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[10536] Extend SCRIPT_COMMAND_TEMP_SUMMON_CREATURE to set summoned as active object
Field data_flags 0x01 will enable active state Signed-off-by: NoFantasy <nofantasy@nf.no>
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88fca158f8
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541098168d
4 changed files with 6 additions and 2 deletions
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@ -137,6 +137,7 @@ spell_scripts
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10 SCRIPT_COMMAND_TEMP_SUMMON_CREATURE source = any (summoner)
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* datalong = creature entry
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* datalong2 = despawn_delay
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* data_flags = summon_as_active_object = 0x01
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11 SCRIPT_COMMAND_OPEN_DOOR source = unit
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* datalong = db_guid
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@ -2619,7 +2619,7 @@ void Map::ScriptsProcess()
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float z = step.script->z;
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float o = step.script->o;
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Creature* pCreature = summoner->SummonCreature(step.script->summonCreature.creatureEntry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->summonCreature.despawnDelay);
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Creature* pCreature = summoner->SummonCreature(step.script->summonCreature.creatureEntry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->summonCreature.despawnDelay, (step.script->summonCreature.flags & 0x01) ? true: false);
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if (!pCreature)
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{
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sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON (script id %u) failed for creature (entry: %u).", step.script->id, step.script->summonCreature.creatureEntry);
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@ -193,6 +193,9 @@ struct ScriptInfo
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{
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uint32 creatureEntry; // datalong
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uint32 despawnDelay; // datalong2
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uint32 unused1; // datalong3
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uint32 unused2; // datalong4
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uint32 flags; // data_flags
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} summonCreature;
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struct // SCRIPT_COMMAND_OPEN_DOOR (11)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10535"
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#define REVISION_NR "10536"
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#endif // __REVISION_NR_H__
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