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[9205] Move script call GOHello to GameObject::Use
This provide more accurate call in case of delay use from spell effects Signed-off-by: NoFantasy <nofantasy@nf.no>
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16c0ff3ef7
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544d396beb
4 changed files with 9 additions and 12 deletions
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@ -36,6 +36,7 @@
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#include "BattleGround.h"
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#include "BattleGroundAV.h"
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#include "Util.h"
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#include "ScriptCalls.h"
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GameObject::GameObject() : WorldObject()
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{
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@ -869,6 +870,9 @@ void GameObject::Use(Unit* user)
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uint32 spellId = 0;
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bool triggered = false;
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if (user->GetTypeId() == TYPEID_PLAYER && Script->GOHello((Player*)user, this))
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return;
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switch(GetGoType())
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{
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case GAMEOBJECT_TYPE_DOOR: //0
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@ -3092,15 +3092,8 @@ void Spell::EffectEnergisePct(uint32 i)
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void Spell::SendLoot(uint64 guid, LootType loottype)
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{
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Player* player = (Player*)m_caster;
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if (!player)
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return;
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if (gameObjTarget)
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{
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if (Script->GOHello(player, gameObjTarget))
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return;
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switch (gameObjTarget->GetGoType())
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{
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case GAMEOBJECT_TYPE_DOOR:
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@ -3122,8 +3115,11 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
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}
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}
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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return;
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// Send loot
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player->SendLoot(guid, loottype);
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((Player*)m_caster)->SendLoot(guid, loottype);
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}
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void Spell::EffectOpenLock(uint32 effIndex)
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@ -251,9 +251,6 @@ void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
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if(!obj)
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return;
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if (Script->GOHello(_player, obj))
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return;
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obj->Use(_player);
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9204"
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#define REVISION_NR "9205"
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#endif // __REVISION_NR_H__
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