[9205] Move script call GOHello to GameObject::Use

This provide more accurate call in case of delay use from spell effects

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-01-17 23:43:39 +01:00
parent 16c0ff3ef7
commit 544d396beb
4 changed files with 9 additions and 12 deletions

View file

@ -3092,15 +3092,8 @@ void Spell::EffectEnergisePct(uint32 i)
void Spell::SendLoot(uint64 guid, LootType loottype)
{
Player* player = (Player*)m_caster;
if (!player)
return;
if (gameObjTarget)
{
if (Script->GOHello(player, gameObjTarget))
return;
switch (gameObjTarget->GetGoType())
{
case GAMEOBJECT_TYPE_DOOR:
@ -3122,8 +3115,11 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
}
}
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// Send loot
player->SendLoot(guid, loottype);
((Player*)m_caster)->SendLoot(guid, loottype);
}
void Spell::EffectOpenLock(uint32 effIndex)