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[7287] Remove wrong implementation for spell 37573 dummy effect. It better implement in scripts anyway.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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d47ab7e032
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2 changed files with 1 additions and 31 deletions
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@ -1025,36 +1025,6 @@ void Spell::EffectDummy(uint32 i)
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m_caster->CastSpell(m_caster,42337,true,NULL);
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return;
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}
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case 37573: //Temporal Phase Modulator
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{
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if(!unitTarget)
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return;
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TemporarySummon* tempSummon = dynamic_cast<TemporarySummon*>(unitTarget);
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if(!tempSummon)
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return;
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uint32 health = tempSummon->GetHealth();
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const uint32 entry_list[6] = {21821, 21820, 21817};
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float x = tempSummon->GetPositionX();
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float y = tempSummon->GetPositionY();
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float z = tempSummon->GetPositionZ();
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float o = tempSummon->GetOrientation();
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tempSummon->UnSummon();
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Creature* pCreature = m_caster->SummonCreature(entry_list[urand(0, 2)], x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,180000);
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if (!pCreature)
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return;
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pCreature->SetHealth(health);
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if(pCreature->AI())
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pCreature->AI()->AttackStart(m_caster);
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return;
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}
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case 34665: //Administer Antidote
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{
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if(!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER )
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