[9503] Updated behavior of auto shot according to the client changes.

Signed-off-by: ApoC <apoc@nymfe.net>
This commit is contained in:
pasdVn 2010-03-02 22:09:00 +01:00 committed by ApoC
parent ab74b20006
commit 53623696cc
4 changed files with 28 additions and 19 deletions

View file

@ -3310,20 +3310,31 @@ void Unit::_UpdateSpells( uint32 time )
void Unit::_UpdateAutoRepeatSpell()
{
//check "realtime" interrupts
if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
bool isAutoShot = m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == SPELL_ID_AUTOSHOT;
//check movement
if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving())
{
// cancel wand shoot
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
if(!isAutoShot)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
// auto shot just waits
return;
}
//apply delay
if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
setAttackTimer(RANGED_ATTACK,500);
m_AutoRepeatFirstCast = false;
// check spell casts
if (IsNonMeleeSpellCasted(false, false, true))
{
// cancel wand shoot
if(!isAutoShot)
{
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
return;
}
// auto shot is delayed by everythihng, except ranged(!) CURRENT_GENERIC_SPELL's -> recheck that
else if (!(m_currentSpells[CURRENT_GENERIC_SPELL] && m_currentSpells[CURRENT_GENERIC_SPELL]->IsRangedSpell()))
return;
}
//castroutine
if (isAttackReady(RANGED_ATTACK))
@ -3369,7 +3380,6 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
// break autorepeat if not Auto Shot
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
}
} break;
@ -3393,9 +3403,10 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
// generic autorepeats break generic non-delayed and channeled non-delayed spells
InterruptSpell(CURRENT_GENERIC_SPELL,false);
InterruptSpell(CURRENT_CHANNELED_SPELL,false);
// special action: first cast delay
if ( getAttackTimer(RANGED_ATTACK) < 500 )
setAttackTimer(RANGED_ATTACK,500);
}
// special action: set first cast flag
m_AutoRepeatFirstCast = true;
} break;
default:
@ -3415,14 +3426,14 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
}
void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed)
void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool sendAutoRepeatCancelToClient)
{
assert(spellType < CURRENT_MAX_SPELL);
if (m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
{
// send autorepeat cancel message for autorepeat spells
if (spellType == CURRENT_AUTOREPEAT_SPELL)
if (spellType == CURRENT_AUTOREPEAT_SPELL && sendAutoRepeatCancelToClient)
{
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->SendAutoRepeatCancel(this);