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[12081] Implement SMSG_DEFENSE_MESSAGE for the upcoming opvp system
Also fix callig go type 29 progress event if there is no neutral area (like in Halaa)
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parent
cd1bb3f9f4
commit
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3 changed files with 28 additions and 4 deletions
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@ -1740,6 +1740,28 @@ void World::SendDefenseMessage(uint32 zoneId, int32 textId)
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}
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}
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}
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}
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/// Sends a server wide defense message to all players (or players of the specified team)
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void World::SendDefenseMessage(uint32 zoneId, int32 textId, Team team /*= TEAM_NONE*/)
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{
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for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
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{
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if (itr->second &&
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itr->second->GetPlayer() &&
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itr->second->GetPlayer()->IsInWorld() &&
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(team == TEAM_NONE || itr->second->GetPlayer()->GetTeam() == team))
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{
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char const* message = itr->second->GetMangosString(textId);
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uint32 messageLength = strlen(message) + 1;
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WorldPacket data(SMSG_DEFENSE_MESSAGE, 4 + 4 + messageLength);
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data << uint32(zoneId);
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data << uint32(messageLength);
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data << message;
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itr->second->SendPacket(&data);
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}
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}
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}
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/// Kick (and save) all players
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/// Kick (and save) all players
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void World::KickAll()
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void World::KickAll()
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{
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{
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@ -507,10 +507,12 @@ class World
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void LoadConfigSettings(bool reload = false);
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void LoadConfigSettings(bool reload = false);
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void SendWorldText(int32 string_id, ...);
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void SendWorldText(int32 string_id, ...);
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void SendGlobalMessage(WorldPacket* packet);
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void SendGlobalText(const char* text, WorldSession* self);
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void SendGlobalMessage(WorldPacket* packet, WorldSession* self = NULL, Team team = TEAM_NONE);
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void SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self = NULL, Team team = TEAM_NONE);
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void SendZoneText(uint32 zone, const char* text, WorldSession* self = NULL, Team team = TEAM_NONE);
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void SendDefenseMessage(uint32 zoneId, int32 textId, Team team = TEAM_NONE);
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void SendServerMessage(ServerMessageType type, const char* text = "", Player* player = NULL);
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void SendServerMessage(ServerMessageType type, const char* text = "", Player* player = NULL);
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void SendZoneUnderAttackMessage(uint32 zoneId, Team team);
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void SendDefenseMessage(uint32 zoneId, int32 textId);
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/// Are we in the middle of a shutdown?
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/// Are we in the middle of a shutdown?
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bool IsShutdowning() const { return m_ShutdownTimer > 0; }
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bool IsShutdowning() const { return m_ShutdownTimer > 0; }
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "0071"
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#define REVISION_NR "12081"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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