[8474] Allow to delete BattleGround objects when any of invited players didn't click to enter battle.

Rename m_TeamScores500disadvantage to m_TeamScores500Disadvantage, and optimize its update.
Patch is tested.

Signed-off-by: Triply <triply@getmangos.com>
This commit is contained in:
Triply 2009-09-05 13:24:34 +02:00
parent 7db230df55
commit 56ddf40d62
7 changed files with 51 additions and 45 deletions

View file

@ -231,9 +231,22 @@ BattleGround::~BattleGround()
void BattleGround::Update(uint32 diff)
{
if (!GetPlayersSize() && !GetReviveQueueSize())
//BG is empty
if (!GetPlayersSize())
{
// BG is empty
// if there are no players invited, delete BG
// this will delete arena or bg object, where any player entered
// [[ but if you use battleground object again (more battles possible to be played on 1 instance)
// then this condition should be removed and code:
// if (!GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE))
// this->AddToFreeBGObjectsQueue(); // not yet implemented
// should be used instead of current
// ]]
// BattleGround Template instance cannot be updated, because it would be deleted
if (!GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE))
m_SetDeleteThis = true;
return;
}
// remove offline players from bg after 5 minutes
if (!m_OfflineQueue.empty())
@ -1028,7 +1041,12 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
DecreaseInvitedCount(team);
//we should update battleground queue, but only if bg isn't ending
if (isBattleGround() && GetStatus() < STATUS_WAIT_LEAVE)
{
// a player has left the battleground, so there are free slots -> add to queue
AddToBGFreeSlotQueue();
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueId());
}
// Let others know
WorldPacket data;
sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, guid);
@ -1048,17 +1066,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName());
}
if (!GetPlayersSize() && !GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE))
{
// if no players left AND no invitees left, set this bg to delete in next update
// direct deletion could cause crashes
m_SetDeleteThis = true;
// return to prevent addition to freeslotqueue
return;
}
// a player exited the battleground, so there are free slots. add to queue
this->AddToBGFreeSlotQueue();
//battleground object will be deleted next BattleGround::Update() call
}
// this method is called when no players remains in battleground
@ -1091,10 +1099,16 @@ void BattleGround::Reset()
void BattleGround::StartBattleGround()
{
///this method should spawn spirit guides and so on
SetStartTime(0);
SetLastResurrectTime(0);
// add BG to free slot queue
AddToBGFreeSlotQueue();
// add bg to update list
// This must be done here, because we need to have already invited some players when first BG::Update() method is executed
// and it doesn't matter if we call StartBattleGround() more times, because m_BattleGrounds is a map and instance id never changes
sBattleGroundMgr.AddBattleGround(GetInstanceID(), GetTypeID(), this);
}
void BattleGround::AddPlayer(Player *plr)