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[11069] Set aggro for player controlled units only at zone aggro.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
d699d0973b
commit
5951d77a0d
2 changed files with 2 additions and 2 deletions
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@ -7724,7 +7724,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
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pCreature->AI()->EnterCombat(enemy);
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pCreature->AI()->EnterCombat(enemy);
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// Some bosses are set into combat with zone
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// Some bosses are set into combat with zone
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if (GetMap()->IsDungeon() && (pCreature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_AGGRO_ZONE))
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if (GetMap()->IsDungeon() && (pCreature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_AGGRO_ZONE) && enemy && enemy->IsControlledByPlayer())
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pCreature->SetInCombatWithZone();
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pCreature->SetInCombatWithZone();
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if (InstanceData* mapInstance = GetInstanceData())
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if (InstanceData* mapInstance = GetInstanceData())
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11068"
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#define REVISION_NR "11069"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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