mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 07:37:01 +00:00
[7513] Implement currencies tab work. Also check related item data at server startup.
This commit is contained in:
parent
38395ac07d
commit
54acc587da
8 changed files with 76 additions and 10 deletions
|
|
@ -1729,6 +1729,17 @@ void ObjectMgr::LoadItemPrototypes()
|
|||
{
|
||||
sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i);
|
||||
const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
|
||||
{
|
||||
CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(proto->ItemId);
|
||||
if(!ctEntry)
|
||||
{
|
||||
sLog.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i);
|
||||
const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8993,7 +8993,7 @@ uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountV
|
|||
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
||||
|
||||
// currencytoken case (disabled until proper implement)
|
||||
if(slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(false /*pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS*/))
|
||||
if(slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS))
|
||||
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
|
||||
|
||||
// guestbag case (not use)
|
||||
|
|
@ -9331,9 +9331,25 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
}
|
||||
|
||||
/* until proper implementation
|
||||
res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
{
|
||||
if(no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return res;
|
||||
}
|
||||
|
||||
if(count==0)
|
||||
{
|
||||
if(no_similar_count==0)
|
||||
return EQUIP_ERR_OK;
|
||||
|
||||
if(no_space_count)
|
||||
*no_space_count = count + no_similar_count;
|
||||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
}
|
||||
else if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
|
||||
{
|
||||
res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
|
||||
|
|
@ -9354,7 +9370,6 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
|
|
@ -9502,9 +9517,7 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
}
|
||||
|
||||
/* until proper implementation
|
||||
else if(false pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
|
||||
else if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
|
||||
{
|
||||
res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot);
|
||||
if(res!=EQUIP_ERR_OK)
|
||||
|
|
@ -9524,7 +9537,6 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3
|
|||
return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
||||
{
|
||||
|
|
@ -10423,6 +10435,10 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
|
|||
pItem->SetSlot( slot );
|
||||
pItem->SetContainer( NULL );
|
||||
|
||||
// need update known currency
|
||||
if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
|
||||
UpdateKnownCurrencies(pItem->GetEntry(),true);
|
||||
|
||||
if( IsInWorld() && update )
|
||||
{
|
||||
pItem->AddToWorld();
|
||||
|
|
@ -10730,6 +10746,9 @@ void Player::RemoveItem( uint8 bag, uint8 slot, bool update )
|
|||
UpdateExpertise(OFF_ATTACK);
|
||||
}
|
||||
}
|
||||
// need update known currency
|
||||
else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
|
||||
UpdateKnownCurrencies(pItem->GetEntry(),false);
|
||||
|
||||
m_items[slot] = NULL;
|
||||
SetUInt64Value((uint16)(PLAYER_FIELD_INV_SLOT_HEAD + (slot*2)), 0);
|
||||
|
|
@ -10841,6 +10860,9 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
|
|||
// equipment visual show
|
||||
SetVisibleItemSlot(slot,NULL);
|
||||
}
|
||||
// need update known currency
|
||||
else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
|
||||
UpdateKnownCurrencies(pItem->GetEntry(),false);
|
||||
|
||||
m_items[slot] = NULL;
|
||||
}
|
||||
|
|
@ -20164,3 +20186,14 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
|
|||
// update free talent points
|
||||
pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
|
||||
}
|
||||
|
||||
void Player::UpdateKnownCurrencies(uint32 itemId, bool apply)
|
||||
{
|
||||
if(CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId))
|
||||
{
|
||||
if(apply)
|
||||
SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES,(1LL << (ctEntry->BitIndex-1)));
|
||||
else
|
||||
RemoveFlag64(PLAYER_FIELD_KNOWN_CURRENCIES,(1LL << (ctEntry->BitIndex-1)));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2348,6 +2348,7 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
|
||||
uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
|
||||
Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
|
||||
void UpdateKnownCurrencies(uint32 itemId, bool apply);
|
||||
|
||||
void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData );
|
||||
|
||||
|
|
|
|||
|
|
@ -50,6 +50,7 @@ DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayI
|
|||
DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt);
|
||||
DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore(CreatureSpellDatafmt);
|
||||
DBCStorage <CreatureTypeEntry> sCreatureTypeStore(CreatureTypefmt);
|
||||
DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore(CurrencyTypesfmt);
|
||||
|
||||
DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore(DurabilityQualityfmt);
|
||||
DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore(DurabilityCostsfmt);
|
||||
|
|
@ -195,7 +196,7 @@ void LoadDBCStores(const std::string& dataPath)
|
|||
{
|
||||
std::string dbcPath = dataPath+"dbc/";
|
||||
|
||||
const uint32 DBCFilesCount = 74;
|
||||
const uint32 DBCFilesCount = 75;
|
||||
|
||||
barGoLink bar( DBCFilesCount );
|
||||
|
||||
|
|
@ -236,6 +237,7 @@ void LoadDBCStores(const std::string& dataPath)
|
|||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore, dbcPath,"CreatureFamily.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore, dbcPath,"CreatureSpellData.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureTypeStore, dbcPath,"CreatureType.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCurrencyTypesStore, dbcPath,"CurrencyTypes.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore, dbcPath,"DurabilityCosts.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore, dbcPath,"DurabilityQuality.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore, dbcPath,"EmotesText.dbc");
|
||||
|
|
|
|||
|
|
@ -148,6 +148,7 @@ extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore;
|
|||
extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore;
|
||||
extern DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore;
|
||||
extern DBCStorage <CreatureTypeEntry> sCreatureTypeStore;
|
||||
extern DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore;
|
||||
extern DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore;
|
||||
extern DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore;
|
||||
extern DBCStorage <EmotesTextEntry> sEmotesTextStore;
|
||||
|
|
|
|||
|
|
@ -697,6 +697,23 @@ struct CreatureTypeEntry
|
|||
//uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud.
|
||||
};
|
||||
|
||||
/* not used
|
||||
struct CurrencyCategoryEntry
|
||||
{
|
||||
uint32 ID; // 0
|
||||
uint32 Unk1; // 1 0 for known categories and 3 for unknown one (3.0.9)
|
||||
char* Name[16]; // 2-17 name
|
||||
// // 18 string flags
|
||||
};
|
||||
*/
|
||||
|
||||
struct CurrencyTypesEntry
|
||||
{
|
||||
//uint32 ID; // 0 not used
|
||||
uint32 ItemId; // 1 used as real index
|
||||
uint32 BitIndex; // 2 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
|
||||
};
|
||||
|
||||
struct DurabilityCostsEntry
|
||||
{
|
||||
uint32 Itemlvl; // 0
|
||||
|
|
|
|||
|
|
@ -35,6 +35,7 @@ const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx";
|
|||
const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx";
|
||||
const char CreatureSpellDatafmt[]="nxxxxxxxx";
|
||||
const char CreatureTypefmt[]="nxxxxxxxxxxxxxxxxxx";
|
||||
const char CurrencyTypesfmt[]="xnxi";
|
||||
const char DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
|
||||
const char DurabilityQualityfmt[]="nf";
|
||||
const char EmoteEntryfmt[]="nxixxxxxxxxxxxxxxxx";
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "7512"
|
||||
#define REVISION_NR "7513"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue