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[9205] Move script call GOHello to GameObject::Use
This provide more accurate call in case of delay use from spell effects Signed-off-by: NoFantasy <nofantasy@nf.no>
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parent
16c0ff3ef7
commit
544d396beb
4 changed files with 9 additions and 12 deletions
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@ -3092,15 +3092,8 @@ void Spell::EffectEnergisePct(uint32 i)
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void Spell::SendLoot(uint64 guid, LootType loottype)
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{
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Player* player = (Player*)m_caster;
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if (!player)
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return;
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if (gameObjTarget)
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{
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if (Script->GOHello(player, gameObjTarget))
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return;
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switch (gameObjTarget->GetGoType())
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{
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case GAMEOBJECT_TYPE_DOOR:
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@ -3122,8 +3115,11 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
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}
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}
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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return;
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// Send loot
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player->SendLoot(guid, loottype);
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((Player*)m_caster)->SendLoot(guid, loottype);
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}
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void Spell::EffectOpenLock(uint32 effIndex)
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