[10469] Rename some opcode handler to better follow used naming style

This commit is contained in:
VladimirMangos 2010-09-11 14:36:54 +04:00
parent ad23b7ca05
commit 54d991ef3a
11 changed files with 143 additions and 143 deletions

View file

@ -168,7 +168,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->ProcessDelayedOperations();
}
void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
void WorldSession::HandleMoveTeleportAckOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("MSG_MOVE_TELEPORT_ACK");
@ -362,7 +362,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
}
}
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
void WorldSession::HandleForceSpeedChangeAckOpcodes(WorldPacket &recv_data)
{
uint32 opcode = recv_data.GetOpcode();
DEBUG_LOG("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
@ -449,7 +449,7 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
}
}
void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
void WorldSession::HandleMoveNotActiveMoverOpcode(WorldPacket &recv_data)
{
DEBUG_LOG("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
recv_data.hexlike();