Fixed merge

This commit is contained in:
tomrus88 2008-12-05 18:38:17 +03:00
parent af1e1d7794
commit 588edbcedb
4 changed files with 7 additions and 63 deletions

View file

@ -8599,26 +8599,12 @@ bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList,
{
// use object grey distance for all (only see objects any way)
if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
{
if (!IsWithinDistInMap2d(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f)))
return false;
}
else
{
return false;
}
return false;
}
else if(!isAlive()) // distance for show body
{
if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
{
if (!IsWithinDistInMap2d(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f)))
return false;
}
else
{
return false;
}
return false;
}
else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
{
@ -8626,54 +8612,26 @@ bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList,
{
// Players far than max visible distance for player or not in our map are not visible too
if (!at_same_transport && !IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
{
if (!at_same_transport && !IsWithinDistInMap2d(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
return false;
}
else
{
return false;
}
return false;
}
else
{
// Units far than max visible distance for creature or not in our map are not visible too
if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
{
if (!IsWithinDistInMap2d(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
return false;
}
else
{
return false;
}
return false;
}
}
else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
{
// Pet/charmed far than max visible distance for player or not in our map are not visible too
if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
{
if (!IsWithinDistInMap2d(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
return false;
}
else
{
return false;
}
return false;
}
else // distance for show creature
{
// Units far than max visible distance for creature or not in our map are not visible too
if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
{
if (!IsWithinDistInMap2d(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
return false;
}
else
{
return false;
}
return false;
}
// Visible units, always are visible for all units, except for units under invisibility