[9205] Move script call GOHello to GameObject::Use

This provide more accurate call in case of delay use from spell effects

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-01-17 23:43:39 +01:00
parent 16c0ff3ef7
commit 544d396beb
4 changed files with 9 additions and 12 deletions

View file

@ -36,6 +36,7 @@
#include "BattleGround.h"
#include "BattleGroundAV.h"
#include "Util.h"
#include "ScriptCalls.h"
GameObject::GameObject() : WorldObject()
{
@ -869,6 +870,9 @@ void GameObject::Use(Unit* user)
uint32 spellId = 0;
bool triggered = false;
if (user->GetTypeId() == TYPEID_PLAYER && Script->GOHello((Player*)user, this))
return;
switch(GetGoType())
{
case GAMEOBJECT_TYPE_DOOR: //0