
SMSG_COMPLAIN_RESULT = 0x13C9,
SMSG_FEATURE_SYSTEM_STATUS = 0x3DB7, // 4.3.4 15595
@ -1305,7 +1304,7 @@ enum Opcodes
SMSG_BATTLEFIELD_MANAGER_STATE_CHANGED = 0x14E9,
CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE = 0x14EA,
CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME = 0x14EB,
MSG_SET_RAID_DIFFICULTY = 0x14EC,
MSG_SET_RAID_DIFFICULTY = 0x0614, // 4.3.4 15595
CMSG_XPGAIN = 0x14ED,
SMSG_XPGAIN = 0x14EE,
SMSG_GMTICKET_RESPONSE_ERROR = 0x14EF,

View file

@ -1733,7 +1733,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
VisibleAuraMap::const_iterator itr = m_visibleAuras.find(slot);
if (itr != m_visibleAuras.end())
return itr->second;
return 0;
return NULL;
}
void SetVisibleAura(uint8 slot, SpellAuraHolder* holder)
{

View file

@ -520,8 +520,7 @@ class MANGOS_DLL_SPEC WorldSession
void HandleRequestRaidInfoOpcode(WorldPacket& recv_data);
void HandleGroupInviteOpcode(WorldPacket& recvPacket);
void HandleGroupAcceptOpcode(WorldPacket& recvPacket);
void HandleGroupDeclineOpcode(WorldPacket& recvPacket);
void HandleGroupInviteResponseOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket);
void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "0185"
#define REVISION_NR "0186"
#endif // __REVISION_NR_H__