[8012] Fixed rage decay rate to 1 rage per second.

Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
domingo 2009-06-14 12:22:18 +02:00 committed by hunuza
parent 82d3e2ae7d
commit 55e9e6b04a
2 changed files with 2 additions and 2 deletions

View file

@ -1861,7 +1861,7 @@ void Player::Regenerate(Powers power)
case POWER_RAGE: // Regenerate rage
{
float RageDecreaseRate = sWorld.getRate(RATE_POWER_RAGE_LOSS);
addvalue = 30 * RageDecreaseRate; // 3 rage by tick
addvalue = 20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
} break;
case POWER_ENERGY: // Regenerate energy (rogue)
addvalue = 20;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8011"
#define REVISION_NR "8012"
#endif // __REVISION_NR_H__