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[8548] implement db supported battleground eventindexes
those eventindexes will then be used by the battleground-code to decide which creature belongs to which objective for example all creatures in alteracvalley which are standing around a tower will belong to one eventindex then.. the eventindex will be defined through the code and must be proper documented for db-devs
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11 changed files with 132 additions and 2 deletions
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@ -1371,6 +1371,12 @@ void World::SetInitialWorldSettings()
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sLog.outString( "Loading BattleMasters..." );
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sBattleGroundMgr.LoadBattleMastersEntry();
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sLog.outString( "Loading Creature BattleGround event indexes..." );
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sBattleGroundMgr.LoadCreatureBattleEventIndexes();
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sLog.outString( "Loading GameObject BattleGround event indexes..." );
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sBattleGroundMgr.LoadGameObjectBattleEventIndexes();
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sLog.outString( "Loading GameTeleports..." );
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objmgr.LoadGameTele();
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