[9824] Use in taxi flight movegen original taxipath data.

This commit is contained in:
VladimirMangos 2010-05-02 04:32:52 +04:00
parent c52e9c5d27
commit 57dcc84940
15 changed files with 149 additions and 146 deletions

View file

@ -27,7 +27,6 @@
#include "GameObject.h"
#include "Corpse.h"
#include "QuestDef.h"
#include "Path.h"
#include "ItemPrototype.h"
#include "NPCHandler.h"
#include "Database/DatabaseEnv.h"
@ -54,8 +53,6 @@ extern SQLStorage sInstanceTemplate;
class Group;
class Guild;
class ArenaTeam;
class Path;
class TransportPath;
class Item;
struct GameTele
@ -499,7 +496,6 @@ class ObjectMgr
uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team );
void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
uint32 GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_alt_team = false);
void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds );
Quest const* GetQuestTemplate(uint32 quest_id) const
{