[12161] Update talents:

Fix talent learn
Fix talent reset
Fix talent inspecting

original author: @Shauren

Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
This commit is contained in:
Yaki Khadafi 2012-08-31 12:53:05 +03:00 committed by Antz
parent 578c440902
commit 55ebf1b64f
16 changed files with 284 additions and 109 deletions

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@ -21,7 +21,7 @@
DROP TABLE IF EXISTS `character_db_version`; DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` ( CREATE TABLE `character_db_version` (
`required_12150_01_characters_saved_variables` bit(1) default NULL `required_12161_01_characters_characters` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB'; ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
-- --
@ -221,6 +221,7 @@ CREATE TABLE `characters` (
`rest_bonus` float NOT NULL default '0', `rest_bonus` float NOT NULL default '0',
`resettalents_cost` int(11) unsigned NOT NULL default '0', `resettalents_cost` int(11) unsigned NOT NULL default '0',
`resettalents_time` bigint(20) unsigned NOT NULL default '0', `resettalents_time` bigint(20) unsigned NOT NULL default '0',
`primary_trees` varchar(10) NOT NULL DEFAULT '0 0 ',
`trans_x` float NOT NULL default '0', `trans_x` float NOT NULL default '0',
`trans_y` float NOT NULL default '0', `trans_y` float NOT NULL default '0',
`trans_z` float NOT NULL default '0', `trans_z` float NOT NULL default '0',

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@ -0,0 +1,3 @@
ALTER TABLE character_db_version CHANGE COLUMN required_12150_01_characters_saved_variables required_12161_01_characters_characters bit;
ALTER TABLE `characters` ADD `primary_trees` varchar(10) NOT NULL DEFAULT '0 0 ' AFTER `resettalents_time`;

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@ -71,7 +71,7 @@ bool LoginQueryHolder::Initialize()
// !!! NOTE: including unused `zone`,`online` // !!! NOTE: including unused `zone`,`online`
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags," res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags,"
"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost," "position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty," "resettalents_time, primary_trees, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk," "totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk,"
"health, power1, power2, power3, power4, power5, specCount, activeSpec, exploredZones, equipmentCache, knownTitles, actionBars, slot FROM characters WHERE guid = '%u'", m_guid.GetCounter()); "health, power1, power2, power3, power4, power5, specCount, activeSpec, exploredZones, equipmentCache, knownTitles, actionBars, slot FROM characters WHERE guid = '%u'", m_guid.GetCounter());
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT groupId FROM group_member WHERE memberGuid ='%u'", m_guid.GetCounter()); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT groupId FROM group_member WHERE memberGuid ='%u'", m_guid.GetCounter());

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@ -2128,8 +2128,9 @@ struct SummonPropertiesEntry
uint32 Flags; // 5 m_flags (enum SummonPropFlags) uint32 Flags; // 5 m_flags (enum SummonPropFlags)
}; };
#define MAX_TALENT_RANK 3 #define MAX_TALENT_RANK 5
#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK #define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK
#define MAX_TALENT_TABS 3
struct TalentEntry struct TalentEntry
{ {
@ -2138,11 +2139,13 @@ struct TalentEntry
uint32 Row; // 2 m_tierID uint32 Row; // 2 m_tierID
uint32 Col; // 3 m_columnIndex uint32 Col; // 3 m_columnIndex
uint32 RankID[MAX_TALENT_RANK]; // 4-6 m_spellRank uint32 RankID[MAX_TALENT_RANK]; // 4-6 m_spellRank
uint32 DependsOn[MAX_TALENT_RANK]; // 9-11 m_prereqTalent (Talent.dbc) // uint32 DependsOn; // 9 m_prereqTalent (Talent.dbc)
uint8 DependsOnRank[MAX_TALENT_RANK]; // 11-13 part of prev field // // 10-11 part of prev field
uint8 needAddInSpellBook; // 14 m_flags also need disable higest ranks on reset talent tree uint32 DependsOnRank; // 12 m_prereqRank
uint32 unk1; // 15 m_requiredSpellID // 13-14 part of prev field
//uint64 allowForPet; // 16 m_categoryMask its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc //uint32 needAddInSpellBook; // 15 m_flags also need disable higest ranks on reset talent tree
//uint32 unk1; // 16 m_requiredSpellID
//uint64 allowForPet; // 17 m_categoryMask its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc
}; };
struct TalentTabEntry struct TalentTabEntry
@ -2156,7 +2159,7 @@ struct TalentTabEntry
//char* internalname; // 6 m_backgroundFile //char* internalname; // 6 m_backgroundFile
//char* description; // 7 //char* description; // 7
//uint32 rolesMask; // 8 4.0.0 //uint32 rolesMask; // 8 4.0.0
//uint32 spellIds[2]; // 9-10 passive mastery bonus spells? uint32 masterySpells[2]; // 9-10 passive mastery bonus spells
}; };
struct TalentTreePrimarySpellsEntry struct TalentTreePrimarySpellsEntry

View file

@ -129,8 +129,8 @@ const char SpellRuneCostfmt[]="niiii";
const char SpellShapeshiftFormfmt[]="nxxiixiiixxiiiiiiiixx"; const char SpellShapeshiftFormfmt[]="nxxiixiiixxiiiiiiiixx";
//const char StableSlotPricesfmt[] = "ni"; // removed //const char StableSlotPricesfmt[] = "ni"; // removed
const char SummonPropertiesfmt[] = "niiiii"; const char SummonPropertiesfmt[] = "niiiii";
const char TalentEntryfmt[]="niiiiiiixxiiibbbbxx"; const char TalentEntryfmt[]="niiiiiiiiixxixxxxxx";
const char TalentTabEntryfmt[]="nxxiiixxxxx"; const char TalentTabEntryfmt[]="nxxiiixxxii";
const char TalentTreePrimarySpellsfmt[]="diix"; const char TalentTreePrimarySpellsfmt[]="diix";
const char TaxiNodesEntryfmt[]="nifffsiixxx"; const char TaxiNodesEntryfmt[]="nifffsiixxx";
const char TaxiPathEntryfmt[]="niii"; const char TaxiPathEntryfmt[]="niii";

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@ -39,6 +39,7 @@
#include "Object.h" #include "Object.h"
#include "BattleGround/BattleGround.h" #include "BattleGround/BattleGround.h"
#include "OutdoorPvP/OutdoorPvP.h" #include "OutdoorPvP/OutdoorPvP.h"
#include "Guild.h"
#include "Pet.h" #include "Pet.h"
#include "SocialMgr.h" #include "SocialMgr.h"
#include "DBCEnums.h" #include "DBCEnums.h"
@ -1111,7 +1112,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
return; return;
WorldPacket data(SMSG_INSPECT_RESULTS, 50); WorldPacket data(SMSG_INSPECT_RESULTS, 50);
data << plr->GetPackGUID(); data << plr->GetObjectGuid();
if (sWorld.getConfig(CONFIG_BOOL_TALENTS_INSPECTING) || _player->isGameMaster()) if (sWorld.getConfig(CONFIG_BOOL_TALENTS_INSPECTING) || _player->isGameMaster())
plr->BuildPlayerTalentsInfoData(&data); plr->BuildPlayerTalentsInfoData(&data);
@ -1123,6 +1124,13 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
} }
plr->BuildEnchantmentsInfoData(&data); plr->BuildEnchantmentsInfoData(&data);
if (Guild* guild = sGuildMgr.GetGuildById(plr->GetGuildId()))
{
data << uint64(0/*guild->GetGUID()*/);
data << uint32(0/*guild->GetLevel()*/);
data << uint64(0/*guild->GetXP()*/);
data << uint32(0/*guild->GetMembersCount()*/); // number of members
}
SendPacket(&data); SendPacket(&data);
} }

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@ -343,7 +343,7 @@ void InitializeOpcodes()
OPCODE(CMSG_DESTROYITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDestroyItemOpcode ); OPCODE(CMSG_DESTROYITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDestroyItemOpcode );
OPCODE(SMSG_INVENTORY_CHANGE_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); OPCODE(SMSG_INVENTORY_CHANGE_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_OPEN_CONTAINER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); OPCODE(SMSG_OPEN_CONTAINER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_INSPECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectOpcode ); OPCODE(CMSG_INSPECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectOpcode );
//OPCODE(SMSG_INSPECT_RESULTS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(SMSG_INSPECT_RESULTS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_INITIATE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInitiateTradeOpcode ); //OPCODE(CMSG_INITIATE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInitiateTradeOpcode );
//OPCODE(CMSG_BEGIN_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBeginTradeOpcode ); //OPCODE(CMSG_BEGIN_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBeginTradeOpcode );
@ -655,7 +655,7 @@ void InitializeOpcodes()
OPCODE(SMSG_PERIODICAURALOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); OPCODE(SMSG_PERIODICAURALOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_SPELLDAMAGESHIELD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); OPCODE(SMSG_SPELLDAMAGESHIELD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_SPELLNONMELEEDAMAGELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); OPCODE(SMSG_SPELLNONMELEEDAMAGELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnTalentOpcode ); OPCODE(CMSG_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnTalentOpcode );
//OPCODE(SMSG_RESURRECT_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(SMSG_RESURRECT_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_TOGGLE_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP ); OPCODE(CMSG_TOGGLE_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP );
//OPCODE(SMSG_ZONE_UNDER_ATTACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(SMSG_ZONE_UNDER_ATTACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@ -744,7 +744,7 @@ void InitializeOpcodes()
//OPCODE(SMSG_GAMEOBJECT_RESET_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(SMSG_GAMEOBJECT_RESET_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_REPAIR_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepairItemOpcode ); OPCODE(CMSG_REPAIR_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepairItemOpcode );
OPCODE(SMSG_CHAT_PLAYER_NOT_FOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); OPCODE(SMSG_CHAT_PLAYER_NOT_FOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(MSG_TALENT_WIPE_CONFIRM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTalentWipeConfirmOpcode ); OPCODE(MSG_TALENT_WIPE_CONFIRM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTalentWipeConfirmOpcode );
//OPCODE(SMSG_SUMMON_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(SMSG_SUMMON_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_SUMMON_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSummonResponseOpcode ); //OPCODE(CMSG_SUMMON_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSummonResponseOpcode );
//OPCODE(MSG_DEV_SHOWLABEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(MSG_DEV_SHOWLABEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
@ -1072,7 +1072,7 @@ void InitializeOpcodes()
//OPCODE(SMSG_USERLIST_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(SMSG_USERLIST_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_USERLIST_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(SMSG_USERLIST_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_CLEAR_CHANNEL_WATCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(CMSG_CLEAR_CHANNEL_WATCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_INSPECT_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); OPCODE(SMSG_INSPECT_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_GOGOGO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(SMSG_GOGOGO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_ECHO_PARTY_SQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(SMSG_ECHO_PARTY_SQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_SET_TITLE_SUFFIX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(CMSG_SET_TITLE_SUFFIX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
@ -1206,7 +1206,7 @@ void InitializeOpcodes()
//OPCODE(CMSG_REQUEST_VEHICLE_PREV_SEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(CMSG_REQUEST_VEHICLE_PREV_SEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_REQUEST_VEHICLE_NEXT_SEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(CMSG_REQUEST_VEHICLE_NEXT_SEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_REQUEST_VEHICLE_SWITCH_SEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(CMSG_REQUEST_VEHICLE_SWITCH_SEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_PET_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetLearnTalent ); OPCODE(CMSG_PET_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetLearnTalent );
//OPCODE(CMSG_PET_UNLEARN_TALENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(CMSG_PET_UNLEARN_TALENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(SMSG_SET_PHASE_SHIFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); OPCODE(SMSG_SET_PHASE_SHIFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_ALL_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); OPCODE(SMSG_ALL_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@ -1276,9 +1276,9 @@ void InitializeOpcodes()
//OPCODE(CMSG_SAVE_EQUIPMENT_SET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetSaveOpcode ); //OPCODE(CMSG_SAVE_EQUIPMENT_SET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetSaveOpcode );
//OPCODE(CMSG_ON_MISSILE_TRAJECTORY_COLLISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(CMSG_ON_MISSILE_TRAJECTORY_COLLISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_NOTIFY_MISSILE_TRAJECTORY_COLLISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); //OPCODE(SMSG_NOTIFY_MISSILE_TRAJECTORY_COLLISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_TALENT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide ); OPCODE(SMSG_TALENT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_LEARN_TALENT_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalents ); OPCODE(CMSG_LEARN_TALENT_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalents );
//OPCODE(CMSG_PET_LEARN_TALENT_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalentsPet ); OPCODE(CMSG_PET_LEARN_TALENT_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalentsPet );
//OPCODE(CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_GM_GRANT_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(CMSG_GM_GRANT_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_GM_REMOVE_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL ); //OPCODE(CMSG_GM_REMOVE_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );

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@ -328,7 +328,7 @@ enum Opcodes
CMSG_DESTROYITEM = 0x4A27, // 4.3.4 15595 CMSG_DESTROYITEM = 0x4A27, // 4.3.4 15595
SMSG_INVENTORY_CHANGE_FAILURE = 0x2236, // 4.3.4 15595 SMSG_INVENTORY_CHANGE_FAILURE = 0x2236, // 4.3.4 15595
SMSG_OPEN_CONTAINER = 0x4714, // 4.3.4 15595 SMSG_OPEN_CONTAINER = 0x4714, // 4.3.4 15595
CMSG_INSPECT = 0x1115, CMSG_INSPECT = 0x0927, // 4.3.4 15595
SMSG_INSPECT_RESULTS_UPDATE = 0x1116, SMSG_INSPECT_RESULTS_UPDATE = 0x1116,
CMSG_INITIATE_TRADE = 0x1117, CMSG_INITIATE_TRADE = 0x1117,
CMSG_BEGIN_TRADE = 0x1118, CMSG_BEGIN_TRADE = 0x1118,
@ -640,7 +640,7 @@ enum Opcodes
SMSG_PERIODICAURALOG = 0x0416, // 4.3.4 15595 SMSG_PERIODICAURALOG = 0x0416, // 4.3.4 15595
SMSG_SPELLDAMAGESHIELD = 0x2927, // 4.3.4 15595 SMSG_SPELLDAMAGESHIELD = 0x2927, // 4.3.4 15595
SMSG_SPELLNONMELEEDAMAGELOG = 0x4315, // 4.3.4 15595 SMSG_SPELLNONMELEEDAMAGELOG = 0x4315, // 4.3.4 15595
CMSG_LEARN_TALENT = 0x1252, CMSG_LEARN_TALENT = 0x0306, // 4.3.4 15595
SMSG_RESURRECT_FAILED = 0x1253, SMSG_RESURRECT_FAILED = 0x1253,
CMSG_TOGGLE_PVP = 0x6815, // 4.3.4 15595 CMSG_TOGGLE_PVP = 0x6815, // 4.3.4 15595
SMSG_ZONE_UNDER_ATTACK = 0x1255, SMSG_ZONE_UNDER_ATTACK = 0x1255,
@ -729,7 +729,7 @@ enum Opcodes
SMSG_GAMEOBJECT_RESET_STATE = 0x12A8, SMSG_GAMEOBJECT_RESET_STATE = 0x12A8,
CMSG_REPAIR_ITEM = 0x2917, // 4.3.4 15595 CMSG_REPAIR_ITEM = 0x2917, // 4.3.4 15595
SMSG_CHAT_PLAYER_NOT_FOUND = 0x2526, // 4.3.4 15595 SMSG_CHAT_PLAYER_NOT_FOUND = 0x2526, // 4.3.4 15595
MSG_TALENT_WIPE_CONFIRM = 0x12AB, MSG_TALENT_WIPE_CONFIRM = 0x0107, // 4.3.4 15595
SMSG_SUMMON_REQUEST = 0x12AC, SMSG_SUMMON_REQUEST = 0x12AC,
CMSG_SUMMON_RESPONSE = 0x12AD, CMSG_SUMMON_RESPONSE = 0x12AD,
MSG_DEV_SHOWLABEL = 0x12AE, MSG_DEV_SHOWLABEL = 0x12AE,
@ -1057,7 +1057,7 @@ enum Opcodes
SMSG_USERLIST_REMOVE = 0x13F2, SMSG_USERLIST_REMOVE = 0x13F2,
SMSG_USERLIST_UPDATE = 0x13F3, SMSG_USERLIST_UPDATE = 0x13F3,
CMSG_CLEAR_CHANNEL_WATCH = 0x13F4, CMSG_CLEAR_CHANNEL_WATCH = 0x13F4,
SMSG_INSPECT_RESULTS = 0x13F5, SMSG_INSPECT_RESULTS = 0x4014, // 4.3.4 15595
SMSG_GOGOGO_OBSOLETE = 0x13F6, SMSG_GOGOGO_OBSOLETE = 0x13F6,
SMSG_ECHO_PARTY_SQUELCH = 0x13F7, SMSG_ECHO_PARTY_SQUELCH = 0x13F7,
CMSG_SET_TITLE_SUFFIX = 0x13F8, CMSG_SET_TITLE_SUFFIX = 0x13F8,
@ -1191,7 +1191,7 @@ enum Opcodes
CMSG_REQUEST_VEHICLE_PREV_SEAT = 0x1478, CMSG_REQUEST_VEHICLE_PREV_SEAT = 0x1478,
CMSG_REQUEST_VEHICLE_NEXT_SEAT = 0x1479, CMSG_REQUEST_VEHICLE_NEXT_SEAT = 0x1479,
CMSG_REQUEST_VEHICLE_SWITCH_SEAT = 0x147A, CMSG_REQUEST_VEHICLE_SWITCH_SEAT = 0x147A,
CMSG_PET_LEARN_TALENT = 0x147B, CMSG_PET_LEARN_TALENT = 0x6725, // 4.3.4 15595
CMSG_PET_UNLEARN_TALENTS = 0x147C, CMSG_PET_UNLEARN_TALENTS = 0x147C,
SMSG_SET_PHASE_SHIFT = 0x70A0, // 4.3.4 15595 SMSG_SET_PHASE_SHIFT = 0x70A0, // 4.3.4 15595
SMSG_ALL_ACHIEVEMENT_DATA = 0x58B1, // 4.3.4 15595 SMSG_ALL_ACHIEVEMENT_DATA = 0x58B1, // 4.3.4 15595
@ -1261,9 +1261,9 @@ enum Opcodes
CMSG_SAVE_EQUIPMENT_SET = 0x14BE, CMSG_SAVE_EQUIPMENT_SET = 0x14BE,
CMSG_ON_MISSILE_TRAJECTORY_COLLISION = 0x14BF, CMSG_ON_MISSILE_TRAJECTORY_COLLISION = 0x14BF,
SMSG_NOTIFY_MISSILE_TRAJECTORY_COLLISION = 0x14C0, SMSG_NOTIFY_MISSILE_TRAJECTORY_COLLISION = 0x14C0,
SMSG_TALENT_UPDATE = 0x14C1, SMSG_TALENT_UPDATE = 0x6F26, // 4.3.4 15595
CMSG_LEARN_TALENT_GROUP = 0x14C2, CMSG_LEARN_TALENT_GROUP = 0x2415, // 4.3.4 15595
CMSG_PET_LEARN_TALENT_GROUP = 0x14C3, CMSG_PET_LEARN_TALENT_GROUP = 0x6E24, // 4.3.4 15595
CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE = 0x14C4, CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE = 0x14C4,
CMSG_GM_GRANT_ACHIEVEMENT = 0x14C5, CMSG_GM_GRANT_ACHIEVEMENT = 0x14C5,
CMSG_GM_REMOVE_ACHIEVEMENT = 0x14C6, CMSG_GM_REMOVE_ACHIEVEMENT = 0x14C6,

View file

@ -416,6 +416,7 @@ Player::Player(WorldSession* session): Unit(), m_mover(this), m_camera(this), m_
m_usedTalentCount = 0; m_usedTalentCount = 0;
m_questRewardTalentCount = 0; m_questRewardTalentCount = 0;
m_freeTalentPoints = 0;
m_regenTimer = 0; m_regenTimer = 0;
m_weaponChangeTimer = 0; m_weaponChangeTimer = 0;
@ -535,6 +536,8 @@ Player::Player(WorldSession* session): Unit(), m_mover(this), m_camera(this), m_
m_activeSpec = 0; m_activeSpec = 0;
m_specsCount = 1; m_specsCount = 1;
for (int i = 0; i < MAX_TALENT_SPEC_COUNT; ++i)
m_talentsPrimaryTree[i] = 0;
for (int i = 0; i < BASEMOD_END; ++i) for (int i = 0; i < BASEMOD_END; ++i)
{ {
@ -2637,6 +2640,12 @@ void Player::UpdateFreeTalentPoints(bool resetIfNeed)
} }
else else
{ {
if (m_specsCount == 0)
{
m_specsCount = 1;
m_activeSpec = 0;
}
uint32 talentPointsForLevel = CalculateTalentsPoints(); uint32 talentPointsForLevel = CalculateTalentsPoints();
// if used more that have then reset // if used more that have then reset
@ -3837,6 +3846,17 @@ bool Player::resetTalents(bool no_cost, bool all_specs)
iter = m_talents[m_activeSpec].begin(); iter = m_talents[m_activeSpec].begin();
} }
// Remove spec specific spells
for (uint32 i = 0; i < MAX_TALENT_TABS; ++i)
{
std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(GetTalentTabPages(getClass())[i]);
if (specSpells)
for (size_t i = 0; i < specSpells->size(); ++i)
removeSpell(specSpells->at(i), true);
}
m_talentsPrimaryTree[m_activeSpec] = 0;
// for not current spec just mark removed all saved to DB case and drop not saved // for not current spec just mark removed all saved to DB case and drop not saved
if (all_specs) if (all_specs)
{ {
@ -15193,11 +15213,11 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
// SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags," // SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags,"
// 12 13 14 15 16 17 18 19 20 21 22 23 24 // 12 13 14 15 16 17 18 19 20 21 22 23 24
//"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost," //"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
// 25 26 27 28 29 30 31 32 33 34 35 36 37 38 // 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
//"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty," //"resettalents_time, primary_trees, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
// 39 40 41 42 43 44 // 40 41 42 43 44 45
//"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk," //"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk,"
// 45 46 47 48 49 50 51 52 53 54 55 56 57 // 46 47 48 49 50 51 52 53 54 55 56 57 58
//"health, power1, power2, power3, power4, power5, specCount, activeSpec, exploredZones, equipmentCache, knownTitles, actionBars, slot FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid)); //"health, power1, power2, power3, power4, power5, specCount, activeSpec, exploredZones, equipmentCache, knownTitles, actionBars, slot FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
QueryResult *result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM); QueryResult *result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM);
@ -15248,8 +15268,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8()); SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8());
SetUInt32Value(PLAYER_XP, fields[7].GetUInt32()); SetUInt32Value(PLAYER_XP, fields[7].GetUInt32());
_LoadIntoDataField(fields[53].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE); _LoadIntoDataField(fields[54].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
_LoadIntoDataField(fields[55].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2); _LoadIntoDataField(fields[56].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2);
InitDisplayIds(); // model, scale and model data InitDisplayIds(); // model, scale and model data
@ -15267,17 +15287,17 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
SetUInt32Value(PLAYER_BYTES, fields[9].GetUInt32()); SetUInt32Value(PLAYER_BYTES, fields[9].GetUInt32());
SetUInt32Value(PLAYER_BYTES_2, fields[10].GetUInt32()); SetUInt32Value(PLAYER_BYTES_2, fields[10].GetUInt32());
m_drunk = fields[44].GetUInt16(); m_drunk = fields[45].GetUInt16();
SetUInt16Value(PLAYER_BYTES_3, 0, (m_drunk & 0xFFFE) | gender); SetUInt16Value(PLAYER_BYTES_3, 0, (m_drunk & 0xFFFE) | gender);
SetUInt32Value(PLAYER_FLAGS, fields[11].GetUInt32()); SetUInt32Value(PLAYER_FLAGS, fields[11].GetUInt32());
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[43].GetInt32()); SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[44].GetInt32());
// Action bars state // Action bars state
SetByteValue(PLAYER_FIELD_BYTES, 2, fields[56].GetUInt8()); SetByteValue(PLAYER_FIELD_BYTES, 2, fields[57].GetUInt8());
m_slot = fields[57].GetUInt8(); m_slot = fields[58].GetUInt8();
// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory) // cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot) for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
@ -15307,11 +15327,11 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
InitPrimaryProfessions(); // to max set before any spell loaded InitPrimaryProfessions(); // to max set before any spell loaded
// init saved position, and fix it later if problematic // init saved position, and fix it later if problematic
uint32 transGUID = fields[30].GetUInt32(); uint32 transGUID = fields[31].GetUInt32();
Relocate(fields[12].GetFloat(), fields[13].GetFloat(), fields[14].GetFloat(), fields[16].GetFloat()); Relocate(fields[12].GetFloat(), fields[13].GetFloat(), fields[14].GetFloat(), fields[16].GetFloat());
SetLocationMapId(fields[15].GetUInt32()); SetLocationMapId(fields[15].GetUInt32());
uint32 difficulty = fields[38].GetUInt32(); uint32 difficulty = fields[39].GetUInt32();
if (difficulty >= MAX_DUNGEON_DIFFICULTY) if (difficulty >= MAX_DUNGEON_DIFFICULTY)
difficulty = DUNGEON_DIFFICULTY_NORMAL; difficulty = DUNGEON_DIFFICULTY_NORMAL;
SetDungeonDifficulty(Difficulty(difficulty)); // may be changed in _LoadGroup SetDungeonDifficulty(Difficulty(difficulty)); // may be changed in _LoadGroup
@ -15336,9 +15356,9 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
SetArenaTeamInfoField(arena_slot, ArenaTeamInfoType(j), 0); SetArenaTeamInfoField(arena_slot, ArenaTeamInfoType(j), 0);
} }
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, fields[39].GetUInt32()); SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, fields[40].GetUInt32());
SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[40].GetUInt16()); SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[41].GetUInt16());
SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[41].GetUInt16()); SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[42].GetUInt16());
_LoadBoundInstances(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES)); _LoadBoundInstances(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES));
@ -15411,7 +15431,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
if (transGUID != 0) if (transGUID != 0)
{ {
m_movementInfo.SetTransportData(ObjectGuid(HIGHGUID_MO_TRANSPORT, transGUID), fields[26].GetFloat(), fields[27].GetFloat(), fields[28].GetFloat(), fields[29].GetFloat(), 0, -1); m_movementInfo.SetTransportData(ObjectGuid(HIGHGUID_MO_TRANSPORT, transGUID), fields[27].GetFloat(), fields[28].GetFloat(), fields[29].GetFloat(), fields[30].GetFloat(), 0, -1);
if (!MaNGOS::IsValidMapCoord( if (!MaNGOS::IsValidMapCoord(
GetPositionX() + m_movementInfo.GetTransportPos()->x, GetPositionY() + m_movementInfo.GetTransportPos()->y, GetPositionX() + m_movementInfo.GetTransportPos()->x, GetPositionY() + m_movementInfo.GetTransportPos()->y,
@ -15524,22 +15544,22 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
m_taxi.LoadTaxiMask(fields[17].GetString()); // must be before InitTaxiNodesForLevel m_taxi.LoadTaxiMask(fields[17].GetString()); // must be before InitTaxiNodesForLevel
uint32 extraflags = fields[31].GetUInt32(); uint32 extraflags = fields[32].GetUInt32();
m_stableSlots = fields[32].GetUInt32(); m_stableSlots = fields[33].GetUInt32();
if (m_stableSlots > MAX_PET_STABLES) if (m_stableSlots > MAX_PET_STABLES)
{ {
sLog.outError("Player can have not more %u stable slots, but have in DB %u", MAX_PET_STABLES, uint32(m_stableSlots)); sLog.outError("Player can have not more %u stable slots, but have in DB %u", MAX_PET_STABLES, uint32(m_stableSlots));
m_stableSlots = MAX_PET_STABLES; m_stableSlots = MAX_PET_STABLES;
} }
m_atLoginFlags = fields[33].GetUInt32(); m_atLoginFlags = fields[34].GetUInt32();
m_deathExpireTime = (time_t)fields[36].GetUInt64(); m_deathExpireTime = (time_t)fields[37].GetUInt64();
if (m_deathExpireTime > now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP) if (m_deathExpireTime > now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP)
m_deathExpireTime = now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP - 1; m_deathExpireTime = now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP - 1;
std::string taxi_nodes = fields[37].GetCppString(); std::string taxi_nodes = fields[38].GetCppString();
// clear channel spell data (if saved at channel spell casting) // clear channel spell data (if saved at channel spell casting)
SetChannelObjectGuid(ObjectGuid()); SetChannelObjectGuid(ObjectGuid());
@ -15601,8 +15621,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
_LoadMailedItems(holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILEDITEMS)); _LoadMailedItems(holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILEDITEMS));
UpdateNextMailTimeAndUnreads(); UpdateNextMailTimeAndUnreads();
m_specsCount = fields[51].GetUInt8(); m_specsCount = fields[52].GetUInt8();
m_activeSpec = fields[52].GetUInt8(); m_activeSpec = fields[53].GetUInt8();
_LoadGlyphs(holder->GetResult(PLAYER_LOGIN_QUERY_LOADGLYPHS)); _LoadGlyphs(holder->GetResult(PLAYER_LOGIN_QUERY_LOADGLYPHS));
@ -15643,7 +15663,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
// check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES // check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
// note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded // note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
uint32 curTitle = fields[42].GetUInt32(); uint32 curTitle = fields[43].GetUInt32();
if (curTitle && !HasTitle(curTitle)) if (curTitle && !HasTitle(curTitle))
curTitle = 0; curTitle = 0;
@ -15711,19 +15731,33 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
UpdateAllStats(); UpdateAllStats();
// restore remembered power/health values (but not more max values) // restore remembered power/health values (but not more max values)
uint32 savedhealth = fields[45].GetUInt32(); uint32 savedhealth = fields[46].GetUInt32();
SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth); SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
static_assert(MAX_STORED_POWERS == 5, "Query not updated."); static_assert(MAX_STORED_POWERS == 5, "Query not updated.");
for (uint32 i = 0; i < MAX_STORED_POWERS; ++i) for (uint32 i = 0; i < MAX_STORED_POWERS; ++i)
{ {
uint32 savedpower = fields[46 + i].GetUInt32(); uint32 savedpower = fields[47 + i].GetUInt32();
SetPowerByIndex(i, std::min(savedpower, GetMaxPowerByIndex(i))); SetPowerByIndex(i, std::min(savedpower, GetMaxPowerByIndex(i)));
} }
DEBUG_FILTER_LOG(LOG_FILTER_PLAYER_STATS, "The value of player %s after load item and aura is: ", m_name.c_str()); DEBUG_FILTER_LOG(LOG_FILTER_PLAYER_STATS, "The value of player %s after load item and aura is: ", m_name.c_str());
outDebugStatsValues(); outDebugStatsValues();
// must be after loading spells and talents
Tokens talentTrees = StrSplit(fields[26].GetString(), " ");
for (uint8 i = 0; i < MAX_TALENT_SPEC_COUNT; ++i)
{
if (i >= talentTrees.size())
break;
uint32 talentTree = atol(talentTrees[i].c_str());
if (sTalentTabStore.LookupEntry(talentTree))
m_talentsPrimaryTree[i] = talentTree;
else if (i == m_activeSpec)
SetAtLoginFlag(AT_LOGIN_RESET_TALENTS); // invalid tree, reset talents
}
// all fields read // all fields read
delete result; delete result;
@ -15993,8 +16027,6 @@ void Player::_LoadGlyphs(QueryResult* result)
while (result->NextRow()); while (result->NextRow());
delete result; delete result;
} }
void Player::LoadCorpse() void Player::LoadCorpse()
@ -17034,7 +17066,7 @@ void Player::SaveToDB()
SqlStatement uberInsert = CharacterDatabase.CreateStatement(insChar, "INSERT INTO characters (guid,account,name,race,class,gender,level,xp,money,playerBytes,playerBytes2,playerFlags," SqlStatement uberInsert = CharacterDatabase.CreateStatement(insChar, "INSERT INTO characters (guid,account,name,race,class,gender,level,xp,money,playerBytes,playerBytes2,playerFlags,"
"map, dungeon_difficulty, position_x, position_y, position_z, orientation, " "map, dungeon_difficulty, position_x, position_y, position_z, orientation, "
"taximask, online, cinematic, " "taximask, online, cinematic, "
"totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, " "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, primary_trees, "
"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, " "trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
"death_expire_time, taxi_path, totalKills, " "death_expire_time, taxi_path, totalKills, "
"todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, health, power1, power2, power3, " "todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, health, power1, power2, power3, "
@ -17042,7 +17074,7 @@ void Player::SaveToDB()
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, " "VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, "
"?, ?, ?, ?, ?, ?, " "?, ?, ?, ?, ?, ?, "
"?, ?, ?, " "?, ?, ?, "
"?, ?, ?, ?, ?, ?, ?, " "?, ?, ?, ?, ?, ?, ?, ?, "
"?, ?, ?, ?, ?, ?, ?, ?, ?, " "?, ?, ?, ?, ?, ?, ?, ?, ?, "
"?, ?, ?, " "?, ?, ?, "
"?, ?, ?, ?, ?, ?, ?, ?, ?, " "?, ?, ?, ?, ?, ?, ?, ?, ?, "
@ -17098,6 +17130,10 @@ void Player::SaveToDB()
// save, but in tavern/city // save, but in tavern/city
uberInsert.addUInt32(m_resetTalentsCost); uberInsert.addUInt32(m_resetTalentsCost);
uberInsert.addUInt64(uint64(m_resetTalentsTime)); uberInsert.addUInt64(uint64(m_resetTalentsTime));
ss.str("");
for (int i = 0; i < MAX_TALENT_SPEC_COUNT; ++i)
ss << m_talentsPrimaryTree[i] << " ";
uberInsert.addString(ss);
uberInsert.addFloat(finiteAlways(m_movementInfo.GetTransportPos()->x)); uberInsert.addFloat(finiteAlways(m_movementInfo.GetTransportPos()->x));
uberInsert.addFloat(finiteAlways(m_movementInfo.GetTransportPos()->y)); uberInsert.addFloat(finiteAlways(m_movementInfo.GetTransportPos()->y));
@ -17129,7 +17165,6 @@ void Player::SaveToDB()
uberInsert.addUInt32(GetUInt32Value(PLAYER_CHOSEN_TITLE)); uberInsert.addUInt32(GetUInt32Value(PLAYER_CHOSEN_TITLE));
// FIXME: at this moment send to DB as unsigned, including unit32(-1) // FIXME: at this moment send to DB as unsigned, including unit32(-1)
uberInsert.addUInt32(GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX)); uberInsert.addUInt32(GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
@ -17358,20 +17393,20 @@ void Player::_SaveGlyphs()
{ {
SqlStatement stmt = CharacterDatabase.CreateStatement(insertGlyph, "INSERT INTO character_glyphs (guid, spec, slot, glyph) VALUES (?, ?, ?, ?)"); SqlStatement stmt = CharacterDatabase.CreateStatement(insertGlyph, "INSERT INTO character_glyphs (guid, spec, slot, glyph) VALUES (?, ?, ?, ?)");
stmt.PExecute(GetGUIDLow(), spec, slot, m_glyphs[spec][slot].GetId()); stmt.PExecute(GetGUIDLow(), spec, slot, m_glyphs[spec][slot].GetId());
}
break; break;
}
case GLYPH_CHANGED: case GLYPH_CHANGED:
{ {
SqlStatement stmt = CharacterDatabase.CreateStatement(updateGlyph, "UPDATE character_glyphs SET glyph = ? WHERE guid = ? AND spec = ? AND slot = ?"); SqlStatement stmt = CharacterDatabase.CreateStatement(updateGlyph, "UPDATE character_glyphs SET glyph = ? WHERE guid = ? AND spec = ? AND slot = ?");
stmt.PExecute(m_glyphs[spec][slot].GetId(), GetGUIDLow(), spec, slot); stmt.PExecute(m_glyphs[spec][slot].GetId(), GetGUIDLow(), spec, slot);
}
break; break;
}
case GLYPH_DELETED: case GLYPH_DELETED:
{ {
SqlStatement stmt = CharacterDatabase.CreateStatement(deleteGlyph, "DELETE FROM character_glyphs WHERE guid = ? AND spec = ? AND slot = ?"); SqlStatement stmt = CharacterDatabase.CreateStatement(deleteGlyph, "DELETE FROM character_glyphs WHERE guid = ? AND spec = ? AND slot = ?");
stmt.PExecute(GetGUIDLow(), spec, slot); stmt.PExecute(GetGUIDLow(), spec, slot);
}
break; break;
}
case GLYPH_UNCHANGED: case GLYPH_UNCHANGED:
break; break;
} }
@ -21382,25 +21417,21 @@ uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 n
void Player::InitGlyphsForLevel() void Player::InitGlyphsForLevel()
{ {
for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i) uint32 slot = 0;
for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows() && slot < MAX_GLYPH_SLOT_INDEX; ++i)
if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(i)) if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(i))
if (gs->Order) SetGlyphSlot(slot++, gs->Id);
SetGlyphSlot(gs->Order - 1, gs->Id);
uint32 level = getLevel(); uint32 level = getLevel();
uint32 value = 0; uint32 value = 0;
// 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level // 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level
if (level >= 15) if (level >= 25)
value |= (0x01 | 0x02); value |= 0x01 | 0x02 | 0x40;
if (level >= 30)
value |= 0x08;
if (level >= 50) if (level >= 50)
value |= 0x04; value |= 0x04 | 0x08 | 0x80;
if (level >= 70) if (level >= 75)
value |= 0x10; value |= 0x10 | 0x20 | 0x100;
if (level >= 80)
value |= 0x20;
SetUInt32Value(PLAYER_GLYPHS_ENABLED, value); SetUInt32Value(PLAYER_GLYPHS_ENABLED, value);
} }
@ -21665,10 +21696,30 @@ Item* Player::ConvertItem(Item* item, uint32 newItemId)
uint32 Player::CalculateTalentsPoints() const uint32 Player::CalculateTalentsPoints() const
{ {
uint32 base_level = getClass() == CLASS_DEATH_KNIGHT ? 55 : 9; // this dbc file has entries only up to level 100
uint32 base_talent = getLevel() <= base_level ? 0 : getLevel() - base_level; NumTalentsAtLevelEntry const* count = sNumTalentsAtLevelStore.LookupEntry(std::min<uint32>(getLevel(), 100));
if (!count)
return 0;
uint32 talentPointsForLevel = base_talent + m_questRewardTalentCount; float baseForLevel = count->Talents;
if (getClass() != CLASS_DEATH_KNIGHT)
return uint32(baseForLevel * sWorld.getConfig(CONFIG_FLOAT_RATE_TALENT));
// Death Knight starting level
// hardcoded here - number of quest awarded talents is equal to number of talents any other class would have at level 55
if (getLevel() < 55)
return 0;
NumTalentsAtLevelEntry const* dkBase = sNumTalentsAtLevelStore.LookupEntry(55);
if (!dkBase)
return 0;
float talentPointsForLevel = count->Talents - dkBase->Talents;
talentPointsForLevel += float(m_questRewardTalentCount);
if (talentPointsForLevel > baseForLevel)
talentPointsForLevel = baseForLevel;
return uint32(talentPointsForLevel * sWorld.getConfig(CONFIG_FLOAT_RATE_TALENT)); return uint32(talentPointsForLevel * sWorld.getConfig(CONFIG_FLOAT_RATE_TALENT));
} }
@ -21990,29 +22041,29 @@ SpellEntry const* Player::GetKnownTalentRankById(int32 talentId) const
return NULL; return NULL;
} }
void Player::LearnTalent(uint32 talentId, uint32 talentRank) bool Player::LearnTalent(uint32 talentId, uint32 talentRank)
{ {
uint32 CurTalentPoints = GetFreeTalentPoints(); uint32 CurTalentPoints = GetFreeTalentPoints();
if (CurTalentPoints == 0) if (CurTalentPoints == 0)
return; return false;
if (talentRank >= MAX_TALENT_RANK) if (talentRank >= MAX_TALENT_RANK)
return; return false;
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId); TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if (!talentInfo) if (!talentInfo)
return; return false;
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab); TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo) if (!talentTabInfo)
return; return false;
// prevent learn talent for different class (cheating) // prevent learn talent for different class (cheating)
if ((getClassMask() & talentTabInfo->ClassMask) == 0) if ((getClassMask() & talentTabInfo->ClassMask) == 0)
return; return false;
// find current max talent rank // find current max talent rank
uint32 curtalent_maxrank = 0; uint32 curtalent_maxrank = 0;
@ -22021,14 +22072,14 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
// we already have same or higher talent rank learned // we already have same or higher talent rank learned
if (curtalent_maxrank >= (talentRank + 1)) if (curtalent_maxrank >= (talentRank + 1))
return; return false;
// check if we have enough talent points // check if we have enough talent points
if (CurTalentPoints < (talentRank - curtalent_maxrank + 1)) if (CurTalentPoints < (talentRank - curtalent_maxrank + 1))
return; return false;
// Check if it requires another talent // Check if it requires another talent
/*if (talentInfo->DependsOn > 0) if (talentInfo->DependsOn > 0)
{ {
if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn)) if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
{ {
@ -22042,40 +22093,75 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
} }
if (!hasEnoughRank) if (!hasEnoughRank)
return; return false;
}
} }
}*/
// Find out how many points we have in this field // Find out how many points we have in this field
uint32 spentPoints = 0; uint32 spentPoints = 0;
uint32 primaryTreeTalents = 0;
uint32 tTab = talentInfo->TalentTab; uint32 tTab = talentInfo->TalentTab;
if (talentInfo->Row > 0) bool isMainTree = m_talentsPrimaryTree[m_activeSpec] == tTab || !m_talentsPrimaryTree[m_activeSpec];
if (talentInfo->Row > 0 || !isMainTree)
{ {
for (PlayerTalentMap::const_iterator iter = m_talents[m_activeSpec].begin(); iter != m_talents[m_activeSpec].end(); ++iter) for (uint32 i = 0; i < sTalentStore.GetNumRows(); i++) // Loop through all talents.
if (iter->second.state != PLAYERSPELL_REMOVED && iter->second.talentEntry->TalentTab == tTab) {
spentPoints += iter->second.currentRank + 1; if (TalentEntry const* tmpTalent = sTalentStore.LookupEntry(i)) // Someday, someone needs to revamp the way talents are tracked
{
for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
{
if (tmpTalent->RankID[rank] != 0)
{
if (HasSpell(tmpTalent->RankID[rank]))
{
if (tmpTalent->TalentTab == tTab)
spentPoints += (rank + 1);
if (tmpTalent->TalentTab == m_talentsPrimaryTree[m_activeSpec])
primaryTreeTalents += (rank + 1);
}
}
}
}
}
} }
// not have required min points spent in talent tree // not have required min points spent in talent tree
if (spentPoints < (talentInfo->Row * MAX_TALENT_RANK)) if (spentPoints < (talentInfo->Row * MAX_TALENT_RANK))
return; return false;
// player has not spent 31 talents in main tree before attempting to learn other tree's talents
if (!isMainTree && primaryTreeTalents < REQ_PRIMARY_TREE_TALENTS)
return false;
// spell not set in talent.dbc // spell not set in talent.dbc
uint32 spellid = talentInfo->RankID[talentRank]; uint32 spellid = talentInfo->RankID[talentRank];
if (spellid == 0) if (spellid == 0)
{ {
sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank); sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank);
return; return false;
} }
// already known // already known
if (HasSpell(spellid)) if (HasSpell(spellid))
return; return false;
// learn! (other talent ranks will unlearned at learning) // learn! (other talent ranks will unlearned at learning)
learnSpell(spellid, false); learnSpell(spellid, false);
DETAIL_LOG("TalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid); DETAIL_LOG("TalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid);
// set talent tree for player
if (!m_talentsPrimaryTree[m_activeSpec])
{
m_talentsPrimaryTree[m_activeSpec] = talentInfo->TalentTab;
std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(talentInfo->TalentTab);
if (specSpells)
for (size_t i = 0; i < specSpells->size(); ++i)
learnSpell(specSpells->at(i), false);
}
return true;
} }
void Player::LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank) void Player::LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank)
@ -22142,7 +22228,7 @@ void Player::LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRa
return; return;
// Check if it requires another talent // Check if it requires another talent
/*if (talentInfo->DependsOn > 0) if (talentInfo->DependsOn > 0)
{ {
if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn)) if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
{ {
@ -22156,7 +22242,7 @@ void Player::LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRa
if (!hasEnoughRank) if (!hasEnoughRank)
return; return;
} }
}*/ }
// Find out how many points we have in this field // Find out how many points we have in this field
uint32 spentPoints = 0; uint32 spentPoints = 0;
@ -22267,9 +22353,13 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket* data)
if (m_specsCount) if (m_specsCount)
{ {
if (m_specsCount > MAX_TALENT_SPEC_COUNT)
m_specsCount = MAX_TALENT_SPEC_COUNT;
// loop through all specs (only 1 for now) // loop through all specs (only 1 for now)
for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx) for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx)
{ {
*data << uint32(m_talentsPrimaryTree[specIdx]);
uint8 talentIdCount = 0; uint8 talentIdCount = 0;
size_t pos = data->wpos(); size_t pos = data->wpos();
*data << uint8(talentIdCount); // [PH], talentIdCount *data << uint8(talentIdCount); // [PH], talentIdCount
@ -22277,7 +22367,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket* data)
// find class talent tabs (all players have 3 talent tabs) // find class talent tabs (all players have 3 talent tabs)
uint32 const* talentTabIds = GetTalentTabPages(getClass()); uint32 const* talentTabIds = GetTalentTabPages(getClass());
for (uint32 i = 0; i < 3; ++i) for (uint32 i = 0; i < MAX_TALENT_TABS; ++i)
{ {
uint32 talentTabId = talentTabIds[i]; uint32 talentTabId = talentTabIds[i];
for (PlayerTalentMap::iterator iter = m_talents[specIdx].begin(); iter != m_talents[specIdx].end(); ++iter) for (PlayerTalentMap::iterator iter = m_talents[specIdx].begin(); iter != m_talents[specIdx].end(); ++iter)
@ -22636,6 +22726,15 @@ void Player::ActivateSpec(uint8 specNum)
// prevent deletion of action buttons by client at spell unlearn or by player while spec change in progress // prevent deletion of action buttons by client at spell unlearn or by player while spec change in progress
SendLockActionButtons(); SendLockActionButtons();
// Remove spec specific spells
for (uint32 i = 0; i < MAX_TALENT_TABS; ++i)
{
std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(GetTalentTabPages(getClass())[i]);
if (specSpells)
for (size_t i = 0; i < specSpells->size(); ++i)
removeSpell(specSpells->at(i), true);
}
ApplyGlyphs(false); ApplyGlyphs(false);
// copy of new talent spec (we will use it as model for converting current tlanet state to new) // copy of new talent spec (we will use it as model for converting current tlanet state to new)
@ -22738,6 +22837,11 @@ void Player::ActivateSpec(uint8 specNum)
ResummonPetTemporaryUnSummonedIfAny(); ResummonPetTemporaryUnSummonedIfAny();
std::vector<uint32> const* specSpells = GetTalentTreePrimarySpells(m_talentsPrimaryTree[m_activeSpec]);
if (specSpells)
for (size_t i = 0; i < specSpells->size(); ++i)
learnSpell(specSpells->at(i), false);
ApplyGlyphs(true); ApplyGlyphs(true);
SendInitialActionButtons(); SendInitialActionButtons();
@ -22747,6 +22851,9 @@ void Player::ActivateSpec(uint8 specNum)
SetPower(POWER_MANA, 0); SetPower(POWER_MANA, 0);
SetPower(pw, 0); SetPower(pw, 0);
if (!sTalentTabStore.LookupEntry(m_talentsPrimaryTree[m_activeSpec]))
resetTalents(true);
} }
void Player::UpdateSpecCount(uint8 count) void Player::UpdateSpecCount(uint8 count)

View file

@ -1614,16 +1614,18 @@ class MANGOS_DLL_SPEC Player : public Unit
void learnQuestRewardedSpells(Quest const* quest); void learnQuestRewardedSpells(Quest const* quest);
void learnSpellHighRank(uint32 spellid); void learnSpellHighRank(uint32 spellid);
uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS); } uint32 GetFreeTalentPoints() const { return m_freeTalentPoints; }
void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS, points); } void SetFreeTalentPoints(uint32 points) { m_freeTalentPoints = points; }
void UpdateFreeTalentPoints(bool resetIfNeed = true); void UpdateFreeTalentPoints(bool resetIfNeed = true);
uint32 GetPrimaryTalentTree(uint8 spec) const { return m_talentsPrimaryTree[spec]; }
void SetPrimaryTalentTree(uint8 spec, uint32 tree) { m_talentsPrimaryTree[spec] = tree; }
bool resetTalents(bool no_cost = false, bool all_specs = false); bool resetTalents(bool no_cost = false, bool all_specs = false);
uint32 resetTalentsCost() const; uint32 resetTalentsCost() const;
void InitTalentForLevel(); void InitTalentForLevel();
void BuildPlayerTalentsInfoData(WorldPacket* data); void BuildPlayerTalentsInfoData(WorldPacket* data);
void BuildPetTalentsInfoData(WorldPacket* data); void BuildPetTalentsInfoData(WorldPacket* data);
void SendTalentsInfoData(bool pet); void SendTalentsInfoData(bool pet);
void LearnTalent(uint32 talentId, uint32 talentRank); bool LearnTalent(uint32 talentId, uint32 talentRank);
void LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank); void LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank);
uint32 CalculateTalentsPoints() const; uint32 CalculateTalentsPoints() const;
@ -1638,7 +1640,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void InitGlyphsForLevel(); void InitGlyphsForLevel();
void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); } void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); } uint32 GetGlyphSlot(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
void SetGlyph(uint8 slot, uint32 glyph) { m_glyphs[m_activeSpec][slot].SetId(glyph); } void SetGlyph(uint8 slot, uint32 glyph) { m_glyphs[m_activeSpec][slot].SetId(glyph); }
uint32 GetGlyph(uint8 slot) { return m_glyphs[m_activeSpec][slot].GetId(); } uint32 GetGlyph(uint8 slot) { return m_glyphs[m_activeSpec][slot].GetId(); }
void ApplyGlyph(uint8 slot, bool apply); void ApplyGlyph(uint8 slot, bool apply);
@ -2508,6 +2510,7 @@ class MANGOS_DLL_SPEC Player : public Unit
PlayerMails m_mail; PlayerMails m_mail;
PlayerSpellMap m_spells; PlayerSpellMap m_spells;
PlayerTalentMap m_talents[MAX_TALENT_SPEC_COUNT]; PlayerTalentMap m_talents[MAX_TALENT_SPEC_COUNT];
uint32 m_talentsPrimaryTree[MAX_TALENT_SPEC_COUNT];
SpellCooldowns m_spellCooldowns; SpellCooldowns m_spellCooldowns;
uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
@ -2582,6 +2585,7 @@ class MANGOS_DLL_SPEC Player : public Unit
// Transports // Transports
Transport* m_transport; Transport* m_transport;
uint32 m_freeTalentPoints;
uint32 m_resetTalentsCost; uint32 m_resetTalentsCost;
time_t m_resetTalentsTime; time_t m_resetTalentsTime;
uint32 m_usedTalentCount; uint32 m_usedTalentCount;

View file

@ -638,7 +638,8 @@ enum SpellAttributesEx10
}; };
#define MAX_TALENT_SPEC_COUNT 2 #define MAX_TALENT_SPEC_COUNT 2
#define MAX_GLYPH_SLOT_INDEX 6 #define MAX_GLYPH_SLOT_INDEX 9
#define REQ_PRIMARY_TREE_TALENTS 31
enum SheathTypes enum SheathTypes
{ {

View file

@ -27,18 +27,39 @@
void WorldSession::HandleLearnTalentOpcode(WorldPacket& recv_data) void WorldSession::HandleLearnTalentOpcode(WorldPacket& recv_data)
{ {
DEBUG_LOG("CMSG_LEARN_PREVIEW_TALENTS");
uint32 talent_id, requested_rank; uint32 talent_id, requested_rank;
recv_data >> talent_id >> requested_rank; recv_data >> talent_id >> requested_rank;
_player->LearnTalent(talent_id, requested_rank); if (_player->LearnTalent(talent_id, requested_rank))
_player->SendTalentsInfoData(false); _player->SendTalentsInfoData(false);
else
sLog.outError("WorldSession::HandleLearnTalentOpcode: learn talent %u rank %u failed for %s (account %u)", talent_id, requested_rank, GetPlayerName(), GetAccountId());
} }
void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket) void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
{ {
DEBUG_LOG("CMSG_LEARN_PREVIEW_TALENTS"); DEBUG_LOG("CMSG_LEARN_PREVIEW_TALENTS");
int32 tabPage;
uint32 talentsCount; uint32 talentsCount;
recvPacket >> tabPage; // talent tree
// prevent cheating (selecting new tree with points already in another)
if (tabPage >= 0) // -1 if player already has specialization
{
if (TalentTabEntry const* talentTabEntry = sTalentTabStore.LookupEntry(_player->GetPrimaryTalentTree(_player->GetActiveSpec())))
{
if (talentTabEntry->tabpage != tabPage)
{
recvPacket.rfinish();
sLog.outError("WorldSession::HandleLearnPreviewTalents: tabPage != talent tabPage for %s (account %u)", GetPlayerName(), GetAccountId());
return;
}
}
}
recvPacket >> talentsCount; recvPacket >> talentsCount;
uint32 talentId, talentRank; uint32 talentId, talentRank;
@ -47,7 +68,12 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
{ {
recvPacket >> talentId >> talentRank; recvPacket >> talentId >> talentRank;
_player->LearnTalent(talentId, talentRank); if (!_player->LearnTalent(talentId, talentRank))
{
recvPacket.rfinish();
sLog.outError("WorldSession::HandleLearnPreviewTalents: learn talent %u rank %u tab %u failed for %s (account %u)", talentId, talentRank, tabPage, GetPlayerName(), GetAccountId());
break;
}
} }
_player->SendTalentsInfoData(false); _player->SendTalentsInfoData(false);

View file

@ -8794,6 +8794,27 @@ void Spell::EffectApplyGlyph(SpellEffectEntry const* effect)
Player* player = (Player*)m_caster; Player* player = (Player*)m_caster;
// glyph sockets level requirement
uint8 minLevel = 0;
switch (m_glyphIndex)
{
case 0:
case 1:
case 6: minLevel = 25; break;
case 2:
case 3:
case 7: minLevel = 50; break;
case 4:
case 5:
case 8: minLevel = 75; break;
}
if (minLevel && m_caster->getLevel() < minLevel)
{
SendCastResult(SPELL_FAILED_GLYPH_SOCKET_LOCKED);
return;
}
// apply new one // apply new one
if(uint32 glyph = effect->EffectMiscValue) if(uint32 glyph = effect->EffectMiscValue)
{ {

View file

@ -403,6 +403,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
Spell* spell = new Spell(mover, spellInfo, false); Spell* spell = new Spell(mover, spellInfo, false);
spell->m_cast_count = cast_count; // set count of casts spell->m_cast_count = cast_count; // set count of casts
spell->m_glyphIndex = glyphIndex;
spell->prepare(&targets); spell->prepare(&targets);
} }

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "12160" #define REVISION_NR "12161"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__

View file

@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__ #ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__ #define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_12150_01_characters_saved_variables" #define REVISION_DB_CHARACTERS "required_12161_01_characters_characters"
#define REVISION_DB_MANGOS "required_12150_01_mangos_mangos_string" #define REVISION_DB_MANGOS "required_12150_01_mangos_mangos_string"
#define REVISION_DB_REALMD "required_12112_01_realmd_account_access" #define REVISION_DB_REALMD "required_12112_01_realmd_account_access"
#endif // __REVISION_SQL_H__ #endif // __REVISION_SQL_H__