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Implemented ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
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3 changed files with 19 additions and 1 deletions
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@ -298,6 +298,13 @@ struct AchievementCriteriaEntry
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uint32 numberOfExaltedFactions; // 4
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} gain_exalted_reputation;
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// ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
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struct
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{
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uint32 unused; // 3
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uint32 numberOfVisits; // 4
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} visit_barber;
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// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
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// TODO: where is the required itemlevel stored?
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struct
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