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[7513] Implement currencies tab work. Also check related item data at server startup.
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38395ac07d
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8 changed files with 76 additions and 10 deletions
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@ -50,6 +50,7 @@ DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayI
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DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt);
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DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore(CreatureSpellDatafmt);
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DBCStorage <CreatureTypeEntry> sCreatureTypeStore(CreatureTypefmt);
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DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore(CurrencyTypesfmt);
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DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore(DurabilityQualityfmt);
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DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore(DurabilityCostsfmt);
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@ -195,7 +196,7 @@ void LoadDBCStores(const std::string& dataPath)
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{
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std::string dbcPath = dataPath+"dbc/";
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const uint32 DBCFilesCount = 74;
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const uint32 DBCFilesCount = 75;
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barGoLink bar( DBCFilesCount );
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@ -236,6 +237,7 @@ void LoadDBCStores(const std::string& dataPath)
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore, dbcPath,"CreatureFamily.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore, dbcPath,"CreatureSpellData.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureTypeStore, dbcPath,"CreatureType.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCurrencyTypesStore, dbcPath,"CurrencyTypes.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore, dbcPath,"DurabilityCosts.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore, dbcPath,"DurabilityQuality.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore, dbcPath,"EmotesText.dbc");
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