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* Small code cleanups and code style apply
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parent
8c6c66afe0
commit
58a1dd7209
2 changed files with 19 additions and 20 deletions
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@ -379,7 +379,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
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data << (uint8)CHAR_CREATE_SUCCESS;
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SendPacket( &data );
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std::string IP_str = GetRemoteAddress().c_str();
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std::string IP_str = GetRemoteAddress();
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sLog.outBasic("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
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sLog.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
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}
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@ -96,7 +96,9 @@ void WorldSession::SendPacket(WorldPacket const* packet)
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{
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if (!m_Socket)
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return;
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#ifdef MANGOS_DEBUG
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// Code for network use statistic
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static uint64 sendPacketCount = 0;
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static uint64 sendPacketBytes = 0;
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@ -128,13 +130,12 @@ void WorldSession::SendPacket(WorldPacket const* packet)
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sendLastPacketCount = 1;
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sendLastPacketBytes = packet->wpos(); // wpos is real written size
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}
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#endif // !MANGOS_DEBUG
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if (m_Socket->SendPacket (*packet) == -1)
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{
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m_Socket->CloseSocket ();
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}
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}
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/// Add an incoming packet to the queue
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void WorldSession::QueuePacket(WorldPacket* new_packet)
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@ -154,8 +155,7 @@ void WorldSession::logUnexpectedOpcode(WorldPacket* packet, const char *reason)
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/// Update the WorldSession (triggered by World update)
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bool WorldSession::Update(uint32 /*diff*/)
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{
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if (m_Socket)
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if (m_Socket->IsClosed ())
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if (m_Socket && m_Socket->IsClosed ())
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{
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m_Socket->RemoveReference ();
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m_Socket = NULL;
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@ -386,7 +386,8 @@ void WorldSession::LogoutPlayer(bool Save)
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///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
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//No SQL injection as AccountId is uint32
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CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'", GetAccountId());
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CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'",
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GetAccountId());
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sLog.outDebug( "SESSION: Sent SMSG_LOGOUT_COMPLETE Message" );
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}
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@ -399,10 +400,8 @@ void WorldSession::LogoutPlayer(bool Save)
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void WorldSession::KickPlayer()
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{
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if (m_Socket)
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{
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m_Socket->CloseSocket ();
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}
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}
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/// Cancel channeling handler
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