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[8182] Store and use Map* pointer in WorldObject instead map ids for speedup
Also some code logic cleanups. Changes let make more cleanups in base map access and other places, but this chnages not inlcuded in patch. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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25 changed files with 180 additions and 193 deletions
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@ -56,9 +56,8 @@ void DynamicObject::RemoveFromWorld()
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bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius )
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{
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SetInstanceId(caster->GetInstanceId());
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WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId(), caster->GetPhaseMask());
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WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask());
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SetMap(caster->GetMap());
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Relocate(x, y, z, 0);
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if(!IsPositionValid())
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