[9752] Add storage for min/maxgold of gameobject

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-04-16 08:44:15 +02:00
parent b31c006bdc
commit 5570f8c9cd
8 changed files with 17 additions and 5 deletions

View file

@ -396,6 +396,9 @@ struct GameObjectInfo
uint32 data[24];
} raw;
};
uint32 MinMoneyLoot;
uint32 MaxMoneyLoot;
uint32 ScriptId;
// helpers

View file

@ -7652,6 +7652,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
sLog.outDebug(" if(lootid)");
loot->clear();
loot->FillLoot(lootid, LootTemplates_Gameobject, this, false);
loot->generateMoneyLoot(go->GetGOInfo()->MinMoneyLoot, go->GetGOInfo()->MaxMoneyLoot);
}
if (loot_type == LOOT_FISHING)

View file

@ -31,8 +31,8 @@ const char CreatureDataAddonInfofmt[]="iiiiiis";
const char CreatureModelfmt[]="iffbi";
const char CreatureInfoAddonInfofmt[]="iiiiiis";
const char EquipmentInfofmt[]="iiii";
const char GameObjectInfosrcfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis";
const char GameObjectInfodstfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
const char GameObjectInfosrcfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis";
const char GameObjectInfodstfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiisiiiii";
const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiiii";
const char PageTextfmt[]="isi";

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9751"
#define REVISION_NR "9752"
#endif // __REVISION_NR_H__

View file

@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_9751_01_characters"
#define REVISION_DB_MANGOS "required_9747_01_mangos_battleground_template"
#define REVISION_DB_MANGOS "required_9752_01_mangos_gameobject_template"
#define REVISION_DB_REALMD "required_9748_01_realmd_realmlist"
#endif // __REVISION_SQL_H__