[10469] Rename some opcode handler to better follow used naming style

This commit is contained in:
VladimirMangos 2010-09-11 14:36:54 +04:00
parent ad23b7ca05
commit 54d991ef3a
11 changed files with 143 additions and 143 deletions

View file

@ -796,7 +796,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder)
delete holder;
}
void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data )
void WorldSession::HandleSetFactionAtWarOpcode( WorldPacket & recv_data )
{
DEBUG_LOG( "WORLD: Received CMSG_SET_FACTION_ATWAR" );
@ -809,14 +809,14 @@ void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data )
GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag);
}
void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ )
void WorldSession::HandleMeetingStoneInfoOpcode( WorldPacket & /*recv_data*/ )
{
DEBUG_LOG( "WORLD: Received CMSG_MEETING_STONE_INFO" );
SendLfgUpdate(0, 0, 0);
}
void WorldSession::HandleTutorialFlag( WorldPacket & recv_data )
void WorldSession::HandleTutorialFlagOpcode( WorldPacket & recv_data )
{
uint32 iFlag;
recv_data >> iFlag;
@ -836,13 +836,13 @@ void WorldSession::HandleTutorialFlag( WorldPacket & recv_data )
//DEBUG_LOG("Received Tutorial Flag Set {%u}.", iFlag);
}
void WorldSession::HandleTutorialClear( WorldPacket & /*recv_data*/ )
void WorldSession::HandleTutorialClearOpcode( WorldPacket & /*recv_data*/ )
{
for (int i = 0; i < 8; ++i)
SetTutorialInt( i, 0xFFFFFFFF );
}
void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ )
void WorldSession::HandleTutorialResetOpcode( WorldPacket & /*recv_data*/ )
{
for (int i = 0; i < 8; ++i)
SetTutorialInt( i, 0x00000000 );
@ -960,7 +960,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uin
session->SendPacket(&data);
}
void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
void WorldSession::HandleSetPlayerDeclinedNamesOpcode(WorldPacket& recv_data)
{
uint64 guid;
@ -1047,7 +1047,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
SendPacket(&data);
}
void WorldSession::HandleAlterAppearance( WorldPacket & recv_data )
void WorldSession::HandleAlterAppearanceOpcode( WorldPacket & recv_data )
{
DEBUG_LOG("CMSG_ALTER_APPEARANCE");
@ -1095,7 +1095,7 @@ void WorldSession::HandleAlterAppearance( WorldPacket & recv_data )
_player->SetStandState(0); // stand up
}
void WorldSession::HandleRemoveGlyph( WorldPacket & recv_data )
void WorldSession::HandleRemoveGlyphOpcode( WorldPacket & recv_data )
{
uint32 slot;
recv_data >> slot;
@ -1114,7 +1114,7 @@ void WorldSession::HandleRemoveGlyph( WorldPacket & recv_data )
}
}
void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
void WorldSession::HandleCharCustomizeOpcode(WorldPacket& recv_data)
{
uint64 guid;
std::string newname;
@ -1206,7 +1206,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
SendPacket(&data);
}
void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
void WorldSession::HandleEquipmentSetSaveOpcode(WorldPacket &recv_data)
{
DEBUG_LOG("CMSG_EQUIPMENT_SET_SAVE");
@ -1250,7 +1250,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
_player->SetEquipmentSet(index, eqSet);
}
void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data)
void WorldSession::HandleEquipmentSetDeleteOpcode(WorldPacket &recv_data)
{
DEBUG_LOG("CMSG_EQUIPMENT_SET_DELETE");
@ -1261,7 +1261,7 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data)
_player->DeleteEquipmentSet(setGuid.GetRawValue());
}
void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
void WorldSession::HandleEquipmentSetUseOpcode(WorldPacket &recv_data)
{
DEBUG_LOG("CMSG_EQUIPMENT_SET_USE");
recv_data.hexlike();