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[8012] Fixed rage decay rate to 1 rage per second.
Signed-off-by: hunuza <hunuza@gmail.com>
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2 changed files with 2 additions and 2 deletions
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@ -1861,7 +1861,7 @@ void Player::Regenerate(Powers power)
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case POWER_RAGE: // Regenerate rage
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{
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float RageDecreaseRate = sWorld.getRate(RATE_POWER_RAGE_LOSS);
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addvalue = 30 * RageDecreaseRate; // 3 rage by tick
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addvalue = 20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
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} break;
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case POWER_ENERGY: // Regenerate energy (rogue)
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addvalue = 20;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8011"
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#define REVISION_NR "8012"
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#endif // __REVISION_NR_H__
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