Guild bank hopefully fixed.

This commit is contained in:
tomrus88 2009-12-17 18:57:35 +03:00
parent eba214eb8a
commit 57126880cf
6 changed files with 126 additions and 202 deletions

View file

@ -887,7 +887,7 @@ void WorldSession::HandleGuildBankQueryTab( WorldPacket & recv_data )
if (!pGuild)
return;
if (!pGuild->IsGuildBankLoaded() || TabId >= pGuild->GetPurchasedTabs())
if (TabId >= pGuild->GetPurchasedTabs())
return;
// Let's update the amount of gold the player can withdraw before displaying the content
@ -921,7 +921,7 @@ void WorldSession::HandleGuildBankDepositMoney( WorldPacket & recv_data )
if (!pGuild)
return;
if (!pGuild->IsGuildBankLoaded() || !pGuild->GetPurchasedTabs())
if (!pGuild->GetPurchasedTabs())
return;
CharacterDatabase.BeginTransaction();
@ -944,7 +944,7 @@ void WorldSession::HandleGuildBankDepositMoney( WorldPacket & recv_data )
pGuild->DisplayGuildBankTabsInfo(this);
pGuild->DisplayGuildBankContent(this, 0);
pGuild->DisplayGuildBankMoneyUpdate();
pGuild->DisplayGuildBankMoneyUpdate(this);
}
void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data )
@ -969,7 +969,7 @@ void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data )
if(!pGuild)
return;
if (!pGuild->IsGuildBankLoaded() || !pGuild->GetPurchasedTabs())
if (!pGuild->GetPurchasedTabs())
return;
if (pGuild->GetGuildBankMoney()<money) // not enough money in bank
@ -997,7 +997,7 @@ void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data )
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
pGuild->DisplayGuildBankTabsInfo(this);
pGuild->DisplayGuildBankContent(this, 0);
pGuild->DisplayGuildBankMoneyUpdate();
pGuild->DisplayGuildBankMoneyUpdate(this);
}
void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
@ -1026,7 +1026,7 @@ void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
}
Guild *pGuild = sObjectMgr.GetGuildById(GuildId);
if (!pGuild || !pGuild->IsGuildBankLoaded())
if (!pGuild)
{
recv_data.rpos(recv_data.wpos()); // prevent additional spam at rejected packet
return;
@ -1128,7 +1128,7 @@ void WorldSession::HandleGuildBankBuyTab( WorldPacket & recv_data )
return;
// m_PurchasedTabs = 0 when buying Tab 0, that is why this check can be made
if (!pGuild->IsGuildBankLoaded() || TabId != pGuild->GetPurchasedTabs())
if (TabId != pGuild->GetPurchasedTabs())
return;
uint32 TabCost = GetGuildBankTabPrice(TabId) * GOLD;
@ -1177,7 +1177,7 @@ void WorldSession::HandleGuildBankUpdateTab( WorldPacket & recv_data )
if (!pGuild)
return;
if (!pGuild->IsGuildBankLoaded() || TabId >= pGuild->GetPurchasedTabs())
if (TabId >= pGuild->GetPurchasedTabs())
return;
pGuild->SetGuildBankTabInfo(TabId, Name, IconIndex);
@ -1200,9 +1200,6 @@ void WorldSession::HandleGuildBankLogQuery( WorldPacket & recv_data )
if (!pGuild)
return;
if (!pGuild->IsGuildBankLoaded())
return;
// GUILD_BANK_MAX_TABS send by client for money log
if (TabId >= pGuild->GetPurchasedTabs() && TabId != GUILD_BANK_MAX_TABS)
return;
@ -1225,7 +1222,7 @@ void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data)
if (!pGuild)
return;
if (!pGuild->IsGuildBankLoaded() || TabId >= pGuild->GetPurchasedTabs())
if (TabId >= pGuild->GetPurchasedTabs())
return;
pGuild->SendGuildBankTabText(this, TabId);
@ -1248,7 +1245,7 @@ void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data)
if (!pGuild)
return;
if (!pGuild->IsGuildBankLoaded() || TabId >= pGuild->GetPurchasedTabs())
if (TabId >= pGuild->GetPurchasedTabs())
return;
pGuild->SetGuildBankTabText(TabId, Text);