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[9824] Use in taxi flight movegen original taxipath data.
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15 changed files with 149 additions and 146 deletions
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@ -27,7 +27,6 @@
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#include "GameObject.h"
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#include "Corpse.h"
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#include "QuestDef.h"
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#include "Path.h"
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#include "ItemPrototype.h"
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#include "NPCHandler.h"
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#include "Database/DatabaseEnv.h"
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@ -54,8 +53,6 @@ extern SQLStorage sInstanceTemplate;
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class Group;
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class Guild;
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class ArenaTeam;
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class Path;
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class TransportPath;
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class Item;
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struct GameTele
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@ -499,7 +496,6 @@ class ObjectMgr
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uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team );
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void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
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uint32 GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_alt_team = false);
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void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds );
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Quest const* GetQuestTemplate(uint32 quest_id) const
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{
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