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[10677] Send to creature/etc Update call real diff from last update and use it.
Now in case when creature/etc some tices not updates in result stay in not active (no near players or active objects) cell some important timers (corpse decay, summon timers, group loot expire, aura durations, etc) will updates at real diff time from last prev. update call. Signed-off-by: VladimirMangos <vladimir@getmangos.com> For some systems added exclude use real diff time because current limitations like move generators. So its stay use last tick diff and considered freeze and skip all time while creature in not active map part.
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62c0963f37
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555c1a9094
35 changed files with 162 additions and 149 deletions
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@ -514,20 +514,18 @@ bool Map::loaded(const GridPair &p) const
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return ( getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord) );
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}
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void Map::Update(const uint32 &t_diff)
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void Map::Update(uint32 time_, uint32 diff)
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{
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/// update players at tick
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for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
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{
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Player* plr = m_mapRefIter->getSource();
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if(plr && plr->IsInWorld())
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plr->Update(t_diff);
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}
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if (Player* plr = m_mapRefIter->getSource())
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if (plr->IsInWorld())
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plr->UpdateCall(time_, diff);
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/// update active cells around players and active objects
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resetMarkedCells();
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MaNGOS::ObjectUpdater updater(t_diff);
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MaNGOS::ObjectUpdater updater(time_, diff);
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// for creature
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TypeContainerVisitor<MaNGOS::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
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// for pets
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@ -638,7 +636,7 @@ void Map::Update(const uint32 &t_diff)
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GridInfo *info = i->getSource()->getGridInfoRef();
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++i; // The update might delete the map and we need the next map before the iterator gets invalid
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MANGOS_ASSERT(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
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sMapMgr.UpdateGridState(grid->GetGridState(), *this, *grid, *info, grid->getX(), grid->getY(), t_diff);
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sMapMgr.UpdateGridState(grid->GetGridState(), *this, *grid, *info, grid->getX(), grid->getY(), diff);
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}
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}
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@ -1849,17 +1847,17 @@ bool InstanceMap::Add(Player *player)
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return true;
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}
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void InstanceMap::Update(const uint32& t_diff)
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void InstanceMap::Update(uint32 time_, uint32 diff)
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{
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Map::Update(t_diff);
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Map::Update(time_, diff);
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if(i_data)
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i_data->Update(t_diff);
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i_data->Update(diff);
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}
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void BattleGroundMap::Update(const uint32& diff)
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void BattleGroundMap::Update(uint32 time_, uint32 diff)
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{
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Map::Update(diff);
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Map::Update(time_, diff);
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GetBG()->Update(diff);
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}
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