From 53b6d28a24547c815be750f8174f7843b6544f69 Mon Sep 17 00:00:00 2001 From: Tassader2 Date: Fri, 13 Mar 2009 17:10:09 +0100 Subject: [PATCH] [8709] Show spell miss as miss, not resist Signed-off-by: ApoC --- src/game/Unit.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index c145d17ad..a1e47da82 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2665,7 +2665,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) uint32 rand = urand(0,10000); if (rand < tmp) - return SPELL_MISS_RESIST; + return SPELL_MISS_MISS; // cast by caster in front of victim if (pVictim->HasInArc(M_PI,this)) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index ccc294964..b20b38f25 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8708" + #define REVISION_NR "8709" #endif // __REVISION_NR_H__