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Small fix
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parent
59fb246652
commit
54c1585cdf
3 changed files with 17 additions and 16 deletions
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@ -18896,11 +18896,11 @@ void Player::InitRunes()
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for(uint32 i = 0; i < MAX_RUNES; ++i)
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{
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SetBaseRune(i, i / 2);
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SetCurrentRune(i, i / 2);
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SetRuneCooldown(i, 0);
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SetBaseRune(i, i / 2); // init base types
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SetCurrentRune(i, i / 2); // init current types
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SetRuneCooldown(i, 0); // reset cooldowns
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}
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for(uint32 i = 0; i < NUM_RUNES; ++i)
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for(uint32 i = 0; i < NUM_RUNE_TYPES; ++i)
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SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f);
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}
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@ -224,15 +224,16 @@ struct Areas
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float y2;
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};
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#define MAX_RUNES 6
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#define MAX_RUNES 6
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#define RUNE_COOLDOWN 5 // 5*2=10 sec
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enum RuneType
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{
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RUNE_BLOOD = 0,
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RUNE_FROST = 1,
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RUNE_UNHOLY = 2,
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RUNE_DEATH = 3,
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NUM_RUNES = 4
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RUNE_BLOOD = 0,
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RUNE_FROST = 1,
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RUNE_UNHOLY = 2,
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RUNE_DEATH = 3,
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NUM_RUNE_TYPES = 4
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};
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struct RuneInfo
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@ -3157,7 +3157,7 @@ uint8 Spell::CheckRuneCost(uint32 runeCostID)
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if(src->NoRuneCost())
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return 0;
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int32 runeCost[NUM_RUNES]; // blood, frost, unholy, death
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int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
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for(uint32 i = 0; i < RUNE_DEATH; ++i)
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runeCost[i] = src->RuneCost[i];
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@ -3193,7 +3193,7 @@ void Spell::TakeRunePower()
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if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
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return;
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int32 runeCost[NUM_RUNES]; // blood, frost, unholy, death
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int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
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for(uint32 i = 0; i < RUNE_DEATH; ++i)
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runeCost[i] = src->RuneCost[i];
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@ -3207,7 +3207,7 @@ void Spell::TakeRunePower()
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uint8 rune = plr->GetCurrentRune(i);
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if(runeCost[rune] > 0)
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{
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plr->SetRuneCooldown(i, 5); // 5*2=10 sec
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plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
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runeCost[rune]--;
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}
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}
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@ -3221,7 +3221,7 @@ void Spell::TakeRunePower()
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{
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if(!plr->GetRuneCooldown(i) && plr->GetCurrentRune(i) == RUNE_DEATH)
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{
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plr->SetRuneCooldown(i, 5); // 5*2=10 sec
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plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
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runeCost[plr->GetCurrentRune(i)]--;
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uint8 base = plr->GetBaseRune(i);
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plr->SetCurrentRune(i, base);
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@ -3232,10 +3232,10 @@ void Spell::TakeRunePower()
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}
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}
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// you can gain some runic power when use runes
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float rp = src->runePowerGain;;
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rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
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rp += plr->GetPower(POWER_RUNIC_POWER);
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plr->SetPower(POWER_RUNIC_POWER, (uint32)rp);
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plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp)
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}
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void Spell::TakeReagents()
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