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[9752] Add storage for min/maxgold of gameobject
Signed-off-by: NoFantasy <nofantasy@nf.no>
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parent
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commit
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8 changed files with 17 additions and 5 deletions
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@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`cache_id` int(10) default '0',
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`required_9747_01_mangos_battleground_template` bit(1) default NULL
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`required_9752_01_mangos_gameobject_template` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@ -1902,6 +1902,8 @@ CREATE TABLE `gameobject_template` (
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`data21` int(10) unsigned NOT NULL default '0',
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`data22` int(10) unsigned NOT NULL default '0',
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`data23` int(10) unsigned NOT NULL default '0',
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`mingold` mediumint(8) unsigned NOT NULL default '0',
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`maxgold` mediumint(8) unsigned NOT NULL default '0',
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`ScriptName` varchar(64) NOT NULL default '',
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PRIMARY KEY (`entry`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Gameobject System';
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4
sql/updates/9752_01_mangos_gameobject_template.sql
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4
sql/updates/9752_01_mangos_gameobject_template.sql
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@ -0,0 +1,4 @@
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ALTER TABLE db_version CHANGE COLUMN required_9747_01_mangos_battleground_template required_9752_01_mangos_gameobject_template bit;
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ALTER TABLE gameobject_template ADD COLUMN mingold MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER data23;
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ALTER TABLE gameobject_template ADD COLUMN maxgold MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0' AFTER mingold;
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@ -122,6 +122,7 @@ pkgdata_DATA = \
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9747_01_mangos_battleground_template.sql \
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9748_01_realmd_realmlist.sql \
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9751_01_characters.sql \
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9752_01_mangos_gameobject_template.sql \
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README
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## Additional files to include when running 'make dist'
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@ -224,4 +225,5 @@ EXTRA_DIST = \
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9747_01_mangos_battleground_template.sql \
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9748_01_realmd_realmlist.sql \
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9751_01_characters.sql \
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9752_01_mangos_gameobject_template.sql \
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README
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@ -396,6 +396,9 @@ struct GameObjectInfo
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uint32 data[24];
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} raw;
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};
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uint32 MinMoneyLoot;
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uint32 MaxMoneyLoot;
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uint32 ScriptId;
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// helpers
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@ -7652,6 +7652,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
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sLog.outDebug(" if(lootid)");
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loot->clear();
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loot->FillLoot(lootid, LootTemplates_Gameobject, this, false);
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loot->generateMoneyLoot(go->GetGOInfo()->MinMoneyLoot, go->GetGOInfo()->MaxMoneyLoot);
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}
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if (loot_type == LOOT_FISHING)
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@ -31,8 +31,8 @@ const char CreatureDataAddonInfofmt[]="iiiiiis";
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const char CreatureModelfmt[]="iffbi";
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const char CreatureInfoAddonInfofmt[]="iiiiiis";
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const char EquipmentInfofmt[]="iiii";
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const char GameObjectInfosrcfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis";
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const char GameObjectInfodstfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
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const char GameObjectInfosrcfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis";
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const char GameObjectInfodstfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
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const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiisiiiii";
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const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiiii";
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const char PageTextfmt[]="isi";
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9751"
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#define REVISION_NR "9752"
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#endif // __REVISION_NR_H__
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@ -1,6 +1,6 @@
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#ifndef __REVISION_SQL_H__
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#define __REVISION_SQL_H__
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#define REVISION_DB_CHARACTERS "required_9751_01_characters"
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#define REVISION_DB_MANGOS "required_9747_01_mangos_battleground_template"
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#define REVISION_DB_MANGOS "required_9752_01_mangos_gameobject_template"
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#define REVISION_DB_REALMD "required_9748_01_realmd_realmlist"
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#endif // __REVISION_SQL_H__
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