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[10469] Rename some opcode handler to better follow used naming style
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parent
ad23b7ca05
commit
54d991ef3a
11 changed files with 143 additions and 143 deletions
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@ -168,7 +168,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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GetPlayer()->ProcessDelayedOperations();
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}
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void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
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void WorldSession::HandleMoveTeleportAckOpcode(WorldPacket& recv_data)
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{
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DEBUG_LOG("MSG_MOVE_TELEPORT_ACK");
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@ -362,7 +362,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
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}
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}
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void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
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void WorldSession::HandleForceSpeedChangeAckOpcodes(WorldPacket &recv_data)
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{
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uint32 opcode = recv_data.GetOpcode();
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DEBUG_LOG("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
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@ -449,7 +449,7 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
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}
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}
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void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
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void WorldSession::HandleMoveNotActiveMoverOpcode(WorldPacket &recv_data)
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{
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DEBUG_LOG("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
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recv_data.hexlike();
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