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[9205] Move script call GOHello to GameObject::Use
This provide more accurate call in case of delay use from spell effects Signed-off-by: NoFantasy <nofantasy@nf.no>
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4 changed files with 9 additions and 12 deletions
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@ -251,9 +251,6 @@ void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
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if(!obj)
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return;
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if (Script->GOHello(_player, obj))
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return;
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obj->Use(_player);
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}
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